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Off Limits - Russia

  • Wesley Tack
  • November 1, 2009 at 2:57 PM
  • Steppenwolf
    • December 30, 2009 at 1:21 AM
    • #21
    Quote from dux

    lol you should see some of the shit that went down on interlopers a while back between my friend and one of their dev members. Basically they came out looking like dicks (ND guys)Check it out

    http://www.interlopers.net/forum/viewto ... =8&t=31176

    Is it necessary to bring this kind of drama from one forum to another? It's unfortunately true that what one team member says or writes in public reflects on the whole team. But let's not forget that at least 4 mapcorians work for InterWave and we are certainly not suddenly all little DaveL's.

    So please don't let this personal drama between esJ and Ben escalate into full-blown company/game bashing. That's not cool and hurts all of us.

  • jaboo224
    • December 30, 2009 at 4:42 AM
    • #22

    Stepp is right. Not to mention this thread is about OL_russia not ND. Westack and Brisco worked very hard on this map ! and it looks stunning :}

    cant wait to have a run in the updated version tack!

  • dux
    • December 30, 2009 at 12:22 PM
    • #23
    Quote from Steppenwolf

    Is it necessary to bring this kind of drama from one forum to another? It's unfortunately true that what one team member says or writes in public reflects on the whole team. But let's not forget that at least 4 mapcorians work for InterWave and we are certainly not suddenly all little DaveL's.

    So please don't let this personal drama between esJ and Ben escalate into full-blown company/game bashing. That's not cool and hurts all of us.

    This chap should learn from that experience then.

  • robert.briscoe
    • January 6, 2010 at 11:38 AM
    • #24

    NUCLEAR DRAMA

    Oh wait wasn't this thread about a mod called off-limits?!

  • Wesley Tack
    • January 6, 2010 at 11:47 AM
    • #25

    Happy new year folks! lol, kind of surprised to see all these replies all of the sudden.

    The brushwork may look simple in some areas as pointed out above, the reason why

    is because Off Limits is fast paced and I didn't want players to be stuck on 8 unit edges

    nor did I want too complex geometry for the same reason. And making complex geometry

    to make it look nice and more detailed and then block it off with player clips to prevent

    just that is something I'm against, I want a player to see visually what he can and can't do.

    Also the fact that I started mapping with Quake2 and 3 where the game play is also fast

    paced and levels are simple brushes I guess has to do with that. For me I try to balance

    game play and visuals both at the same time. I also went through a lot of the Russia assets

    to update collision models also for that same reason. Off Limits levels are "what you see is

    what you get", meaning, every area you think you can reach, you will be able to, I don't want

    to restrict the player with clips, and to map in that way you need to sometimes think square.

    About the lighting comment, I redid the entire level with new much more darker and moodier

    settings (more like the sub room preview I posted last). I still need to do 3 areas with the new

    lighting, once it's done I'll post the new map shots. At the moment I'm working on another level

    with vehicle support, this is priority number 1 at the moment because we start playtesting again

    next weekend and I'd like to have it playable by then. Also the fact that Off Limits is being done

    mainly by 2 people doesn't give us much room to go into that very high standard of detail for every

    single corner or asset within a level. We are thankful that we get a lot of contributions from left

    and right, some bigger then others. Either way, Off Limits will be out within the next couple of

    months if all goes well and then you can all play it and judge the game play instead of screenshots!

  • Wesley Tack
    • January 16, 2010 at 6:11 PM
    • #26

    I finally got around to finish this level 100% with the lighting feedback I received. We're testing this version tomorrow. Here are some new shots of it:

    [Blocked Image: http://farm5.static.flickr.com/4030/4277226456_8d1918a3e1_o.jpg]

    [Blocked Image: http://farm5.static.flickr.com/4062/4277226550_79609684da_o.jpg]

    [Blocked Image: http://farm3.static.flickr.com/2726/4277226622_fbd5759f3d_o.jpg]

    [Blocked Image: http://farm3.static.flickr.com/2754/4277226910_82c14ab574_o.jpg]

