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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • von*ferret
    • March 15, 2006 at 11:02 PM
    • #1,801

    Dont show incomplete work for feedback. Compile your maps properly.

  • mike-0
    • March 16, 2006 at 12:57 AM
    • #1,802

    I think you know what you're doing, whitedevil, but your texture selection is complete ass

  • von*ferret
    • March 16, 2006 at 1:02 AM
    • #1,803

    its hl1, how good can it be?

  • ReNo
    • March 16, 2006 at 2:59 AM
    • #1,804
    Quote from von*ferret

    Dont show incomplete work for feedback. Compile your maps properly.

    Hehehe, I know exactly what you meant mate, I just had to call you on the first half of that sentence being present in a WIP thread

  • kleinluka
    • March 16, 2006 at 3:57 AM
    • #1,805
    Quote from von*ferret

    Dont show incomplete work for feedback. Compile your maps properly.

    take an other look at the thread title "WIP WIP WIP WIP THREAD"

  • Campaignjunkie
    • March 16, 2006 at 4:36 AM
    • #1,806

    Since Ferret loves HL1 so much...

    Here's an HL1 thing I'm working on. Mostly using Blaz's de_halla textures and whatever's left from my Persia map. Single-player, of course.

    [Blocked Image: http://img223.imageshack.us/img223/4126/fishstory032ef.th.jpg]

    More screens here: http://campaignjunkie.hlgaming.com/fishstory/

  • Zyn
    • March 16, 2006 at 5:22 AM
    • #1,807

    So I picked on mapping again...

    http://shatteredminds.net/skit/wedge/wip-wedge3.jpg

    http://shatteredminds.net/skit/wedge/wip-wedge4.jpg

    I know, things look out of place, the fountain-thingy has been moved, the rubble might need more work, but other than that, the whole map is "free-form", no premade sketches or concepts or anything else! \o/

  • von*ferret
    • March 16, 2006 at 6:28 AM
    • #1,808

    WIP is great and all but WIP that dont even have any shadow caculations because they're improperly compiled? Not so much.

  • Skjalg
    • March 16, 2006 at 7:09 AM
    • #1,809

    This looks very much better than the last time you showed some pictures of that map Zyndrome. Only thing I can point my finger at is that it looks too clean, and then suddenly theres a hole in the building..

    Try more decals and overlays =) or more rubble-brushes

  • Hipshot
    • March 16, 2006 at 7:18 AM
    • #1,810
    Quote from Campaignjunkie

    Since Ferret loves HL1 so much... Here's an HL1 thing I'm working on. Mostly using Blaz's de_halla textures and whatever's left from my Persia map. Single-player, of course.

    [Blocked Image: http://img223.imageshack.us/img223/4126/fishstory032ef.th.jpg]

    More screens here: http://campaignjunkie.hlgaming.com/fishstory/

    Looks the daikatana lighting on the second episode, nice

  • Campaignjunkie
    • March 16, 2006 at 9:09 AM
    • #1,811
    Quote from Hipshot

    Looks the daikatana lighting on the second episode, nice

    ... I've never been so horribly insulted in my life. Kudos!

  • ⌐■_■
    • March 16, 2006 at 9:55 AM
    • #1,812
    Quote from Campaignjunkie

    Since Ferret loves HL1 so much... Here's an HL1 thing I'm working on. Mostly using Blaz's de_halla textures and whatever's left from my Persia map. Single-player, of course.

    [Blocked Image: http://img223.imageshack.us/img223/4126/fishstory032ef.th.jpg]

    More screens here: http://campaignjunkie.hlgaming.com/fishstory/

    awesum. are you gonna bring it out?

  • Taylor Swift
    • March 16, 2006 at 10:01 AM
    • #1,813

    I wonder why noone have tried before make a map for battlefield 2?

  • rockdude86
    • March 16, 2006 at 12:51 PM
    • #1,814

    your a true genious campaignjunkie, you really are getting the best out of the hl1 engine. i love it

  • PloeP
    • March 16, 2006 at 2:03 PM
    • #1,815

    Some screens from a HL1 DM map. I found the rmf file when I was cleaning my HDD. Made some adjustments to it and this is the result.

    [Blocked Image: http://ploep.com/images/screens/map1.jpg]

    [Blocked Image: http://ploep.com/images/screens/map2.jpg]

    [Blocked Image: http://ploep.com/images/screens/map3.jpg]

    [Blocked Image: http://ploep.com/images/screens/map4.jpg]

    [Blocked Image: http://ploep.com/images/screens/map5.jpg]

    [Blocked Image: http://ploep.com/images/screens/map6.jpg]

    [Blocked Image: http://ploep.com/images/screens/map7.jpg]

    [Blocked Image: http://ploep.com/images/screens/map8.jpg]

    [Blocked Image: http://ploep.com/images/screens/map9.jpg]

  • PS_Mouse
    • March 16, 2006 at 2:50 PM
    • #1,816

    I suddenly feel all nostalgic

  • Grinwhrl
    • March 16, 2006 at 3:47 PM
    • #1,817

    I would Nexus, where do I get the editor?

  • dc-mike
    • March 16, 2006 at 4:26 PM
    • #1,818

    and google comes up with.....

    http://www.bf2-maps.com/download.php?list.11

    I might post a wip in a couple o days, but i suck compared to what ive seen of you folks

  • Grinwhrl
    • March 16, 2006 at 4:48 PM
    • #1,819

    hehe already got it. But thanks

  • insta
    • March 16, 2006 at 4:52 PM
    • #1,820

    Looks like a good DM map, ploep. Be sure to port it over once Valve releases HL1DM for the Source engine

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