1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Mazy
    • May 3, 2006 at 5:08 PM
    • #2,101
    Quote from KungFuSquirrel

    Yep. I decided some time ago my DM maps would be named via Serenity and CTF maps via Psychonauts. CTF2 shall be The Milkman.

    Plus the main path of the level is in an S-shape that, when complemented with surrounding geometry and atriums, will look like a pair of goggles

    But what about Coachamara!?!?

  • IR
    • May 6, 2006 at 8:17 PM
    • #2,102

    DoD_Breugel

    last steps before beta, the layout is finished and all the basic brushwork is done, right now its just filling in the last details and debugging, I expect to have the first beta done hopefully this week. afther its in testing and gameplay is solid ill shift focus to replacing some of the statics with custom content

    [Blocked Image: http://www.evillair.net/IR/IR_Textures/dod_Breugel.jpg]

  • General Vivi
    • May 6, 2006 at 8:25 PM
    • #2,103

    YAY IR! ^^ ill test!

  • PhilE
    • May 6, 2006 at 8:45 PM
    • #2,104

    I decided to take a break from my css map and do something with The Hidden content. Took me about 30 min, will never be turned into a full map. I thought I might as well post it here since I've hardly posted any of my stuff (yet) Mostly practicing my lighting techniques.

    [Blocked Image: http://www.phile.mberkshire.com/random/screenshot.jpg]

  • Section_Ei8ht
    • May 6, 2006 at 9:41 PM
    • #2,105

    me likes!

  • Thrik
    • May 6, 2006 at 9:55 PM
    • #2,106

    IR your map makes me cry happiness inside, you must let me test it.

  • RD
    • May 6, 2006 at 10:01 PM
    • #2,107

    Phile: awesum but finish it

    IR: that looks better than bia3

  • von*ferret
    • May 7, 2006 at 2:29 AM
    • #2,108

    sexy man sexy

  • MJ
    • May 7, 2006 at 2:38 AM
    • #2,109

    why start something we will never play

    /crys

  • Bic-B@ll
    • May 7, 2006 at 6:02 AM
    • #2,110
    Quote from PhilE

    I decided to take a break from my css map and do something with The Hidden content. Took me about 30 min, will never be turned into a full map. I thought I might as well post it here since I've hardly posted any of my stuff (yet) Mostly practicing my lighting techniques.[Blocked Image: http://www.phile.mberkshire.com/random/screenshot.jpg]

    cables on the floor have become the new crates

    looks nice and sharp with some cool lighting

  • D3ads
    • May 7, 2006 at 1:52 PM
    • #2,111

    Are those Doom 3 textures?

    Looks nice

  • csharp
    • May 7, 2006 at 4:22 PM
    • #2,112

    hdn_unnamed - So this is a first screenshot of my hidden map! This totally is totally wip! (Brushwork allmost done, if we dont count one house and clipping) Only lightning in this map is at the ss + environment light!

    [Blocked Image: http://img465.imageshack.us/img465/9532/mappi00002qn.jpg]

    Quality of shot isnt so good atm :S

  • JAL
    • May 7, 2006 at 4:26 PM
    • #2,113

    Can't see much to be honest

  • von*ferret
    • May 7, 2006 at 4:37 PM
    • #2,114

    get depth in the ground

  • IR
    • May 7, 2006 at 7:35 PM
    • #2,115

    New day new screen

    the houses upfront were about the last I had to "dress up"

    now its time to do all those litle things i saved for last because i hate doing them aka, adding wires to them poles, clipping off the litle hills, and adding the flags etc

    I'm sure ill add abit more detail along the way though

    [Blocked Image: http://www.evillair.net/IR/IR_Textures/dod_Breugel2.jpg]

  • von*ferret
    • May 7, 2006 at 7:45 PM
    • #2,116

    very sexy IR

  • Phatsniper
    • May 7, 2006 at 8:03 PM
    • #2,117

    Nice IR, looking great.

  • PhilE
    • May 7, 2006 at 9:37 PM
    • #2,118
    Quote from Bic-B@ll

    cables on the floor have become the new crates

    Yes they have. Thanks for the comments!

    Looking very nice IR.

  • csharp
    • May 7, 2006 at 9:43 PM
    • #2,119

    Thanks for comments, like i said, it is wip.. i will add some depth on ground, and i will make the house on right all again (the bruswork isnt wery brilliant ) Ill post never pic's tomorrow

  • mabufo
    • May 7, 2006 at 10:21 PM
    • #2,120

    I need some advice about this building: [Blocked Image: http://img503.imageshack.us/img503/1056/dmsandcastle00008ov.jpg]

    I hate the way it looks right now, I need suggestions on how to make it look better - it's supposed to be a dust type deathmatch map - but this one building is making me a bit angry. Should I place a third row of awnings above the middle windows? Gah! It's making me angry almost, that I can't figure out how to make this building look better.

    EDIT: it just looks wrong - you know?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 13 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™