That tube thing is fucking cool
WIP in WIP, post your level screenshots!
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lights are meh.. sexy textures.
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the lights are really cool I think. i like the tube too
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Hawt sechs. You and I spacer. Now.
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[Blocked Image: http://another-world.org.uk/spacer/ID/map20006.jpg]
New floor texture! Also something to replace the big blocks on the walls
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Architecture looks a little bland in this one, but the textures are still sexy as hell.
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looks like a ns map...
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Not sure if I will ever finish this but
[Blocked Image: http://img.photobucket.com/albums/v404/zona69/dm_hurg0005.jpg]
[Blocked Image: http://img.photobucket.com/albums/v404/zona69/dm_hurg0006.jpg]
[Blocked Image: http://img.photobucket.com/albums/v404/zona69/dm_hurg0007.jpg]
sorry for the bad quality shots, I had to take them myself on my shitty PC

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Quote from Minotauro
Not sure if I will ever finish this butsorry for the bad quality shots, I had to take them myself on my shitty PC

What are you talking about? The level in general just sucks. Its not the quality of the screenies. Excuses, excuses... :roll:
You know I'm just screwing with you Minos.
Looks great man! Love the lighting! -
Too yellow?
Too grey?
Too green?

Me likes tho.
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i love the lighting
i dont love the low poly archway things....looks so HL1

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[Blocked Image: http://img124.imageshack.us/img124/9488/dmhurg0006copia5py.jpg]
Rest is ok!!

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Pupi is spot on

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yep that's the very first thing that came to mind
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rgr guys, will remove it then

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Quote from kleinluka
i love the lightingi dont love the low poly archway things....looks so HL1

I think the wider one looks fine, but that smaller hallway is where it really bothers me. Could get away with just a 90 degree frame (or a much smaller angled bit) and it'd look fine. I think the wide one works because the angle is such a small portion of the overall width as opposed to the majority.
That said, on the wider frames, I'd either lose the girder/window or whatever on the side or lose the angled bits on top. - it looks really awkward to have the girder go the full height of the frame, then have a couple angled sections of wall mixed in. Alternatively, you could bump them out maybe 8-16 units and leave a vertical wall section as a buffer between them and the frame... might also work without sacrificing either aspect.
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Yeah, just have the round glow, and save the beams for spotlights.
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Nice work mino! All i can say is I agree with everyone. Maybe the shadow in the ceiling and against the wall is a bit too dark in that last pic. But maybe not either, Its just a matter of taste. But some of those fluorescents seem to be turned off? Or am I wrong? You should definately finish it.
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The light in the third pic is in the corner. Doesn't look right to me.

And is that a man-hole in the first pic? Do they have man-holes inside buildings?

edit: Oh silly me its a drain?
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