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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • hydeph
    • January 6, 2006 at 5:01 AM
    • #1,321

    [Blocked Image: http://img.photobucket.com/albums/v472/hydeph/target2.jpg]

  • curman
    • January 6, 2006 at 6:13 AM
    • #1,322

    heh

    heh

    heh

  • General Vivi
    • January 6, 2006 at 6:54 AM
    • #1,323

    good times ............ good times.................

  • Taylor Swift
    • January 6, 2006 at 4:00 PM
    • #1,324

    TAKE A GOOD LOOK.

    [Blocked Image: http://img404.imageshack.us/img404/6267/ampednight00000ga.jpg]

    [Blocked Image: http://img404.imageshack.us/img404/6880/ampednight00015ih.jpg]

    [Blocked Image: http://img404.imageshack.us/img404/650/ampednight00022pw.jpg]

    [Blocked Image: http://img230.imageshack.us/img230/4011/ampednight00039xr.jpg]

    [Blocked Image: http://img230.imageshack.us/img230/7072/ampednight00045pj.jpg]

    [Blocked Image: http://img230.imageshack.us/img230/2411/ampednight00066vn.jpg]

    [Blocked Image: http://img230.imageshack.us/img230/3043/ampednight00076qp.jpg]

    [Blocked Image: http://img230.imageshack.us/img230/9213/ampednight00088pp.jpg]

    [Blocked Image: http://img230.imageshack.us/img230/2972/ampednight00119oj.jpg]

    [Blocked Image: http://img230.imageshack.us/img230/2849/ampednight00129wf.jpg]

    [Blocked Image: http://img230.imageshack.us/img230/2487/ampednight00134nb.jpg]

    [Blocked Image: http://img230.imageshack.us/img230/6348/ampednight00143dg.jpg]

    [Blocked Image: http://img230.imageshack.us/img230/7766/ampednight00175wp.jpg]

    [Blocked Image: http://img230.imageshack.us/img230/2369/ampednight00180qe.jpg]

    [Blocked Image: http://img230.imageshack.us/img230/6060/ampednight00213tl.jpg]

    [Blocked Image: http://img230.imageshack.us/img230/5360/ampednight00228lw.jpg]

    [Blocked Image: http://img230.imageshack.us/img230/3607/ampednight00247hu.jpg]

    [Blocked Image: http://img230.imageshack.us/img230/4170/ampednight00252eo.jpg]

  • RD
    • January 6, 2006 at 4:04 PM
    • #1,325

    it cant be yours nExus

  • misterbister
    • January 6, 2006 at 4:49 PM
    • #1,326
    Quote from RD

    it cant be yours nExus

    Why?

  • FrieChamp
    • January 6, 2006 at 5:09 PM
    • #1,327

    Nexus: In what kind of development stage is this map? It looks good overall, but very half-life 1'ish. The brush work looks good in most places, except for your doors and arches. They are too thin and lack detail, big turnoff

    I think in these closed rooms and corridors a few more meshes wouldn't hurt. Areas like this look too empty and boring:

    [Blocked Image: http://img230.imageshack.us/img230/2849/ampednight00129wf.jpg]

    Outside looks snazzy, can't really see much of the sky, maybe a prettier can be found somewhere?

  • Section_Ei8ht
    • January 6, 2006 at 5:31 PM
    • #1,328
    Quote from RD

    it cant be yours nExus

  • Zacker
    • January 6, 2006 at 5:49 PM
    • #1,329

    As frie mentioned it looks very HL1'ish, which imo is really good. I have weak spot for HL alike architecture so despite the lack of detail I really like it:)

  • kleinluka
    • January 6, 2006 at 6:17 PM
    • #1,330

    its ok.... looks very empty, has a deserted feel to it

  • mike-0
    • January 6, 2006 at 6:37 PM
    • #1,331

    i think some screens look cool but the majority of them are boring. put some crap on the floors and stuff, spice it up

  • Fletch
    • January 6, 2006 at 9:10 PM
    • #1,332

    Is that for Fortress Forever?

  • Taylor Swift
    • January 6, 2006 at 10:05 PM
    • #1,333

    yes it is

  • zpanzer
    • January 6, 2006 at 10:51 PM
    • #1,334

    some dirty decals and some crap props on the floor wouldnt hurt.

    But else it looks nice

  • RD
    • January 6, 2006 at 10:51 PM
    • #1,335
    Quote from misterbister

    Why?

    Its not the kinda map i expected from him. He is full of surprises lately

  • von*ferret
    • January 6, 2006 at 10:58 PM
    • #1,336

    prop trims around the doors would help. Something to get depth into your walls. I personaly like the lighting.

  • MJ
    • January 7, 2006 at 10:23 AM
    • #1,337

    tfc doesnt need many props/detail to it. Its all about layout and gameplay.

  • Taylor Swift
    • January 7, 2006 at 10:30 AM
    • #1,338
    Quote from MJ

    tfc doesnt need many props/detail to it. Its all about layout and gameplay.

    exactly, most of the tfc maps are clean without junk and too many of details.

    My map doesnt need that, it will be enought with the grenades and concs all around.

  • FrieChamp
    • January 7, 2006 at 12:44 PM
    • #1,339
    Quote from Nz-Nexus

    exactly, most of the tfc maps are clean without junk and too many of details.

    My map doesnt need that, it will be enought with the grenades and concs all around.

    Why don't you use the whiteboxing texture everywhere then and cut all the meshes? :roll:

    You shouldn't necessarily add crap lying around, but proper doors, arches and props along the walls where it makes sense would really enhance the scenery. Everybody with a little bit of an artistic eye can tell you that one single pipe attached to a big empty wall looks ass.

    If you just post screenshots here for "oohs" and "aahs" tell us next time then I will spare myself the comments.

  • tofu
    • January 7, 2006 at 6:15 PM
    • #1,340
    Quote from Nz-Nexus

    exactly, most of the tfc maps are clean without junk and too many of details.

    My map doesnt need that, it will be enought with the grenades and concs all around.

    But you aren't mapping for TFC ;P Some of the FF map's are looking nicely detailed, whilst still quite minimal.

    http://%7boption%7d

    http://%7boption%7d

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