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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • skdr
    • May 7, 2006 at 10:24 PM
    • #2,121

    Trims, variations to windows, rounded edges, arch doors, heigh differences...

  • mabufo
    • May 7, 2006 at 10:27 PM
    • #2,122

    I'm ready to scrapthe building - and try it a second time with a fresh start.

  • Bic-B@ll
    • May 7, 2006 at 10:29 PM
    • #2,123
    Quote from IR

    DoD_Breugellast steps before beta, the layout is finished and all the basic brushwork is done, right now its just filling in the last details and debugging, I expect to have the first beta done hopefully this week. afther its in testing and gameplay is solid ill shift focus to replacing some of the statics with custom content

    [Blocked Image: http://www.evillair.net/IR/IR_Textures/dod_Breugel.jpg]

    id suggest altering the doroway on the right there. you should make the while section narrower and taller, with an arch at the top, and then set it back more. the quareness of it makes it look a bit out of place and it 's makign some odd shadows at the top there.

  • Nysuatro
    • May 7, 2006 at 10:31 PM
    • #2,124

    Very nice work IR

  • Furyo
    • May 8, 2006 at 2:33 AM
    • #2,125

    And finally Arjan comes back to DoD with a vengeance !!!! Hail King IR !

    About time if I might add

  • RA7
    • May 8, 2006 at 10:37 AM
    • #2,126

    Very good work IR.

  • mabufo
    • May 9, 2006 at 12:33 AM
    • #2,127

    Hmm, so far - much better I think. Here is the totally remade building:

    [Blocked Image: http://img179.imageshack.us/img179/1331/dmsandcastle00013ff.jpg]

    Still unfinished, but a big improvement over the last version I think.

  • von*ferret
    • May 9, 2006 at 12:44 AM
    • #2,128

    vary your vines so they're not on every one. Take some of the roofing off of a couple of windows to vary your shadows.

  • Warby
    • May 15, 2006 at 10:14 PM
    • #2,129

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dod_kolsch_01.jpg]

    i went to see the hessi in koln this weekend and we made a ton of texture with his super sweet "semi professional" ( quote form him ^^) photoequipment

    and than the temptation was to huge so we had to do somethign with those pics

    who knows maybe one day this will turn in a full fleshed collaborative effort dod s custom map

    more

    http://riviera.heaven.nexusirc.at/warby ... sch_02.jpg

    http://riviera.heaven.nexusirc.at/warby ... sch_03.jpg

  • hessi
    • May 15, 2006 at 10:24 PM
    • #2,130

    i like the third screenshot the most.

    btw: i got some samples of the images we made. the first 2 images have 50% resolution.

    [Blocked Image: http://thomashess.net/_koln_sample1.jpg]

    [Blocked Image: http://thomashess.net/_koln_sample2.jpg]

    [Blocked Image: http://thomashess.net/_koln_sample3.jpg]

  • Bic-B@ll
    • May 16, 2006 at 1:12 AM
    • #2,131

    those little keebler elves are awesome, are they normal mapped?

  • dissonance
    • May 16, 2006 at 4:23 AM
    • #2,132
    Quote from Bic-B@ll

    those little keebler elves are awesome, are they normal mapped?

    serious, I loved those....the family in the background of the second shot was amusing, too.

  • Minos
    • May 16, 2006 at 4:31 AM
    • #2,133

    awesome stuff but the radioactive HDR thing kills it imo

  • nooba
    • May 16, 2006 at 5:27 AM
    • #2,134

    Nice

    Here are some very early screenshots of my DODS map

    [Blocked Image: http://www.simonburford.com/other/avalon01.jpg]

    [Blocked Image: http://www.simonburford.com/other/avalon02.jpg]

    [Blocked Image: http://www.simonburford.com/other/avalon03.jpg]

    C&C welcome

  • Meotwister
    • May 16, 2006 at 6:12 AM
    • #2,135

    It's so relieving to see properly executed fog.

    It's really nice looking, has a different feel to it than the stock DOD maps. Keep it up?

    Btw, where is this located? Anywhere specific?

  • Tarky
    • May 16, 2006 at 6:37 AM
    • #2,136
    Quote from Meotwister

    It's so relieving to see properly executed fog.

    Has a real nice feel to it as well!

    Looks hot too warby!

  • dissonance
    • May 16, 2006 at 7:34 AM
    • #2,137
    Quote from Meotwister

    It's so relieving to see properly executed fog.

    That it is.It looks amazing.

  • ⌐■_■
    • May 16, 2006 at 9:42 AM
    • #2,138

    Dang yeah. Thats what I thaught when I looked at the map: very sexy fog! I like the feel to it aswell.

  • KoKo5oVaR
    • May 16, 2006 at 9:55 AM
    • #2,139

    Warby Yea sweet prop, you used a normal on this one ?

    nooba Seems like a cool start, i really like the look of the second screen with the wall on the left, you should add some buildings behind it, high enough for mgs or sniper to cover the bridge

  • Skjalg
    • May 16, 2006 at 10:28 AM
    • #2,140

    I really dig the wall and the height variation. You pull the whole thing off with the nice fog too

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