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reb_snowoutpost

  • Merc248
  • November 26, 2004 at 1:50 PM
  • Merc248
    • November 26, 2004 at 1:50 PM
    • #1

    Alright, I think this will be one of the maps that I will actually release, but it's still unfinished... here's what I have so far (BTW, I will most probably have this map take place at night):

    [Blocked Image: http://img111.exs.cx/img111/3726/snow_test20000.th.jpg] [Blocked Image: http://img111.exs.cx/img111/9096/snow_test20001.th.jpg] [Blocked Image: http://img111.exs.cx/img111/2941/snow_test20002.th.jpg] [Blocked Image: http://img111.exs.cx/img111/2303/snow_test20006.th.jpg] [Blocked Image: http://img111.exs.cx/img111/7661/snow_test20008.th.jpg]

    Is there anything that you guys can suggest at all in terms of gameplay elements, structures, etc.?

  • Duff-e
    • November 26, 2004 at 2:16 PM
    • #2

    looks better than half the shit people are making with source. well done!

  • Nazul
    • November 26, 2004 at 3:05 PM
    • #3

    ooh ,gravity cheat0r , butteuhm , a shack and some ground with noise ..

    so , it's not THAT wath the Banned nub called it

  • ShaDoW
    • November 26, 2004 at 3:49 PM
    • #4

    It's a start.

    Try adding more detail such as walls around the compound, a gate house, etc... Add more function to the entire complex.

  • insta
    • November 26, 2004 at 3:53 PM
    • #5

    What does reb_ mean?

  • Merc248
    • November 26, 2004 at 9:05 PM
    • #6

    Rebellion

    I dunno, its just a three letter prefix that I thought up at the last minute.

  • -Stratesiz-
    • November 26, 2004 at 9:29 PM
    • #7

    I really don't like the way HL2's terrain repeats itself that much. Again, I still think HL2 isn't capable of natural open areas.

  • ShaDoW
    • November 26, 2004 at 9:44 PM
    • #8
    Quote from -Stratesiz-

    I really don't like the way HL2's terrain repeats itself that much. Again, I still think HL2 isn't capable of natural open areas.

    It's capable, it just needs a lot of work.

  • Merc248
    • November 26, 2004 at 9:49 PM
    • #9

    Stratesiz: Supposedly, in one of the earlier Hammer builds for Source, you could blend between any two textures... for some reason, you can only blend if you choose a texture that has "blend" in it, and it can only blend with another predetermined texture. If they revert it back to how it was though, it'll make the terrain look a lot better.

  • Minos
    • November 27, 2004 at 3:50 AM
    • #10

    The snow looks really uninteresting imo. Looks too clean, make it dirtier.

  • Merc248
    • November 27, 2004 at 10:16 AM
    • #11

    A few updated screenshots:

    (note: I didn't really add to the first area with the forward bunker since I figured that I'll save the rest of the geometry in the main complex area. I most likely will end up expanding it a bit, though.)

    [Blocked Image: http://img128.exs.cx/img128/2820/reb_snowoutpost0000.th.jpg] [Blocked Image: http://img128.exs.cx/img128/5580/reb_snowoutpost0002.th.jpg] [Blocked Image: http://img128.exs.cx/img128/7423/reb_snowoutpost0004.th.jpg] [Blocked Image: http://img128.exs.cx/img128/631/reb_snowoutpost0006.th.jpg] [Blocked Image: http://img128.exs.cx/img128/8987/reb_snowoutpost0007.th.jpg] [Blocked Image: http://img128.exs.cx/img128/1157/reb_snowoutpost0008.th.jpg]

  • st0lve
    • November 27, 2004 at 12:21 PM
    • #12

    Green lighting?

    I've never seen than before.

  • kleinluka
    • November 27, 2004 at 5:22 PM
    • #13

    why is every object in this map a single color?

  • Merc248
    • November 27, 2004 at 9:04 PM
    • #14

    Haven't finished the texturing at all... waiting for the full Source SDK to do that.

    Well, either that, or the lighting sucks so far.

  • -Stratesiz-
    • November 28, 2004 at 10:25 PM
    • #15

    Wait a bit longer before you post images. There isn't really anything to see yet.

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