Dont show incomplete work for feedback. Compile your maps properly.
WIP in WIP, post your level screenshots!
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I think you know what you're doing, whitedevil, but your texture selection is complete ass
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its hl1, how good can it be?
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Since Ferret loves HL1 so much...

Here's an HL1 thing I'm working on. Mostly using Blaz's de_halla textures and whatever's left from my Persia map. Single-player, of course.
[Blocked Image: http://img223.imageshack.us/img223/4126/fishstory032ef.th.jpg]
More screens here: http://campaignjunkie.hlgaming.com/fishstory/
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So I picked on mapping again...
http://shatteredminds.net/skit/wedge/wip-wedge3.jpg
http://shatteredminds.net/skit/wedge/wip-wedge4.jpg
I know, things look out of place, the fountain-thingy has been moved, the rubble might need more work, but other than that, the whole map is "free-form", no premade sketches or concepts or anything else! \o/
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WIP is great and all but WIP that dont even have any shadow caculations because they're improperly compiled? Not so much.
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This looks very much better than the last time you showed some pictures of that map Zyndrome. Only thing I can point my finger at is that it looks too clean, and then suddenly theres a hole in the building..
Try more decals and overlays =) or more rubble-brushes
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Quote from Campaignjunkie
Since Ferret loves HL1 so much...
Here's an HL1 thing I'm working on. Mostly using Blaz's de_halla textures and whatever's left from my Persia map. Single-player, of course.[Blocked Image: http://img223.imageshack.us/img223/4126/fishstory032ef.th.jpg]
More screens here: http://campaignjunkie.hlgaming.com/fishstory/
Looks the daikatana lighting on the second episode, nice

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Quote from Campaignjunkie
Since Ferret loves HL1 so much...
Here's an HL1 thing I'm working on. Mostly using Blaz's de_halla textures and whatever's left from my Persia map. Single-player, of course.[Blocked Image: http://img223.imageshack.us/img223/4126/fishstory032ef.th.jpg]
More screens here: http://campaignjunkie.hlgaming.com/fishstory/
awesum. are you gonna bring it out?

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I wonder why noone have tried before make a map for battlefield 2?
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your a true genious campaignjunkie, you really are getting the best out of the hl1 engine. i love it
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Some screens from a HL1 DM map. I found the rmf file when I was cleaning my HDD. Made some adjustments to it and this is the result.
[Blocked Image: http://ploep.com/images/screens/map1.jpg]
[Blocked Image: http://ploep.com/images/screens/map2.jpg]
[Blocked Image: http://ploep.com/images/screens/map3.jpg]
[Blocked Image: http://ploep.com/images/screens/map4.jpg]
[Blocked Image: http://ploep.com/images/screens/map5.jpg]
[Blocked Image: http://ploep.com/images/screens/map6.jpg]
[Blocked Image: http://ploep.com/images/screens/map7.jpg]
[Blocked Image: http://ploep.com/images/screens/map8.jpg]
[Blocked Image: http://ploep.com/images/screens/map9.jpg]
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I suddenly feel all nostalgic
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I would Nexus, where do I get the editor?
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and google comes up with.....
http://www.bf2-maps.com/download.php?list.11

I might post a wip in a couple o days, but i suck compared to what ive seen of you folks

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hehe already got it. But thanks
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Looks like a good DM map, ploep. Be sure to port it over once Valve releases HL1DM for the Source engine

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