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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Taylor Swift
    • December 21, 2005 at 9:03 AM
    • #1,261

    Looks good.. The last pic is interesting.. heh

  • ⌐■_■
    • December 21, 2005 at 9:18 AM
    • #1,262

    looks sweet Irish!

  • RD
    • December 21, 2005 at 10:49 AM
    • #1,263

    amazing bluestrike

  • Schmung
    • December 21, 2005 at 11:12 AM
    • #1,264

    Bluestrike, methinks you need a bit more colour there. Very atmospheric, but somewhat bland at the same time IMO. Could be my work monitor though.

  • Grinwhrl
    • December 21, 2005 at 2:34 PM
    • #1,265

    i hope your adding more props and detail in those areas Irish.

  • curman
    • December 22, 2005 at 4:36 AM
    • #1,266

    [Blocked Image: http://img471.imageshack.us/img471/1113/sweet2ue.jpg]

    updated!!1

  • TomWithTheWeather
    • December 22, 2005 at 5:12 AM
    • #1,267

    That's a great start there Curman.

  • curman
    • December 22, 2005 at 5:31 AM
    • #1,268

    That is the final piece.

  • Meotwister
    • December 22, 2005 at 6:54 AM
    • #1,269

    I'd go with some better lighting myself.

  • RD
    • December 22, 2005 at 11:13 AM
    • #1,270

    Irish map looks like some interesting gameplay. I hope you can make it not look like the other dod maps

  • Grinwhrl
    • December 22, 2005 at 1:23 PM
    • #1,271

    IF your talking about the Offical maps, you dont like good maps?

  • RD
    • December 22, 2005 at 5:49 PM
    • #1,272

    theyre good but theres no point in making similar maps when the original is better

  • rockdude86
    • December 22, 2005 at 6:08 PM
    • #1,273

    toying around with some strange geo again...

    [Blocked Image: http://img377.imageshack.us/img377/307/dmdisillusion000127og.jpg]

  • Erratic
    • December 22, 2005 at 6:19 PM
    • #1,274

    That's really cool. Sort of fits a Team Fortress theme. It'd be interesting to see where it goes if you continue with it.

  • Evert
    • December 22, 2005 at 6:40 PM
    • #1,275

    Awesome indeed!

  • Nysuatro
    • December 22, 2005 at 8:07 PM
    • #1,276

    Dont you have to mutch brushes ?

    But very nice indeed

  • Grinwhrl
    • December 22, 2005 at 10:14 PM
    • #1,277
    Quote from RD

    theyre good but theres no point in making similar maps when the original is better

    yeah true.

    Nice work rockdude86

  • mike-0
    • December 22, 2005 at 11:20 PM
    • #1,278

    curman i like those brushes you got going

    rockdude, that kicks ass.

  • rockdude86
    • December 22, 2005 at 11:29 PM
    • #1,279
    Quote from Nysuatro

    Dont you have to mutch brushes ?But very nice indeed

    hehe HELL YEAH! but i have thought of a way to compensate that a little bit... this is not going to be your ordinary dm map...

    it will have only seperate areas connected bij teleporting walls at each end of the corridors... (with some effects maybe...) where normally would be some sort of door or passage way to the next bigger area... this makes it very wel possible to only render one corridor at a time... so when its all stuffed with props n stuff.. it wil be running fine on reasonable fast computer... wich is ofcourse faster than most people have... but that is not the group im aiming for so who cares... i want to stress this engine to its limits. i really couldnt care less if even just a few people played it... for me its just enhancing my skills

    and the fun part is... your never gonna now where youll teleport to... it will be totally random.. so that will give it some interesting gameplay... especially with some traps

    (edit) maybe make a team dm... or both

  • ⌐■_■
    • December 22, 2005 at 11:38 PM
    • #1,280

    It makes my heart fill with pride to see you're from Holland. :derp:

    succes and don't forget to finnish it sometime soon!

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