two shots of a different map every week. Interesting how we never see any completed maps from you, nexus...
what you posted looks great, btw.
two shots of a different map every week. Interesting how we never see any completed maps from you, nexus...
what you posted looks great, btw.
havn't we seen this before? break up the floor.
Quote from Section_Ei8httwo shots of a different map every week. Interesting how we never see any completed maps from you, nexus...what you posted looks great, btw.
I'm almost allways to lazy to complete my maps..
But I have decided this map can't be unfinished this map is amped for fortress-forever mod and atleast a map for a map have to be done.
Glad you like it, I have 6 maps in wip lol.
Pretty funky, but also a bit sporadic and inconsistant. In places you have an upper section of wall hanging over what is below it, in others you have it leaning in as it extends toward the ceiling, in other parts it is flush with the lower wall. The support beam across the ceiling in the first pic looks awkward where it meets the angular section of wall, as it meets at a plane that isn't perpendicular to it. You should also try and do something to break up the flat wall surfaces, and get in a bit more texture variation.
Are those brush lights I see? You should be using some models man, there's loads of them in HL2!
Long time no post. Here's a random screenshot from a singleplayer thingy I'm working on. Currently working on getting all maps ingame and linked up, so I can begin to estimate total gameplay time (I'm shooting for 3-4 hours).
[Blocked Image: http://img231.imageshack.us/img231/6978/map200068nh.jpg]
This is from the first compile, so excuse just about everything ![]()
I must say, actually playing the map gives you so many more gameplay ideas than staring at a empty notepad file. Time to write them down before I forget ![]()
mm sweet insta
!
single player, that's cool u are going for that. looking forward to see more.
Very nice!
Funny you shoould post that now insta
Nice work man.
I've also worked on a small city17 map. Haven't had the time lately because of other commitments. Anyways, enjoy.
[Blocked Image: http://img486.imageshack.us/img486/7870/wipcity1752dx.jpg]
[Blocked Image: http://img47.imageshack.us/img47/9513/wipcity1760kb.jpg]
Not sure about the light setting, maybe I'll make it noon.
Looking good, dudetor! I like the texture use on the building in the second screenshot.
That's a very nice European setting indeed. One of my pet peeves with the Source engine is how models can only receive light from one source, as in your example the street light is fully lit though it should be half lit half dark (from the shadow reflecting on the building). Maybe you can try changing the source point though, to make it take its lighting at its base, making the model a bit darker. Right now the difference is really striking.
Much love for Single-player goodness ![]()
very nice dudetor! i see you've come a long way
the architecture is really spot on for old-style european buildings. the lighting could be a tad more decent but still depends on what you want to go for.
The second shot looks awesome. GJ dude.
2nd screenshot's prominent light pole is SCREAMING to be fixed in terms of lighting.
Love the texturing in the second shot.
humm nothing special, was just fucking around with one of KungFuSquirrel's open source maps (dm_valor).
[Blocked Image: http://img.photobucket.com/albums/v404/zona69/dm_valor0002.jpg]
[Blocked Image: http://img.photobucket.com/albums/v404/zona69/dm_valor0007.jpg]
looks okay, but as you said, nothing special. A bit bland on the architecture and whats up with that horizontal cross beam going into the brick wall/window?
but pretty good for just fucking around. My just fucking around maps tend to be an orange box room with some kind of trigger.
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