1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • WD
    • May 21, 2006 at 8:12 PM
    • #2,161

    where are all the maps full of boxes gone ?

  • von*ferret
    • May 21, 2006 at 8:20 PM
    • #2,162

    can't help but think of the blacked eyed pea's song, My Humps.

    Can we swim in the humps like old school hl1 maps?

  • ⌐■_■
    • May 21, 2006 at 8:21 PM
    • #2,163

    It looks great man!

  • Polaris
    • May 21, 2006 at 8:21 PM
    • #2,164
    Quote from Tequila

    Or mounds of hay.You choose.

    In the middle of a town? With no barn or field in sight?

  • IR
    • May 21, 2006 at 8:48 PM
    • #2,165

    boobs

    to justify , theyre mounts of hay, and it is a field, point is to give crossing players abit of cover from mg fire that could be on the higher positions having a good view of the field, to further explain, the grey stone building right infront is a stable/barn connected to the windmill

    so there , unless you want random crates,


    [Blocked Image: http://www.evillair.net/IR/IR_Textures/dod_Breugel4.jpg]

  • von*ferret
    • May 21, 2006 at 9:04 PM
    • #2,166

    god engines are so hot. Battlefield 2 can do some amazing scenes. HL2 can do some very sexy small detailed arenas. Good times! IR you're amazing

  • PhilipK
    • May 21, 2006 at 9:21 PM
    • #2,167

    that's HOT IR!

    Me likes

  • csharp
    • May 21, 2006 at 10:20 PM
    • #2,168

    Yeah, that is really hot, but i think it needs a HDR Lightning ^^

  • Minos
    • May 21, 2006 at 10:57 PM
    • #2,169

    nah it looks great without HDR

  • dissonance
    • May 22, 2006 at 7:18 AM
    • #2,170

    any map can benefit from hdr, just don't fucking overdo it.

    please.

    (/vote boobs)

  • Zacker
    • May 22, 2006 at 1:32 PM
    • #2,171

    I agree, a little bloom around some edges to work as nice AA is always good:)

  • R_Yell
    • May 23, 2006 at 3:52 PM
    • #2,172

    This is emp_mvalley, a large terrain map for Empires mod:

    [Blocked Image: http://images4.pictiger.com/thumbs/4d/1bf547fb5a043e5d7b8dd19328ffdd4d.th.jpg] [Blocked Image: http://images4.pictiger.com/thumbs/4c/4d26a01b0ff46af548d72d40e324574c.th.jpg] [Blocked Image: http://images4.pictiger.com/thumbs/0f/7ee5bc962c4220c5d5195d321f7dee0f.th.jpg] [Blocked Image: http://images4.pictiger.com/thumbs/0a/0322464b0b7565926be7026c16672d0a.th.jpg] [Blocked Image: http://images4.pictiger.com/thumbs/cc/07f72e5236236631e99aab4e03a910cc.th.jpg]

    It was made using an height map painted in photoshop, and then retouched in world machine to create erosion marks.

    I use custom materials and 2 props made by me (radio telescope and rock butt). Slopes will be coupled with some rock overlays to enhace realism.

    Size is 60000x60000, most part is in 3dskybox of course, but it's one single piece of terrain. View distance is 16000. Detail is low to mantain good framerates once is filled with players in masive battles with vehicles and buildings everywhere.

  • csharp
    • May 23, 2006 at 4:02 PM
    • #2,173

    oh, that looks great

  • Nysuatro
    • May 23, 2006 at 5:57 PM
    • #2,174

    I like it

  • Polaris
    • May 23, 2006 at 6:01 PM
    • #2,175

    Its seksy

    Empires would really benefit from this sort of map.

  • Grinwhrl
    • May 23, 2006 at 6:29 PM
    • #2,176

    Looks nice. You need to add an Alien Spacecraft crashed somewhere as an easter egg.

  • kleinluka
    • May 23, 2006 at 6:37 PM
    • #2,177

    Now that's different. I like!

  • KoKo5oVaR
    • May 23, 2006 at 7:38 PM
    • #2,178

    Oh yeah, this is good stuff, it lacks a horizon tho, i dunno how you can manage to do this.

  • Freakman
    • May 23, 2006 at 7:43 PM
    • #2,179

    Some wip shots from my Q4 sp map:

    [Blocked Image: http://www.freakman.net/images/maps/wip/q4_001.jpg]

    [Blocked Image: http://www.freakman.net/images/maps/wip/q4_002.jpg]

    [Blocked Image: http://www.freakman.net/images/maps/wip/q4_003.jpg]

  • Evert
    • May 23, 2006 at 7:52 PM
    • #2,180

    Looks great freakman~~

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™