    [Blocked Image: http://farm5.static.flickr.com/4009/4277226958_a73a30faea_o.jpg]

    I also updated the minimap radar image you see ingame with the new lighting and decided to keep the exterior also in color. I'm not sure how it will work ingame (will test tomorrow):

    [Blocked Image: http://www.wesleytack.com/upload/ol_russia_minimap_wide.jpg]

    And here are two screens ingame with the HUD:

    [Blocked Image: http://www.wesleytack.com/upload/ol_russia0000.jpg]

    [Blocked Image: http://www.wesleytack.com/upload/ol_russia0001.jpg]

    Now I'm going to work full time on our other level which has vehicle support, I need to get that done as well before we release so we have at least 2 levels!

  • Skacky
    • January 16, 2010 at 6:26 PM
    • #27

    Wow, it looks absolutely stunning!

    Great, great job really, makes me want to download the mod just to check out the map, when it's released.

  • Seldoon182
    • January 16, 2010 at 9:49 PM
    • #28

    Awesome Robert and Wesley!

    Quote from WesleyTack

    [Blocked Image: http://farm3.static.flickr.com/2726/4277226622_fbd5759f3d_o.jpg]

    That would be great to add a quick normal map on this asset though!

    [Blocked Image: http://uppix.net/d/8/7/bcd27499952cd8c7c7513775b307a.jpg]

  • Nysuatro
    • January 16, 2010 at 11:35 PM
    • #29

    Now that is a huge and beautiful map.

  • ElectroSheep
    • January 17, 2010 at 12:52 PM
    • #30

    Seriousely, when I saw those screenshot the first time (I don't remember when) I thank it was from severals map because of all those different atmospheres in the map

  • Minos
    • January 18, 2010 at 1:22 AM
    • #31

    Hell yes

  • 2d-chris
    • January 18, 2010 at 9:06 AM
    • #32

    I just got an erection.

  • Sa74n
    • January 18, 2010 at 5:38 PM
    • #33

    thats much better, wesley

  • Bl1tz
    • January 20, 2010 at 12:32 PM
    • #34
    Quote from WesleyTack

    I finally got around to finish this level 100% with the lighting feedback I received. We're testing this version tomorrow. Here are some new shots of it:[Blocked Image: http://farm5.static.flickr.com/4062/4277226550_79609684da_o.jpg]

    the lighting in that shot is so good that when I scrolled by at first, I thought it was a photograph mixed in for reference or something. stunning work

  • Rick_D
    • January 23, 2010 at 12:35 PM
    • #35

    jesus fuck why is it so big D:

  • Rick_D
    • January 23, 2010 at 1:02 PM
    • #36
    Quote from Steppenwolf

    Is it necessary to bring this kind of drama from one forum to another? It's unfortunately true that what one team member says or writes in public reflects on the whole team. But let's not forget that at least 4 mapcorians work for InterWave and we are certainly not suddenly all little DaveL's.

    So please don't let this personal drama between esJ and Ben escalate into full-blown company/game bashing. That's not cool and hurts all of us.

    that was fun - but holy shit. mod teams and drama.

    who wants to make a mod about mod team drama?

  • Surfa
    • January 23, 2010 at 2:28 PM
    • #37

    Well technically they are a game company so, holy shit game companies and drama.

  • DELTATHUND3R
    • February 7, 2010 at 4:16 AM
    • #38

    really well done...top notch looking map...expected from you though..

  • Wesley Tack
    • February 8, 2010 at 7:47 AM
    • #39

    Thanks for the kind replies, feels good after the amount of time that went into it, I can't wait to get it out so you can play it as well, really interested in what people will think of Off Limits!

  • ShockaPop
    • February 10, 2010 at 6:21 AM
    • #40
    Quote from WesleyTack

    Thanks for the kind replies, feels good after the amount of time that went into it, I can't wait to get it out so you can play it as well, really interested in what people will think of Off Limits!

    Well, even I played the old beta 1-2 years back, I think Off-Limits will be damn awesome mod.

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