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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Minos
    • April 19, 2006 at 4:26 PM
    • #1,961

    Oski - Fixed that, that room looks a lot better now And yeah, apparently some of the fluorescent lights appear off in game even though I'm using the turned on skin

    KFS - Nice sugestion. Arches look a lot better now

    Just for comparison:

    [Blocked Image: http://img.photobucket.com/albums/v404/zona69/dm_hurg_kfs.jpg]

  • kleinluka
    • April 19, 2006 at 7:11 PM
    • #1,962

    yeah that's a lot better. thx KFS for the additions , i wasn't being very exact in my post

  • Minos
    • April 19, 2006 at 9:50 PM
    • #1,963

    hooray!

    [Blocked Image: http://img.photobucket.com/albums/v404/zona69/dm_hurg0008.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v404/zona69/dm_hurg0009.jpg]

  • skdr
    • April 19, 2006 at 10:04 PM
    • #1,964

    Looks good. Your spotlights are floating in the air tho

  • insta
    • April 19, 2006 at 10:11 PM
    • #1,965

    You should fix the "lip" on the hole-model in the ceiling in the first shot, other than that its looking really nice

  • Polaris
    • April 19, 2006 at 10:59 PM
    • #1,966

    Cool.

    I still think that hangin light in the corner (second shot) is too close to the walls. I mean who would put lights like that in a corner in RL?

  • Skjalg
    • April 19, 2006 at 11:04 PM
    • #1,967

    electricians?

    Come on, seriously, lights are everywhere these days...

  • Minos
    • April 19, 2006 at 11:09 PM
    • #1,968

    yeah this map is not supposed to make any sense

  • Bic-B@ll
    • April 19, 2006 at 11:36 PM
    • #1,969

    is the hole in the ceiling supposed to have a box around it?

  • Polaris
    • April 19, 2006 at 11:49 PM
    • #1,970
    Quote from Minotauro

    yeah this map is not supposed to make any sense

    Bah!

    All must conform!

    Really tho, it looks weird.

    Move them away from the corner.

  • alexroyce
    • April 23, 2006 at 7:50 AM
    • #1,971

    [Blocked Image: http://www.alexroyce.com/alexroycemaps_pics/random/windows1.jpg]

    [Blocked Image: http://www.alexroyce.com/alexroycemaps_pics/random/windows2.jpg]

    Just some model work which happens to fit into a map idea

  • General Vivi
    • April 23, 2006 at 8:46 AM
    • #1,972

    i can see some seams on your models .... and you might have been able to fake some shadows for the table and chairs . At this point they don't seem to fit in very well, maybe you could have made a table set with the same theme as the room .

    -vivi

  • alexroyce
    • April 23, 2006 at 8:50 AM
    • #1,973

    Working on it

    I dont know why the shadows arent displayed from the props.. Ill figure that out later.

  • General Vivi
    • April 23, 2006 at 8:51 AM
    • #1,974

    check your settings on the model and its properties.

  • Tarky
    • April 23, 2006 at 10:50 AM
    • #1,975

    I like how you use custom content so regularly alex, its refreshing.

  • RD
    • April 23, 2006 at 11:39 AM
    • #1,976

    Its not a max render?

  • General Vivi
    • April 23, 2006 at 12:32 PM
    • #1,977

    no but it does have those characteristics ...... of ashumness

  • alexroyce
    • April 23, 2006 at 4:26 PM
    • #1,978
    Quote from RD

    Its not a max render?

    I dont even know how to render something that well in Max

  • ReNo
    • April 23, 2006 at 5:19 PM
    • #1,979

    Love the room design, or what I can see of it anyway. Will be sexy as hell with a nice view out those windows

    EDIT: Woohoo, I hit 1000 posts and didn't even notice.

  • mike-0
    • April 23, 2006 at 8:52 PM
    • #1,980

    holy crap alex, i thought that was a max render. love the window lighting things

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