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NS2 Marine!

  • dux
  • September 16, 2009 at 9:44 PM
  • Grinwhrl
    • September 25, 2009 at 1:09 PM
    • #21
    Quote from Thrik

    Yes I agree there, the tendency for most futuristic depictions of armour to be this big metal stuff is a bit weird and not particularly imaginative. While this new Natural Selection armour is very well made, I have to say it looks completely unoriginal to me and just makes of think of Quake and Halo. I really like the kind of armour depicted in Metal Gear Solid and Crysis, in that they wrap quite closely to the skin/muscles and use cushioned reinforcement and stuff like that to stop penetration rather than inches of metal — kind of like that real-life flexible orange stuff the Ministry of Defence came up with recently (we had a thread about it I think).

    [attachment=3]mgs4cap00004_psd_jpgcopy.jpg[/attachment]

    [attachment=2]metal-gear-solid-4-guns-of-the-patriots--20080521004452144.jpg[/attachment]

    [attachment=1]HavenTrooper1.jpg[/attachment]

    [attachment=0]nanosuit_soldier.jpg[/attachment]

    Seems like a much more feasible armour of the future IMO, as flexibility and strength are what the military wants.

    Display More

    umm no, no one should copy MGS because it has its own stylization which would look retarded outside of the Japanese game world. The Crysis suit looks really dumb, just like crysis is dumb

  • Thrik
    • September 25, 2009 at 1:26 PM
    • #22

    I wasn't talking about MGS's style. I meant the way the armour sits quite close to the body and isn't particularly thick, and the same for Crysis. Those type of armours are where real armour is going, with soft/pliable material that's resistant to impact now becoming a reality.

    All this thick metal stuff is how the 80s imagined the future. Which is why I find it disappointing whenever I see a new game doing that kind of thing, just like 50,000 other games before it. Especially for a game I've always respected as exceedingly creative.

    Dumb or not, at least they're more in line with what future armour will actually look like.

  • Grinwhrl
    • September 25, 2009 at 2:40 PM
    • #23
    Quote from Thrik

    I wasn't talking about MGS's style. I meant the way the armour sits quite close to the body and isn't particularly thick, and the same for Crysis. Those type of armours are where real armour is going, with soft/pliable material that's resistant to impact now becoming a reality.All this thick metal stuff is how the 80s imagined the future. Which is why I find it disappointing whenever I see a new game doing that kind of thing, just like 50,000 other games before it. Especially for a game I've always respected as exceedingly creative.

    Dumb or not, at least they're more in line with what future armour will actually look like.

    You like them tight armor asses don't you? I think the oldschool armor, big and bulky will always remain more solid looking. But hey, I think all themes, styles, ideas being used is great, I just dont want every game, espeically NS to loose the style it already has.

  • Thrik
    • September 25, 2009 at 3:57 PM
    • #24

    Yeah that's pretty much what I was getting at: the old-school bulky armour really does look old school, as in antiquated and out of date. I dunno, it just turns me off now it's featured in about 50,000 games during this last generation or so and was never particularly believable in the first place.

    If you're asking me if I think the armours in games like MGS and Crysis look better than games like Gears of War and Natural Selection 2, then yes by a million miles. As I said though, the actual production of NS2's model is great.

  • dux
    • September 25, 2009 at 4:00 PM
    • #25

    Thing is none of those types of armour would really fit in NS. We went for a realistic manner with it, whereas all the examples posted are pretty imaginative but not very functional in the world of NS. (There's a surprisingly large amount of back story!)

  • Erratic
    • September 25, 2009 at 4:20 PM
    • #26

    Crysis Nanosuit is hideous, give me bulky space marines over it any day.

  • Thrik
    • September 25, 2009 at 4:22 PM
    • #27

    Yeah, that's true — the NS2 armour does suit the general look of NS as I remember it.

    I think to be honest this is a bit of a tangent anyway. My ranting is more on the general topic of how futuristic armour is represented in games, I don't want to give the impression that I hate the NS2 armour or anything. I just think the way some games have approached it seems much more believable, with Battlefield 2142 and Killzone 2 being other examples brought up in this thread that seem more in line with how I'd expect future military gear to look.

    And yeah Erratic, the Nanosuit does look a bit gross with its complete muscle wrapping. I think it was inspired by MGS but then had the attempt to be realistic turned up and the stylisation turned down. I would take it over yet more bulky space marines, though.

