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Insane asylum texture set

  • marque_pierre
  • November 26, 2004 at 11:14 PM
  • marque_pierre
    • November 26, 2004 at 11:14 PM
    • #1

    First post on such an amazing forum. I feel humbled. Anyway, gotta take the plunge.

    For a school assignment we are designing, modelling, texturing and setting up a short FPS single player level. Theme is "haunted house", and my interpretation will be in a derelict insane asylum where something has gone terribly wrong. Style is grainy realism.

    Anyway, I'll post my textures here as they evolve for good ol' C&C. First up is a set of doors I am working on.

    [Blocked Image: http://www.marquepierre.com/doors.jpg]

    Like I said, C&C is welcome!

  • marque_pierre
    • November 26, 2004 at 11:22 PM
    • #2

    And this is a (green :roll: ) wall texture for a non-patient housing room, like a reception area.

    [Blocked Image: http://www.marquepierre.com/greenwall.jpg]

  • OL
    • November 26, 2004 at 11:48 PM
    • #3

    i like them, dark and dirty like.

  • hamst3r
    • November 27, 2004 at 12:30 AM
    • #4

    The doors look good. I like the wall, except for the pinkish trim. :-?

  • st0lve
    • November 27, 2004 at 12:37 AM
    • #5

    Doors are good, wub the 3rd one.

    That wall got a clear overlay photo, its WAY to easy to spot.

    Otherwise, good.

  • insta
    • November 27, 2004 at 12:55 AM
    • #6

    I like my textures like I like my women; rotten and decaying.

    In other words, nice work. I dig the style, hope you come up with more quality stuff

  • spine
    • November 27, 2004 at 1:15 AM
    • #7

    Nice work, maybe just a tiny bit sharper would do them good...?

  • marque_pierre
    • November 27, 2004 at 1:52 AM
    • #8

    Thanks for the comments.

    st0lve: Not quite sure what you are refering to here, but there are no Overlay blend modes in this texture.

    spine: The master version is much, much larger. I haven't settled on a final resolution yet, and this is a buggy jpg file with lossy compression. But my texturing teacher keeps saying I tend to put too much detail in, that it will be too busy or unsharp for ingame use. So I suppose you got a point there...

  • kleinluka
    • November 27, 2004 at 3:27 AM
    • #9

    I like it. The green wall has nice detail. One thing I'd change is the orange, and replace it with a more yellowish and less saturated tone and mebbie mix in some more of that blueish green that you added to the bottom to balance it out.... nice work!

  • Uncle Ho
    • November 28, 2004 at 1:38 AM
    • #10

    I'd love to see these with normal maps

  • D3adlode
    • November 28, 2004 at 4:10 PM
    • #11

    I like those doors, not too sure about the wall, look forward to seeing more stuff!

  • Aless
    • November 28, 2004 at 7:37 PM
    • #12

    Likes it. The wall was very nice but i dont like the trim...

  • The Postman
    • November 28, 2004 at 7:53 PM
    • #13

    the wall looks good, but it doesn't look like an interior wall of a building, it looks like a retaining wall of a building perhaps. Too weather-worn for inside. There should be flaked paint or perhaps stains from water damage.

  • Uncle Ho
    • November 29, 2004 at 5:06 AM
    • #14

    Hey, would you mind if I used those in my mod? I have a mapper who could use those

  • marque_pierre
    • November 29, 2004 at 9:26 AM
    • #15

    Well, thanks. But I am kinda using them myself...

  • Schmung
    • November 30, 2004 at 3:19 AM
    • #16

    Yargh, agreed with t'others, that reddish hue that looks overlayed on the green wall stands out way too much, a slightly more faded browner one would probably look better IMO>

  • Uncle Ho
    • November 30, 2004 at 5:51 AM
    • #17
    Quote from marque_pierre

    Well, thanks. But I am kinda using them myself...

    I know, I didn't mean "take them from you so they belong to me". I understand if you want to keep control of your work though. Sorry to bother you.

  • marque_pierre
    • December 27, 2004 at 7:48 PM
    • #18

    [Blocked Image: http://www.marquepierre.com/table.jpg]

    Here is an old dirty table, very few tris and a cubic kinda map. C&C is the name of the game. Please!

  • st0lve
    • December 27, 2004 at 10:40 PM
    • #19

    Maybe show us an lighter render?

    Or even maps.

    And wires.

    But it looks good and lowpoly.

  • Marcos
    • December 27, 2004 at 10:53 PM
    • #20

    Looks solid!

    Maybe paint the edges harder to get a more sharp look..

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