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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • JynxDaddy
    • February 18, 2006 at 1:47 PM
    • #1,601

    Looks like 1.6 architecture, add more polys too the window arches and that door step.

  • FrieChamp
    • February 18, 2006 at 2:50 PM
    • #1,602

    Nexus you fall back to attempting to make nice screenshots by throwing together props you haven't made yourself in a lame composition.

    And why is there a streetlamp in the "italian restaurant"

  • seppe
    • February 18, 2006 at 3:18 PM
    • #1,603

    models and.... nothing. Try to train your mapping or you rap skills but not both

  • Zacker
    • February 18, 2006 at 6:14 PM
    • #1,604

    What the other said, nice prop collection you got there:D

  • Section_Ei8ht
    • February 18, 2006 at 7:22 PM
    • #1,605

    pretty much what JynxDaddy and everyone after him said.

  • veNoM sNaKe
    • February 25, 2006 at 11:01 AM
    • #1,606

    well first of all ive been hanging around on this forum for a while now but id never

    had anything to show you ppl since all my work is so called not yet available

    for public.

    but..

    the other day i've been snooping around on my old hard disk and I found

    this screenshot, i thought It was lost in a format 3 years ago but I guess I

    was wrong. I made this not for gameplay nor for testing purpose, I made

    it just because I wanted to do some detail mapping.

    The game its for is half life 1, and therefore it was created in hammer 3.5

    this isnt the final version (that one must have gone lost in a format) but a

    backup of somekind, the final version would have contained 12.000 brushes

    on like 30 square meters (more or less), this version im showing you ppl

    has currently 9238 brushes and 50059 faces, wich means by the way, that

    its not compilable by the normal hl1 hammer compiller, nor with the use of

    ZHLT and when I just tried to compill it in hl2 I found out that was not possible

    either.

    anyhow, enjoy the image :wink:

    [Blocked Image: http://xlm4288.gamepearl.nl/cathedral1.JPG]

  • insta
    • February 25, 2006 at 11:08 AM
    • #1,607

    Congrats on not going insane while making that

    You should try 3d modelling, if you haven't already.

  • KoKo5oVaR
    • February 25, 2006 at 3:05 PM
    • #1,608

    I request a view with the flats

  • von*ferret
    • February 25, 2006 at 3:25 PM
    • #1,609

    neato, almost reminds me of fairytale.

  • ⌐■_■
    • February 25, 2006 at 4:01 PM
    • #1,610

    Allthough I can only guess how it looks with actual poly's, I don't think much maps can come up with the quality dm_fairytail has.

    Could you post ingame screens of your map?

  • veNoM sNaKe
    • February 25, 2006 at 4:32 PM
    • #1,611
    Quote from killertomato

    Allthough I can only guess how it looks with actual poly's, I don't think much maps can come up with the quality dm_fairytail has.Could you post ingame screens of your map?

    did you read my post or just looked at the pic i placed? :wink:

    all the answers are there my friend

  • ⌐■_■
    • February 25, 2006 at 5:00 PM
    • #1,612

    Oh sorry man!

    I was in a hurry and I just looked at the pic. Nice work! Pretty awesome you managed to do that for h1!

  • rockdude86
    • February 25, 2006 at 5:47 PM
    • #1,613

    how the hell did you get 12k of brushes in hammer 3.5?? when i went above 9999 it said it couldnt go any higher then that.... so you could create them but they wouldnt show up in hammer.. only if you hid some other stuff they would become visible... even in the 2d views they would disappear for me...

  • veNoM sNaKe
    • February 25, 2006 at 6:05 PM
    • #1,614
    Quote from rockdude86

    how the hell did you get 12k of brushes in hammer 3.5?? when i went above 9999 it said it couldnt go any higher then that.... so you could create them but they wouldnt show up in hammer.. only if you hid some other stuff they would become visible... even in the 2d views they would disappear for me...

    thats odd, I never had that error/ message what so ever

    you sure it was nothing based on the current speed of your cpu, gpu

    or ram maybe?

  • rockdude86
    • February 25, 2006 at 6:07 PM
    • #1,615

    im sure, that was on my amd2000+ and i have a lot faster one now and it stil does the same... (amd3000+, 1,5 gb ram)

  • veNoM sNaKe
    • February 25, 2006 at 6:32 PM
    • #1,616

    hmm, im really certain that id got over 12k of brushes

  • mike-0
    • February 25, 2006 at 9:38 PM
    • #1,617

    wack jank ish

  • Schmung
    • February 25, 2006 at 10:13 PM
    • #1,618

    Those In shots are fucking awesome.

    And hullo venom snake.

  • veNoM sNaKe
    • February 26, 2006 at 7:03 PM
    • #1,619

    hey Schmung, good to see you here aswell^^,

    the world isnt that large afterall

  • Taylor Swift
    • February 27, 2006 at 3:00 PM
    • #1,620

    [Blocked Image: http://img49.imageshack.us/img49/2404/ampednightd00014rk.jpg]

    [Blocked Image: http://img514.imageshack.us/img514/163/ampednightd00055kj.jpg]

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