1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Oski
    • March 13, 2006 at 2:17 PM
    • #1,781

    Looks great Belgarion. But isnt the environment lightning to bluish and cold?

  • Defrag
    • March 13, 2006 at 2:18 PM
    • #1,782

    Yeah I'd agree with that. It's making the sand look almost pink

  • Sa74n
    • March 13, 2006 at 3:31 PM
    • #1,783

    hipshot:

    nice to see some mapping from you again. i really dig the lighting set up (as in most of your other maps) and atmosphere in those shots.

    you should get back to source engine maps afterwards though. q3 is a bit too old by now

  • alexroyce
    • March 13, 2006 at 7:32 PM
    • #1,784

    Looks pretty good Hipshot, but just like others said, Q3 is pretty dated and ugly. Get back to Source

  • Hipshot
    • March 14, 2006 at 8:52 PM
    • #1,785

    I never left Source, I multi-develop. At work, at home. Since it's so cold outside, I wont go out so I just map. Q3 is fun to map for, probably the last good brush based game to map for and not using models in the same way.

    Gameplay movie. Alpha testing with a friend.

    http://www.zfight.com/misc/files/q3/int ... e-xvid.rar ~50MB, xvid.

  • Grinwhrl
    • March 14, 2006 at 10:19 PM
    • #1,786

    you ashould hit up doom or quake 4, those are really fun from what i have played around with and what ive heard from my buddies from 3wave.

  • Hipshot
    • March 14, 2006 at 10:22 PM
    • #1,787

    Already did some D3E developing. The editor, Q4radiant, is just so bad, I hate it so damn much. When GTK1.5 gets good Q4 support, I'll make an engine breaker or something.

  • Section_Ei8ht
    • March 15, 2006 at 12:11 AM
    • #1,788

    Thats good old radiant. You either love it or you hate it.

    /me pets radiant.

  • KungFuSquirrel
    • March 15, 2006 at 12:34 AM
    • #1,789

    It seems you can only love one version of Radiant, too... So many people swear by GTK, yet so many others just refuse to go anywhere near it (myself included )

  • Grinwhrl
    • March 15, 2006 at 1:49 AM
    • #1,790

    I dont mind the new radiant, then again im still learning

  • PS_Mouse
    • March 15, 2006 at 3:16 AM
    • #1,791

    I keep wanting to do something with radient, but I'm yet to find work on project that I can use it for. Source's lack of support for Radient is also irritating.

  • dissonance
    • March 15, 2006 at 3:31 AM
    • #1,792
    Quote from PS_Mouse

    I keep wanting to do something with radient, but I'm yet to find work on project that I can use it for. Source's lack of support for Radient is also irritating.

    And the fact that it's just plain bad doesn't help much.

  • PS_Mouse
    • March 15, 2006 at 3:45 AM
    • #1,793

    Aye..

  • Belgarion
    • March 15, 2006 at 6:58 AM
    • #1,794

    i won't touch anything but Gtk 1.4... then again, I havn't touched that or Hammer in months.. sandbox is the only map editor i've opened in a very long time, and that's only in the last few days.

    Quote from Oski

    Looks great Belgarion. But isnt the environment lightning to bluish and cold?

    Well, those were the default settings. I think it looks fine. Maybe i'll toy with it later. I've been making an oasis map which.. eh.. looks borring. again, the environment settings are what need tweaking.

  • Tequila
    • March 15, 2006 at 2:50 PM
    • #1,795
    Quote from Hipshot

    Already did some D3E developing. The editor, Q4radiant, is just so bad, I hate it so damn much. When GTK1.5 gets good Q4 support, I'll make an engine breaker or something.

    Woooooooord.

  • ⌐■_■
    • March 15, 2006 at 4:13 PM
    • #1,796
    Quote from Hipshot

    I never left Source, I multi-develop. At work, at home. Since it's so cold outside, I wont go out so I just map. Q3 is fun to map for, probably the last good brush based game to map for and not using models in the same way.Gameplay movie. Alpha testing with a friend.

    http://www.zfight.com/misc/files/q3/int ... e-xvid.rar ~50MB, xvid.

    wow - the map looks much better in a videoclip! touche!

    Looks very characteristic and more important: the layout seems to be really thought out and neat! awesome.

  • Taylor Swift
    • March 15, 2006 at 8:33 PM
    • #1,797

    My map on bf2.. so what ya think?

    I don't know yet why the terrain surface looks like grid but I'm going to fix it later.. The map is without lighting because this is a new test and it takes long time to compile with full (vrad) vis (objects and materials).

    Hopes ya like it nothing to see much but it's worth it when i'll show more later you will understand.

    need feedback, does anyone know any good online bf2 mapping tutorials?

    PLEASE.

    [Blocked Image: http://img84.imageshack.us/img84/14/mymap10nn.jpg]

  • KoKo5oVaR
    • March 15, 2006 at 9:03 PM
    • #1,798

    this strong lighting just doesn't fit with your sky nexuzzz

  • WD
    • March 15, 2006 at 9:12 PM
    • #1,799

    I just somehow hate source dunno why but to tribute this I'll show my latest screen on my WIP project

    [Blocked Image: http://img463.imageshack.us/img463/50/naapuritappelu235hu.th.jpg]

  • ⌐■_■
    • March 15, 2006 at 10:26 PM
    • #1,800

    looks athmosperic and clean, alltho the lighting is too bright for your skybox

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™