  • FrieChamp
    • September 25, 2009 at 5:18 PM
    • #28
    Quote from Erratic

    Crysis Nanosuit is hideous, give me bulky space marines over it any day.

    Not meaning to throw gas into the fire, can't please everyone, but for what it's worth, a panel of international experts on design disagrees.

  • Erratic
    • September 25, 2009 at 5:38 PM
    • #29
    Quote from FrieChamp

    Not meaning to throw gas into the fire, can't please everyone, but for what it's worth, a panel of international experts on design disagrees.

    It still looks like a naked metal dude with all his junk hangin' out.

  • dux
    • September 25, 2009 at 5:58 PM
    • #30

    Erratic is homophobic by the way and easily intimidated by big muscle men

  • Skjalg
    • September 25, 2009 at 5:59 PM
    • #31

    I dont really see how "realistic combat wear" can have any meaning in a science fiction world where you kill aliens that fight with fangs and teeth.

    I for one would NOT combat those aliens wearing a polyester shirt, bullet proof west with rayban sunglasses and kaki pants. I'd wear all the scraps of metal I could find.

  • FrieChamp
    • September 25, 2009 at 6:06 PM
    • #32
    Quote from dux

    Erratic is homophobic by the way and easily intimidated by big muscle men

    Yeh sounds like somebody made bad experiences in the locker room after hockey practise...

  • -HP-
    • September 25, 2009 at 6:16 PM
    • #33

    [Blocked Image: http://i36.tinypic.com/2mrfwvk.gif]

  • 2d-chris
    • September 25, 2009 at 6:22 PM
    • #34

    ahahaha

  • Steppenwolf
    • September 25, 2009 at 6:27 PM
    • #35

    HP, germany seems to have a good effect on you. You actualy start to post good stuff that i havent seen before.

  • Erratic
    • September 25, 2009 at 6:28 PM
    • #36
    Quote from FrieChamp

    Yeh sounds like somebody made bad experiences in the locker room after hockey practise...

    I'm totally comfortable with my insecurities, thanks.

  • Gloglebag
    • September 25, 2009 at 6:59 PM
    • #37

    Man I love the look of crysis and mgs armor. In fact the Crysis armor is the coolest motherfucking suit I've ever seen.

    And now everyone else should go off topic and post screens of their favorite armor suits.

    [Blocked Image: http://i38.tinypic.com/2mxogm9.jpg]

    Yeeeess!

  • Jetsetlemming
    • September 25, 2009 at 8:34 PM
    • #38
    Quote from Skjalg

    I dont really see how "realistic combat wear" can have any meaning in a science fiction world where you kill aliens that fight with fangs and teeth.I for one would NOT combat those aliens wearing a polyester shirt, bullet proof west with rayban sunglasses and kaki pants. I'd wear all the scraps of metal I could find.

    I agree, I imagine that soft muscle wrap looking armor to behave like kevlar, and be great against direct impacts but not stand up to a slash of a knife (or an arrow, etc) very well comparatively at all. Big thick metal, though, would be the opposite- protection against slashes and punctures, but hard impacts would resonate to the wearer through the metal, probably knocking the wind out of him at least.

    PS a good compromise between these armor arguments is Isaac's armor from Dead Space

    [Blocked Image: http://geekadelphia.com/wp-content/uploads/2009/04/dead_space_issac.jpg]

  • Taylor
    • September 26, 2009 at 10:34 AM
    • #39
    Quote from thread

    Realism

  • Rick_D
    • September 26, 2009 at 11:53 AM
    • #40

    I don't think realism is the gripe, more that what is being done is not particularly new anymore. I know every game doesn't need to re-invent the wheel, but the NS guys are in a pretty unique position. They are going to sell a lot of copies no matter what (as long as they don't fudge the distribution), they have a long-awaited sequel to a game people still play today.

    They aren't under any constraints to appeal to the lowest common denominator, no publisher is breathing down their necks forcing their hand and dumbing down the game (correct me if I'm wrong).

    So it seems odd that they would choose to go a pretty generic sci-fi route. Dead Space showed that an armoured guy running around a space station could actually be quite fresh. Halo, quake, doom.. we've been there, done that and bought the power-armour. Surely we could use something newer?

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