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Unearthly Challenge 2009 is finally up!

  • Minos
  • October 4, 2009 at 4:37 PM
  • Minos
    • October 4, 2009 at 4:37 PM
    • #1

    http://www.unearthlychallenge.com/

    Cool theme this time!

  • robert.briscoe
    • October 4, 2009 at 9:34 PM
    • #2

    Im hoping to enter this year, but im having a bit of a hard time with this theme. Need to find some inspiring imagery I guess. My other dilemma is which engine to use for it. Anyone else from the 'Core entering?

  • Steppenwolf
    • October 4, 2009 at 9:54 PM
    • #3

    What is the theme? I find this website all kinds of confusing, only see stuff from last year.

  • Corwin
    • October 4, 2009 at 10:11 PM
    • #4

    http://www.unearthlychallenge.com/2009/ ... _rules.php

    The theme is "End Game"

  • Gloglebag
    • October 4, 2009 at 10:23 PM
    • #5
    Quote from Pericolos0

    I like the theme, alot of ideas flying around in my head for it =). I'm going to do some 2d entries this year, it's a nice opportunity to finally make something more than the usual speedpainting.

    Why don't the entries in these contests ever get released? For example I remember looking forward to that cool looking UE3 map you made or that alien scene HP did in the cryengine, for that matter I would love to walk around all the scenes from the game artists contest.

  • Gloglebag
    • October 4, 2009 at 10:57 PM
    • #6
    Quote from Pericolos0

    i did release it!http://www.brameulaers.com/filez/GEIDI_abandoned_colony.rar

    1up baby!

  • KoKo5oVaR
    • October 5, 2009 at 12:18 AM
    • #7

    End game with just an environment ?

    Something conveying accomplishment ? the calm after the tension of the battle, something like that ?

    That's hard to not fall into the cliché of a sunshine over the badguys secret base burning !!!

    No characters so you can't make a videogame hero in a Cadillac with shades and 4 girls with him.

    I have some ideas, and i will probably have the time to participate, so maybe .

  • Thrik
    • October 5, 2009 at 9:16 AM
    • #8

    I was thinking nuclear armageddon, personally.

  • Jenn0_Bing
    • October 5, 2009 at 6:19 PM
    • #9

    I'm planning on entering this year, time permitting. I have a few ideas floating around in my noggin, finding it hard to think of something that isn't a cliche though.

  • Gloglebag
    • October 5, 2009 at 7:26 PM
    • #10
    Quote from Pericolos0

    i did release it! http://www.brameulaers.com/filez/GEIDI_ ... colony.rar

    Ok now make it a playable DM map, or better yet ask that mbortolino that made the R&D mod to make it an SP puzzle map.

  • -HP-
    • October 5, 2009 at 10:08 PM
    • #11

    I was planning too but...

  • Gloglebag
    • October 5, 2009 at 10:40 PM
    • #12
    Quote

    ":3ec2n3w0]I was planning too but...

    You there ^^ release that alien map.

  • -HP-
    • October 5, 2009 at 11:38 PM
    • #13

    I already spoke with buddy about it, and he doesn't agree with it, so...

    I was the one who started the scene, but wasn't the only one working on the scene, so I don't call all the shots here. Sorry.

  • Minos
    • October 6, 2009 at 12:30 AM
    • #14

    Already begun thumbnailing some ideas =)

  • -HP-
    • October 6, 2009 at 9:17 AM
    • #15

    Yeah! Really looking forward to see you guys work... I wanna see mapcore winning that comp again! <3 peris!

    It's amazing how I had everything ready to participate on this compo a couple of months ago, but now I just don't have the free time for that. Still taking care of the relocation / settling down.

    So, who is participating?

    have phun lads! this should be awesome.

  • Warby
    • October 7, 2009 at 7:13 PM
    • #16

    i would compete if a super awsome concept artist would team up with me.

    i have confidence in my own skills to BUILD the winning entry but i don't have the confidence to choose the winning motive !

  • dux
    • October 7, 2009 at 8:22 PM
    • #17

    I'd join in but it's all about modellers and texture artists

  • Gloglebag
    • October 7, 2009 at 9:57 PM
    • #18
    Quote from Warby

    i would compete if a super awsome concept artist would team up with me.i have confidence in my own skills to BUILD the winning entry but i don't have the confidence to choose the winning motive !

    You know I found out about this forum because of de_wanda. Anyway gtf to http://www.conceptart.org/ for a good concept artist.

  • Buddy
    • November 3, 2009 at 9:14 AM
    • #19
    Quote

    ":58ze8kvj]I already spoke with buddy about it, and he doesn't agree with it, so... I was the one who started the scene, but wasn't the only one working on the scene, so I don't call all the shots here. Sorry.

    Yes and we agreed it's such a shit we don't really want this to be released and watched from any different angle

    So don't blame me for it

  • -HP-
    • November 3, 2009 at 9:47 AM
    • #20

    Yeah, it needs a lot of work on top of it. I did worked on it for 2 or 3 hours, tried to make it at least "navigable" if such term exists... but meh, all the assets were so rushed, and the textures, and everything needs rework if not redo to be up to decent standards.

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