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Off Limits - Russia

  • Wesley Tack
  • November 1, 2009 at 2:57 PM
  • Wesley Tack
    • November 1, 2009 at 2:57 PM
    • #1

    Originally made for Nuclear Dawn by Robert Briscoe (http://www.littlelostpoly.co.uk/index.htmlhttp://www.off-limits.be/?p=741

  • Pampers
    • November 1, 2009 at 4:06 PM
    • #2

    insane! that map is just jawdropping

  • freakadelle
    • November 2, 2009 at 10:00 AM
    • #3

    That's some nice stuff regarding that this is source

    Nice wide open areas for an indoor level and great amount of detail. Looked even a bit to busy at first but I think with a well readable gameplay this level will never get boring!

    Especially like the parts with green and blue lighting. The rest has too much red in my opinion

    Nevertheless, good job!

  • Gloglebag
    • November 2, 2009 at 12:08 PM
    • #4

    Are ND and Offlimits ever going to be released.

  • RA7
    • November 2, 2009 at 7:12 PM
    • #5

    Sweet work, like it a lot. great atmosphere.

  • Wesley Tack
    • November 3, 2009 at 12:43 AM
    • #6
    Quote from Gloglebag

    Are ND and Offlimits ever going to be released.

    Off Limits will be, and I'm sure ND will too now that they're doing a commercial release

  • Steppenwolf
    • November 3, 2009 at 8:31 AM
    • #7

    Best source map that i have seen. Pictures don't do it justice. Looks even more impressive ingame.

    The only thing that i don't like 100% is that every room has a completely different lighting. It certainly helps orientation but from a visual pov its a bit chaotic.

  • Erratic
    • November 3, 2009 at 2:52 PM
    • #8
    Quote from Steppenwolf

    The only thing that i don't like 100% is that every room has a completely different lighting. It certainly helps orientation but from a visual pov its a bit chaotic.

    Yeah definitely. The first 5 or so screens seem pretty consistent, but the rest could be pulled from 3 or 4 different levels and I wouldn't know it.

  • TermInator525
    • November 3, 2009 at 4:00 PM
    • #9

    the blueish lighting reminds me of Mirror's Edge. Very cool Map with a lot of high quality details (Models, Textures, Shader). Only a few things like the ladder or the washing machine are standard content. GOOD!!

    but i think you could add more next-gen textures on the whole environment. Some parts could be rebuilt with the good old gold-src engine without a different.

    And sorry if i didn't read the whole linked article.

  • aaron_da_killa
    • November 5, 2009 at 4:56 AM
    • #10

    Looks really awesome.

  • Wesley Tack
    • November 5, 2009 at 2:14 PM
    • #11

    Thanks for the feedback and comments!

    I'm doing one last pass on lighting after receiving some comments about it...

    I'm also gonna go back to the more dramatic look from the original version.

    And I'm also making sure it will look ok with the -StaticPropLighting setting,

    which I didn't feel like doing at the time a couple of months ago

    The submarine dock is pretty much done already, this is how it looks:

    [Blocked Image: http://www.wesleytack.com/upload/newlighting.jpg]

  • Daivy
    • November 15, 2009 at 2:07 PM
    • #12

    I know what originally this map made for Nuclear Dawn and it will be in Off Limits's first released but can we see it in Nuclear Dawn commercial version?

  • Wesley Tack
    • November 18, 2009 at 4:19 AM
    • #13
    Quote from Daivy

    I know what originally this map made for Nuclear Dawn and it will be in Off Limits's first released but can we see it in Nuclear Dawn commercial version?

    read the first paragraph:

    http://www.off-limits.be/?p=741

  • PhilipK
    • November 18, 2009 at 6:18 AM
    • #14

    damn the new lighting in the sub-room looks great!

  • Daivy
    • December 29, 2009 at 2:12 PM
    • #15
    Quote

    This level isn’t part of Nuclear Dawn anymore as they are doing all their levels from scratch.

    I am so disappointed

  • hessi
    • December 29, 2009 at 2:29 PM
    • #16
    Quote from Daivy

    I am so disappointed

    nuclear dawn - doing things the duke nukem way!

  • DaanO
    • December 29, 2009 at 3:32 PM
    • #17

    Looks really nice, but i don't like the office screenshot, the brushwork looks a bit uh rough? compared to the level of detail in the rest of the map. but great work!

  • Seldoon182
    • December 29, 2009 at 3:48 PM
    • #18

    They attempt to sell that... None the less the work from Robert is legendary!

    [Blocked Image: http://nofrag.com/images/0045e7.jpg]

    The mod/game looks really childish since Interwave Studio has taken the project back.

  • dux
    • December 29, 2009 at 4:06 PM
    • #19

    lol you should see some of the shit that went down on interlopers a while back between my friend and one of their dev members. Basically they came out looking like dicks (ND guys)

    Check it out

    http://www.interlopers.net/forum/viewto ... =8&t=31176

  • Surfa
    • December 29, 2009 at 6:13 PM
    • #20

    I am going to have to agree about some of the texture work looking a little low res. The theme is solid if not a bit cluttered (at first It was hard for me to understand the purpose of the building) but that might just be me. The brush work and lighting look pretty sweet although it all seems very well lit some area of shadow would be nice (maybe this is a game play choice though) overall it looks fantastic. Also I love the map overview graphics (not really part of the map).

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