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Dropbox

  • -HP-
  • November 5, 2009 at 1:41 PM
  • -HP-
    • November 5, 2009 at 1:41 PM
    • #1

    https://www.getdropbox.com/referrals/NTI4NTczMDc5

    Someone on polycount told me about this thing! It's pretty useful and easy and.. free!

    I can see this being bought by Google sooner or later.

    Basicaly you can have your own online space that you can put files in there, and they automaticaly get synced with both your home and work computer. This is especially useful for me to put my references folder!

    Btw, If you wanna take a peak at it, help yourself I made it public:

    http://www.getdropbox.com/gallery/28573 ... s?h=d2fdfb

  • dux
    • November 5, 2009 at 1:47 PM
    • #2

    Yeah we use this for ns2

  • -HP-
    • November 5, 2009 at 1:50 PM
    • #3

    Really? You mean just to store misc files right? Because it must be weird to use this on a project, if possible at all.

    I suppose indy dev teams, with team members splattered all over the world should use SVN.

  • Sentura
    • November 5, 2009 at 2:05 PM
    • #4

    it's too bad there's no security and full public access. we used it briefly for our current project, but went back to assembla.com and svn because it's much better for collaboration. we're also waiting for google wave invites to arrive so we can test this out as a collaborative tool.

  • dux
    • November 5, 2009 at 2:20 PM
    • #5

    SVN turned out to be completely unable to handle the massive amount of files we were transferring and became a massive hindrance to us. Dropbox on the other hand had no trouble with anything we threw at it. Dropbox is linked to everyone's computer on the project. Add something, and everyone gets it. Delete something and everyone's gets deleted. It's great.

  • Pampers
    • November 5, 2009 at 2:33 PM
    • #6

    dropbox = svn for dummies

    + for quick and easy use

  • mjens
    • November 5, 2009 at 2:46 PM
    • #7

    alienbrain pwnz.

  • Section_Ei8ht
    • November 5, 2009 at 2:59 PM
    • #8

    There's a group of current/former Black Mesa people that have a dropbox set up that acts as a repository for hilarious images/sound clips found on the internet. 'Bout 1.1 Gigs and counting

  • Steppenwolf
    • November 5, 2009 at 4:08 PM
    • #9

    Thats pretty awesome.

    But using it instead if svn??? That sounds like a terrible terrible idea. Good luck fixing the build after someone fucked it up (which will inevitably happen).

  • dux
    • November 5, 2009 at 4:25 PM
    • #10

    Why are you guys making it sound like we don't know what we're doing? We have an internal server setup that rebuilds everything every few hours so it's easy to fix something if it breaks. SVN is still used to commit items but not relied on so heavily anymore.

  • Steppenwolf
    • November 5, 2009 at 5:40 PM
    • #11

    Because in game development someone will always fuck up the build. It's no science its part of the development process. I can only imagine that without version control it can be very complicated and time consuming to locate and fix such problems.

  • Pampers
    • November 5, 2009 at 6:02 PM
    • #12

    reverting anything on dropbox isnt any harder than svn though

  • dux
    • November 5, 2009 at 6:20 PM
    • #13

    Stop generalising stepp.

  • Lord Ned
    • November 5, 2009 at 7:22 PM
    • #14
    Quote from Sentura

    it's too bad there's no security and full public access. we used it briefly for our current project, but went back to assembla.com and svn because it's much better for collaboration. we're also waiting for google wave invites to arrive so we can test this out as a collaborative tool.

    Only stuff in your Public folder is public. Anything in a folder other than that is only accessible by you, and then you can share folders between dropboxes where only those in the share can get it.

    I imagine it's not super secure but i'd hold the average guy out.

    Quote from Steppenwolf

    Thats pretty awesome.But using it instead if svn??? That sounds like a terrible terrible idea. Good luck fixing the build after someone fucked it up (which will inevitably happen).

    Supposedly it stores older versions for up to 30 days but I haven't used this feature.

  • Steppenwolf
    • November 5, 2009 at 7:33 PM
    • #15
    Quote from dux

    Stop generalising stepp.

    I'm not generalising. It's simply the reality of game development. Happend countless times on every project that i have worked on.

    I know that at Criterion they even have a silly hat to wear for the guy that fucks it up for others.

    Quote from Pampers

    reverting anything on dropbox isnt any harder than svn though

    Didn't knew that. Its not as bad as i thought then of course.

  • -HP-
    • November 5, 2009 at 7:36 PM
    • #16
    Quote from Steppenwolf

    I know that at Criterion they even have a silly hat to wear for the guy that fucks it up for others.

    wtf man?

  • st0lve
    • November 5, 2009 at 8:47 PM
    • #17

    Looks like quite a useful tool, instead of dragging around some external HD all the time.

  • mjens
    • November 5, 2009 at 8:56 PM
    • #18

    As I can see now there's lack of great and free file storage per user and version control software...

    Hmmm...

    HMMM...

  • Psy
    • November 5, 2009 at 9:02 PM
    • #19
    Quote from Sentura

    it's too bad there's no security and full public access.

    What do you mean? You can upload stuff outside of your 'public' folder so nobody can view content except yourself. (Unless you share the folder that is)

    Anyway, I've been using this for months. It's ridiculously useful for sharing stuff quickly and easy. Drop the file in, wait for it to upload, right-click and grab the public link and voila! I'd be quite sad if the service went down for any particular reason.

  • 2d-chris
    • November 6, 2009 at 9:25 AM
    • #20

    lol dropbox rather than svn for a big project hmm, we tried it on NMRIH it's a logistical nightmare ... certainly not impossible though and SVN is really buggy.

    dropbox is a great app, we now use it for source files on NMRIH rather than managing all game files.

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