I was wondering if this is possible in source (if not it would be cool). Or maybe I'm just not placing cubemaps correctly?
Things is, when you go from one room to the next the cubemaps on your weapon change instantly from the cubemap in one room to the cubemap in the next one, so in the blink of an eye the reflections on a weapon change and it looks weird and not so nice. I was wondering if you can have cubemaps blend in so that the transition from one to the other room isn't so hard, and instead it nicely fade in/out to the next?
Or are there any other tips or tricks to make this look better?
Thanks!