Looks like 1.6 architecture, add more polys too the window arches and that door step.
WIP in WIP, post your level screenshots!
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Nexus you fall back to attempting to make nice screenshots by throwing together props you haven't made yourself in a lame composition.
And why is there a streetlamp in the "italian restaurant"

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models and.... nothing. Try to train your mapping or you rap skills but not both

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What the other said, nice prop collection you got there:D
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pretty much what JynxDaddy and everyone after him said.
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well first of all ive been hanging around on this forum for a while now but id never
had anything to show you ppl since all my work is so called not yet available
for public.
but..
the other day i've been snooping around on my old hard disk and I found
this screenshot, i thought It was lost in a format 3 years ago but I guess I
was wrong. I made this not for gameplay nor for testing purpose, I made
it just because I wanted to do some detail mapping.

The game its for is half life 1, and therefore it was created in hammer 3.5
this isnt the final version (that one must have gone lost in a format) but a
backup of somekind, the final version would have contained 12.000 brushes
on like 30 square meters (more or less), this version im showing you ppl
has currently 9238 brushes and 50059 faces, wich means by the way, that
its not compilable by the normal hl1 hammer compiller, nor with the use of
ZHLT and when I just tried to compill it in hl2 I found out that was not possible
either.
anyhow, enjoy the image :wink:
[Blocked Image: http://xlm4288.gamepearl.nl/cathedral1.JPG]
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Congrats on not going insane while making that

You should try 3d modelling, if you haven't already.
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I request a view with the flats
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neato, almost reminds me of fairytale.
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Allthough I can only guess how it looks with actual poly's, I don't think much maps can come up with the quality dm_fairytail has.
Could you post ingame screens of your map?
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Quote from killertomato
Allthough I can only guess how it looks with actual poly's, I don't think much maps can come up with the quality dm_fairytail has.Could you post ingame screens of your map?
did you read my post or just looked at the pic i placed? :wink:
all the answers are there my friend
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Oh sorry man!

I was in a hurry and I just looked at the pic. Nice work! Pretty awesome you managed to do that for h1!

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how the hell did you get 12k of brushes in hammer 3.5?? when i went above 9999 it said it couldnt go any higher then that.... so you could create them but they wouldnt show up in hammer.. only if you hid some other stuff they would become visible... even in the 2d views they would disappear for me...
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Quote from rockdude86
how the hell did you get 12k of brushes in hammer 3.5?? when i went above 9999 it said it couldnt go any higher then that.... so you could create them but they wouldnt show up in hammer.. only if you hid some other stuff they would become visible... even in the 2d views they would disappear for me...
thats odd, I never had that error/ message what so ever

you sure it was nothing based on the current speed of your cpu, gpu
or ram maybe?
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im sure, that was on my amd2000+ and i have a lot faster one now and it stil does the same... (amd3000+, 1,5 gb ram)
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hmm, im really certain that id got over 12k of brushes

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wack jank ish
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Those In shots are fucking awesome.
And hullo venom snake.
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hey Schmung, good to see you here aswell^^,
the world isnt that large afterall

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