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[fixed][HL2] Dynamic shadow problem

  • KaNaR
  • October 30, 2009 at 11:59 PM
  • KaNaR
    • October 30, 2009 at 11:59 PM
    • #1

    Hi everyone,

    I'm coming to you to try to get some help on a shadow bug I'm experiencing with my INSURGENCY map.

    The problem is that dynamic shadows (player's and prop_physics's) are yellow. I tried to fix it, and it worked with a shadow_control entity, but now I'm experiencing this problem :

    [Blocked Image: http://uppix.net/0/0/3/478dd234c4e69bbedb4715c787d9bt.jpg]

    (it has nothing to do with the low settings)

    It seems to be due to shadows on displacements, but it never happened to me before. I don't think it is due to the RAD, since i tried twice.

    The shadow_control is used with default settings, and it shouldn't be related to light_environment, since I didn't change anything.

    Thank you for advance for replying me.

  • 2d-chris
    • November 2, 2009 at 12:45 PM
    • #2

    looks to me like something is casting a big ass shadow

  • Evert
    • November 2, 2009 at 1:03 PM
    • #3

    Are you sure that has nothing to do with low settings (VRAD)?

    Because I know that displacements can get that type of errors when compiling on -fast.

    Or something in the 3dskybox, when they "overlap" you can get some weird stuff going on aswell.

  • KaNaR
    • November 2, 2009 at 2:00 PM
    • #4

    Actually I made a final HDR compile

    For those who wasted their time reading my post, thank you, but I just fixed it. It appears like rad.exe crashed without displaying it

    And for those interested in the map, I might post the download link very soon

    EDIT : damn, i didn't fix anything, but it seems like the shadows are alright WITH hdr and are fucked up without it

  • 2d-chris
    • November 4, 2009 at 5:24 PM
    • #5

    Have you set specific light env HDR and LDR settings?

    In Haditha I set both values rather than use the defaults of your light_environment entity. A good solution to fix allot of these issues is to delete and rebuild certain things, sometimes it can help you find the problem or at least fix it.

    If you _REALLY_ can't fix it simple add a static car there

  • KaNaR
    • November 4, 2009 at 5:27 PM
    • #6

    I'll try deleting the entities and making them again

    But do I need to compile it between deleting the entities and creating them again ?

  • Pampers
    • November 4, 2009 at 5:37 PM
    • #7

    yupp

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