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The first DirectX 11 benchmark

  • Gloglebag
  • October 23, 2009 at 9:06 PM
  • -HP-
    • November 6, 2009 at 9:26 AM
    • #21

    Really?! Cos that's exactly the same visual bug that happens with Parallax, but never with actual tessellation.

  • dux
    • November 6, 2009 at 3:13 PM
    • #22

    So isn't this just like a 100000000000 polys on a single item or what?

  • Psy
    • November 6, 2009 at 7:40 PM
    • #23
    Quote from dux

    So isn't this just like a 100000000000 polys on a single item or what?

    As far as I can tell, yes.

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