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[L4D] Gas Stop

  • sarge mat
  • October 3, 2009 at 12:44 AM
  • sarge mat
    • October 3, 2009 at 12:44 AM
    • #1

    So i finished it my first source and l4d map. Quite happy with it for a first project in source.

    Download: http://www.matnelson.net/files/Gasstop.rar

    [Blocked Image: http://img40.imageshack.us/img40/6127/loadingscreengasstop2co.jpg]

    [Blocked Image: http://img35.imageshack.us/img35/9641/35443596.jpg]

    [Blocked Image: http://img196.imageshack.us/img196/5573/85602896.jpg]

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    [Blocked Image: http://img9.imageshack.us/img9/2636/56880840.jpg]

    [Blocked Image: http://img36.imageshack.us/img36/6634/40236332.jpg]

    [Blocked Image: http://img36.imageshack.us/img36/2006/14164313.jpg]

    Trees in the background still a bit of a bitch

    [Blocked Image: http://img40.imageshack.us/img40/3042/50823261.jpg]

    [Blocked Image: http://img36.imageshack.us/img36/7282/56733156.jpg]

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    [Blocked Image: http://img35.imageshack.us/img35/8579/22140724.jpg]

  • 2d-chris
    • October 4, 2009 at 6:18 PM
    • #2

    cool! Not much to say really. Whats next for you?

  • sarge mat
    • October 4, 2009 at 6:53 PM
    • #3

    Thanks.

    Another l4d map a campaign this time to try out some scripting stuff. Going for something that a bit like the new dlc as in 2 chapters with plenty of detail.

  • 2d-chris
    • October 5, 2009 at 8:59 AM
    • #4

    My advice now based on what I've seen is to really sit down and nail one mother of all maps! Spend literally a week on every room and within 2-3 months you'll have a really sexy map.

    It's safe to say you've got the gameplay and technical side down, so prove you can put together something that rivals a Valve retail level. Don't rush anything take longer than you normally would. Valve will constatly tweak the hell out of their maps and thats why they look slightly better ;]

  • sarge mat
    • October 5, 2009 at 7:14 PM
    • #5

    thanks dude.

    Out of my room for the next few days so my desktop is in a box, so collecting a lot of reference and thinking about layout etc.

  • sk3tch
    • October 15, 2009 at 1:43 AM
    • #6

    Dammit dude! That tree line still is the FUNK.

    Congrats on the release. Sometimes that's half the battle.

  • sarge mat
    • October 16, 2009 at 4:21 PM
    • #7

    yea, I got really bogged down with that and the border area in general. Have to remember than for the one I am working on now and future projects.

    Thanks

  • popcornjake
    • October 27, 2009 at 4:49 AM
    • #8

    *bodies

  • 2d-chris
    • October 27, 2009 at 8:59 AM
    • #9

    Sometimes level boundaries can be your biggest enemy ;P

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