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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Grinwhrl
    • February 11, 2006 at 1:41 AM
    • #1,521

    Like i have said i have seen the ingame screens which look much different and being a designer and mapper i can tell, but no worries, its for Hype, thats what Nuclear Dawn is, Hype. Lets hope to see some good product when the site releases

  • curman
    • February 11, 2006 at 2:13 AM
    • #1,522

    :roll:

    Quote

    thats what Nuclear Dawn is, Hype.

    Don't gotta take personal stabs at the mod.

  • Grinwhrl
    • February 11, 2006 at 2:16 AM
    • #1,523

    Drop it, and stop complaining about what i think and know, its my critisim against his screens, thats what this forum is for, he will anwser if it is or is not......

    nice way of changing your post to curman and its nto a personal stab, its a fact that a lot of people feel but we can wait till they prove otherwise

  • PhilE
    • February 11, 2006 at 2:35 AM
    • #1,524

    I wouldn't doubt it is photoshoped, but there is some nice costum content. Good work ND team.

  • Section_Ei8ht
    • February 11, 2006 at 3:07 AM
    • #1,525

    even if it is ps'd, who the hell cares? It looks amazing, nonetheless.

  • Minos
    • February 11, 2006 at 4:04 AM
    • #1,526

    Game devs do that all the time ;o

  • Sa74n
    • February 11, 2006 at 11:02 AM
    • #1,527

    indeed its been sharpened. sadly it wasnt my decision to sharpen screenshots. i wouldnt have done that. the unedited ingame shot is detailled enough so theres no need to fake anything (on the other hand i dont think its faking really)

    thanks for the kind comments. some mappers might also have noticed that tje shots are of different versions. theres more fog in one than in the other one. changed the settings

    edit: the floor texture isnt blurry at all. its 1024² pxl ownage by PHILIPK! seriously.. its amazing ingame.

  • st0lve
    • February 11, 2006 at 11:23 AM
    • #1,528

    philip sux. joek

    I wouldnt say ND is hype'd, cause none of your average gamer knew about it before the other day.

  • RD
    • February 11, 2006 at 11:59 AM
    • #1,529

    satan ur shotties are awesum. The train looks a bit low tho. Looks like you would bump your head if you stepped inside it from the perron!

  • Minos
    • February 11, 2006 at 4:08 PM
    • #1,530
    Quote from Sa74n

    indeed its been sharpened. sadly it wasnt my decision to sharpen screenshots. i wouldnt have done that. the unedited ingame shot is detailled enough so theres no need to fake anything (on the other hand i dont think its faking really)thanks for the kind comments. some mappers might also have noticed that tje shots are of different versions. theres more fog in one than in the other one. changed the settings

    edit: the floor texture isnt blurry at all. its 1024² pxl ownage by PHILIPK! seriously.. its amazing ingame.

    is it rescaled to 0.125 or something ?

  • Grinwhrl
    • February 11, 2006 at 4:14 PM
    • #1,531

    cool, good to know, excellent job then

  • spacer
    • February 11, 2006 at 8:24 PM
    • #1,532

    More Q4 messing:

    [Blocked Image: http://another-world.org.uk/spacer/mapsdump/blue1.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/mapsdump/blue2.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/mapsdump/blue3.jpg]

    I wish Q4CTF colours were red and blue rather than orange and green .

  • Section_Ei8ht
    • February 11, 2006 at 10:07 PM
    • #1,533

    looks nice, spacer. Keep adding more.

  • insta
    • February 11, 2006 at 10:47 PM
    • #1,534

    Looks cool, but what's going on with the floorgrate in the last picture? Looks like its baked into a glass surface

  • spacer
    • February 11, 2006 at 11:13 PM
    • #1,535
    Quote from insta

    Looks cool, but what's going on with the floorgrate in the last picture? Looks like its baked into a glass surface

    It's just below it, I'm not sure why i put it there, but it looks sorta cool.

  • teeluu
    • February 11, 2006 at 11:18 PM
    • #1,536

    spacer: I like the blue there. Maybe some rounded edges would make it better

    Sa74n: is there yet any information about Nuclear Dawn somewhere?

  • neotic
    • February 12, 2006 at 4:30 AM
    • #1,537

    A map I am doing for my friend's datacenter (servers are still missing) and I'm about to start deplacement on the outside and surrounding area. This is my first Hl2 map and so far its proved interesting. Woo.

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidweb/liquidweb70000.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidweb/liquidweb70001.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidweb/liquidweb70002.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidweb/liquidweb70003.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidweb70005.jpg]

  • Minos
    • February 12, 2006 at 4:43 AM
    • #1,538

    Hey second pic looks cool. Add some plantpots, pictures/paintings on the walls and ventilation ducts and it will look really nice

  • JynxDaddy
    • February 12, 2006 at 7:20 AM
    • #1,539

    That looks really promosing, just keep adding details.

    I looks like you have just copied the cubicles, you should randomly place coffe mugs and chinese food~

  • ginsengavenger
    • February 12, 2006 at 8:19 AM
    • #1,540
    Quote from Dark

    Like i have said i have seen the ingame screens which look much different and being a designer and mapper i can tell, but no worries, its for Hype, thats what Nuclear Dawn is, Hype. Lets hope to see some good product when the site releases

    Dude whatever your opinion of the mod, don't disparage the talents of the people working on it.

    Sa74n your work (and that of those with you) never fails to impress. You been hired yet?

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