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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • ⌐■_■
    • January 20, 2006 at 12:09 AM
    • #1,381

    Wow. Simply smashing! I like what you've done to it!

  • ReNo
    • January 20, 2006 at 12:22 AM
    • #1,382

    Great to see some new work from you CJ. I'm lovin' the little spotlights on the sides of the centre desk - they really set the scene off for me for some reason

  • Irish
    • January 20, 2006 at 12:27 AM
    • #1,383

    I like how you've opened it up, it has a much grander feeling to it. Very nice, i can't wait to see more

  • Hipshot
    • January 20, 2006 at 1:02 AM
    • #1,384
    Quote from Campaignjunkie

    It's been a while, but I finally have something to show! Huzzah. [Blocked Image: http://img219.imageshack.us/img219/6758/image343338fu.jpg]

    That's a REAL Source-port! Nice work!

  • Tequila
    • January 20, 2006 at 1:51 AM
    • #1,385

    Beautiful stuff.

    Captures the original feel of Black Mesa nicely.

  • kleinluka
    • January 20, 2006 at 1:55 AM
    • #1,386

    looks awesome!!!

  • I3yG-MaK
    • January 20, 2006 at 4:26 AM
    • #1,387

    Using q4 editor by first time .

    [Blocked Image: http://img14.imageshack.us/img14/6935/wipfinal34fv.th.jpg]

  • General Vivi
    • January 20, 2006 at 7:27 AM
    • #1,388

    oh man i love the redo stuff looking hawt . and nice quake map man for a first time.

  • von*ferret
    • January 20, 2006 at 7:54 AM
    • #1,389

    really dark quake map, emphasis the ground in which the player will be in.

  • cdxx
    • January 20, 2006 at 9:38 AM
    • #1,390

    very nice.

    me likes

  • Quakis
    • January 20, 2006 at 9:43 AM
    • #1,391

    That Black Mesa entrance remake is fantastic - Much better than the original and makes the player feel the place is a very important place due to the size of it this time, especially the fresh blues being used. I love the spotlights and monitors above the reception area. Great work

  • Taylor Swift
    • January 20, 2006 at 11:01 AM
    • #1,392

    this is simply knick knacki'n bizzle amazing.

  • D3ads
    • January 20, 2006 at 12:46 PM
    • #1,393
    Quote from Campaignjunkie

    It's been a while, but I finally have something to show! Huzzah. [Blocked Image: http://img219.imageshack.us/img219/6758/image343338fu.jpg]

    Oh. My. Fucking. God.

    That is AWESOME, I cannot think of any way to better that, although perhaps it's a bit dark?

  • MJ
    • January 20, 2006 at 12:50 PM
    • #1,394

    cant wait to see the barney typing away behind the desk!

    great stuff!

  • RD
    • January 20, 2006 at 1:21 PM
    • #1,395
    Quote from D3ads

    Oh. My. Fucking. God.

    That is AWESOME, I cannot think of any way to better that, although perhaps it's a bit dark?

    Is there a single dark pixel in that shot?

  • Mazy
    • January 20, 2006 at 1:49 PM
    • #1,396

    Looks awesome CJ, however I couldnt help but notice that the actual entrance looks a bit narrow, my logic says it should be larger, but mebbe thats just the angle.

    Great stuff, hope the entire port has this quality ~

  • D3ads
    • January 20, 2006 at 1:57 PM
    • #1,397
    Quote from RD

    Is there a single dark pixel in that shot?

    No you're right, I forget the monitors at work are rediculously dark...

  • Taylor Swift
    • January 20, 2006 at 3:29 PM
    • #1,398

    Right now I'm working on a hl2 project called dm_slc

    I'm going to make a modified launch pad for a space rocket. Maybye dual pad's.

    more about it later...

  • Zacker
    • January 20, 2006 at 4:27 PM
    • #1,399

    As the others said, the shot you showed CJ is really nice. The original HL level design was great and you improved it big time. The feel is still the same, which is important to me, and yet there are fresh and nice additions.

  • Hipshot
    • January 20, 2006 at 5:54 PM
    • #1,400
    Quote from Mazy

    Looks awesome CJ, however I couldnt help but notice that the actual entrance looks a bit narrow, my logic says it should be larger, but mebbe thats just the angle.Great stuff, hope the entire port has this quality ~

    Actually I think its all right. And I also think, that levels like the intro level in HL, woulden't need to be having the exact same layout as the original.

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