Thanks for the feedback guys, I'll get onto your ideas later on ![]()
WIP in WIP, post your level screenshots!
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I like the structure, but I think the lighting needs some changes. When the yellow light mixes with the blue window light on the floor, it gets kind of busy-muddy-weird looking. Maybe turn off a few of the hanging lights or something. More props - more props - more props!

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I personaly love how the blue interacts with the yellow.
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Oh, well I don't! Funny how that works.

"Keep the light colors segregated! Segregation now, segregation tomorrow, segregation forever!" (okay, maybe that was a little overboard, I think I'll go back to my cage now...)
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yeah but you suck
jk you're amazing 
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needs more trash
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Looks cool Reno, really like the lighting too, very subtle. Especially since Im totally horrible at getting my lighting right with Source (although I havent given it that much of a try yet
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hehe hm.. yeh cool -
what mazy said.
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Well, I had a tinker and made some changes based on your suggestions. Anybody actually know what this place is? I'll be damned if I do
My flatmate reckoned it looked like it might be some sort of train station so I added in some props to test that idea, but I was originally thinking just a warehouse.[Blocked Image: http://www.snarkpit.net/pits/reno/images/ai_testroom4.jpg]
[Blocked Image: http://www.snarkpit.net/pits/reno/images/ai_testroom5.jpg]
Dunno if some of the changes are for better or worse, but I think overall the room is improving.
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Trash = Good.
Its C17, doesn't have to be built for a purpose.
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a warehouse with benches ?

screw this anyway, they fill up the room for the better
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[Blocked Image: http://img355.imageshack.us/img355/6742/spundergroundtexturedwip00075v.jpg]
[Blocked Image: http://img355.imageshack.us/img355/4365/spundergroundtexturedwip00086o.jpg]
[Blocked Image: http://img355.imageshack.us/img355/5893/spundergroundtexturedwip00092d.jpg]
Screens from a HL2 singleplayer map I'm working on; it's my first attempt on texturing and illumination with Source.
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Looks good Spartan, but... where's the rest of the map?

Nice going!
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Welcome vEK, Spartan.

Nice map Spartan but I suggest you work on more detail. Also make the lightning a bit warmer.
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hehe, welcome spanish neighbor

This little piece of map seems to be a good start, still, i have to say that your lighting is too blue and you should go to something in a more white ton if you want to give it a cold atmosphere
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I think that the cold lighting should be more localised - play around with the falloff distances maybe to see if you can keep the light bright at the source without it saturating the scene too much. Maybe get a slightly warmer base colour in there? Use another light entity at each source with lesser brightness but a larger falloff distance, with less blue in them as koko said.
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The window needs some trims aswell.
Everything else got it, but not the window

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