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Insane asylum texture set

  • marque_pierre
  • November 26, 2004 at 11:14 PM
  • marque_pierre
    • December 28, 2004 at 3:28 AM
    • #21
    Quote from st0lve

    And wires.

    You gotta be kidding me. Just try and imagine the simplest possible table built super efficiently with the lowest number of polygons, and there is your wire.

    Yeah, I made the mistake of rendering these shots out with actual in-scene lighting. A bit moody and obscure. Never mind, on to the next one:

    Yeah, so this is a derelict, deserted insane asylum. There are beds and mattresses (obviously). So I have made a couple of mattresses. I have sort of 2 cleanish variants, and one really old and moldy with stains from water and such and one with stains from bird shit - possibly pidgeons.

    These are only difuse maps.

    [Blocked Image: http://www.marquepierre.com/mattress.jpg]

    Sleep tight folks. C&C please!

  • marque_pierre
    • December 29, 2004 at 5:50 AM
    • #22

    Here is a lamp. Check the reference pic. The story is that it actually "bleeds" from time to time, and yes the original IS situated in a derelict insane asylum. Gotta love it!

    [Blocked Image: http://www.marquepierre.com/lamp.jpg]

    C&C guys!

  • OL
    • December 29, 2004 at 6:28 AM
    • #23

    lol

    not much to say, them looks good!

  • st0lve
    • December 29, 2004 at 10:40 AM
    • #24

    Lamps that bleed? D:!

    Looks cool.

  • Minos
    • December 29, 2004 at 12:13 PM
    • #25

    cool crazy shit

  • ShaDoW
    • December 29, 2004 at 12:50 PM
    • #26

    How did the blood get in the real lamp in the first place ? :s

    Think happy thoughts, think happy thoughts

  • FrieChamp
    • December 29, 2004 at 4:45 PM
    • #27
    Quote from ShaDoW

    How did the blood get in the real lamp in the first place ? :s Think happy thoughts, think happy thoughts

    We're talking about bleeding lamps here, there doesn't need to be an explanation when you make a horror styled asylum map.

  • Bic-B@ll
    • December 29, 2004 at 11:32 PM
    • #28

    it was probably a red light with stuff on the inside of the bulb, after a long time and a lot of heat it turns to powder, the bulb broke, power went places, it condensed because of moisture

    i guess im just a conspiracy theorist :x

  • marque_pierre
    • December 30, 2004 at 3:36 AM
    • #29

    Sorry to bore you with all this. But another day, another few textures. A round window that have been needing a bit of cleaning for a while.

    [Blocked Image: http://www.marquepierre.com/roundwindow.jpg]

    C&C guys...

  • marque_pierre
    • December 30, 2004 at 7:20 PM
    • #30

    Here is a bathing table for bathing patients, sponge bath style. Need to make a spec and bump map for this, this is just a difuse map.

    Comments appreciated!

    [Blocked Image: http://www.marquepierre.com/bathingtable.jpg]

  • FrieChamp
    • December 30, 2004 at 10:25 PM
    • #31

    I don't know if you can model so complex objects like OL, but you sure do know how to texture them!

    WORLD OBJECT MODELER BATTLE !!! :megaman:

  • marque_pierre
    • December 31, 2004 at 12:39 AM
    • #32

    Thanks for the praise. I am just a kid trying to learn really. I don't know OL's stuff, and yes I can model anything, although it is not something I strive to perfect myself in, my goal is that of the all encompassing texture artist - cartoony, realism, gritty, photo real, low poly, high end - Bring it on. Some day...

  • marque_pierre
    • January 6, 2005 at 3:29 AM
    • #33

    Here is a bucket. Think for passing solids and fluids into. Yes, poor patients didn't have private toilets. So...

    [Blocked Image: http://www.marquepierre.com/bucket.jpg]

    Bottoms up!

    Sorry it is a bit dark...

  • KungFuSquirrel
    • January 6, 2005 at 3:35 AM
    • #34

    I might need that bucket to vomit in after that mental image...

    Looks great!

  • marque_pierre
    • January 6, 2005 at 3:37 AM
    • #35

    Thanks KFS. Personally I wouldn't touch it with a ten foot tablet stylus!

  • capone_adam
    • January 6, 2005 at 3:45 AM
    • #36

    The best videogame bucket of all time.

  • marque_pierre
    • January 6, 2005 at 5:55 AM
    • #37

    Another texture: an old EXIT sign, ta-daaahhhh!

    [Blocked Image: http://www.marquepierre.com/exit.jpg]

    C&C is wanted...

  • von*ferret
    • January 6, 2005 at 6:17 AM
    • #38

    unf...naeh nah

  • marque_pierre
    • January 6, 2005 at 10:15 AM
    • #39
    Quote from von*ferret

    unf...naeh nah

    Which of course means...?

  • kleinluka
    • January 6, 2005 at 1:53 PM
    • #40

    I think you should make a scene with these objects. They look nice but seeing them in a scene would show if they work together in an environment

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