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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Zyn
    • December 20, 2005 at 5:31 AM
    • #1,241

    Two new pics, straight from the oven:

    [Blocked Image: http://www.shatteredminds.net/skit/wedge/wip-wedge1.jpg]

    [Blocked Image: http://www.shatteredminds.net/skit/wedge/wip-wedge2.jpg]

    I suck at making progress

  • RD
    • December 20, 2005 at 11:10 AM
    • #1,242

    that reminds me of BIA

  • st0lve
    • December 20, 2005 at 11:46 AM
    • #1,243

    starts to look cool.

  • Crackerjack
    • December 20, 2005 at 12:53 PM
    • #1,244

    hey where did you get Dietrich's golden gun from! I want I want!

  • Minos
    • December 20, 2005 at 1:49 PM
    • #1,245

    Nice stuff zyn. Are you sharpening the pics ?

  • st0lve
    • December 20, 2005 at 2:51 PM
    • #1,246
    Quote from Crackerjack

    hey where did you get Dietrich's golden gun from! I want I want!

    tbh I think its Bullet_heads and snakes kimber custom..

  • MJ
    • December 20, 2005 at 3:36 PM
    • #1,247

    My almost complete TFC map. Don't have a name for it yet :/

    Anyway its a Mars-ish theme CTF map. Fairly small and was made for concing.

    Kinda dark but I wanted it that way, I like moody lighting.

    Oh and yes I used NS textures if you were wondering.

    [Blocked Image: http://gfb.combovideos.com/maps/noname.jpg]

    [Blocked Image: http://gfb.combovideos.com/maps/noname1.jpg]

    [Blocked Image: http://gfb.combovideos.com/maps/noname2.jpg]

    few more screens:

    http://gfb.combovideos.com/maps/noname3.jpg

    http://gfb.combovideos.com/maps/noname4.jpg

    http://gfb.combovideos.com/maps/noname5.jpg

    http://gfb.combovideos.com/maps/noname6.jpg

  • Zyn
    • December 20, 2005 at 4:08 PM
    • #1,248
    Quote from Minotauro

    Nice stuff zyn. Are you sharpening the pics ?

    No, just 1280x1024 resized to 800x600 :roll:

  • csharp
    • December 20, 2005 at 6:08 PM
    • #1,249
    Quote from hamst3r

    http://users.adelphia.net/~greenbak/strike/1.jpg

    http://users.adelphia.net/~greenbak/strike/2.jpg

    That open door is annoying me, where the hell does it dissappear?

  • hamst3r
    • December 20, 2005 at 8:40 PM
    • #1,250

    what?

  • Quakis
    • December 20, 2005 at 9:41 PM
    • #1,251

    The door is going up, into the windows

  • Meotwister
    • December 20, 2005 at 10:19 PM
    • #1,252

    hah it does. might wanna fix that.

  • hamst3r
    • December 20, 2005 at 10:21 PM
    • #1,253

    hahah yea...im dumb. :roll:

  • Bluestrike
    • December 20, 2005 at 11:01 PM
    • #1,254

    [Blocked Image: http://www.bluestrike.be/alpha/xxx.jpg]

  • KoKo5oVaR
    • December 20, 2005 at 11:07 PM
    • #1,255

    that's an ambience matey, but maybe your floor is just a bit too .. "clean" ?

  • Belgarion
    • December 20, 2005 at 11:14 PM
    • #1,256

    very atmospheric, if a little dark. put some rocks and stones on the ground. that would make it a bit more interesting. You might make some kind of .. what's the word. off-shoots from the rock walls or something. just so they're not quite so up/down. it'll give them some depth.

    I never did make a "my house" map, and I was bored a couple days ago, so I figured I might have a go at it. I think it's turning out pretty well, except that most areas are over-scaled. Even so, it's a fun side-note untill I get Q4 installed (which arrived today). I've spent about 2 days on it so far. There are other areas in the house, but I'm not showing them because they are quite empty.

    [Blocked Image: http://img431.imageshack.us/img431/7424/de903100027kl.th.jpg] [Blocked Image: http://img322.imageshack.us/img322/4382/de903100033vg.th.jpg] [Blocked Image: http://img322.imageshack.us/img322/3230/de903100047gp.th.jpg] [Blocked Image: http://img322.imageshack.us/img322/204/de903100051vm.th.jpg] [Blocked Image: http://img322.imageshack.us/img322/2024/de903100064kg.th.jpg]

  • von*ferret
    • December 21, 2005 at 12:28 AM
    • #1,257

    the normal map on the logs are WAY to contrasted. It makes them look shiny and wet and ... wierd.

  • Grinwhrl
    • December 21, 2005 at 3:55 AM
    • #1,258

    From what i can see there Bluestrike, that looks sweet to me. Are you using Hammer for this?

  • General Vivi
    • December 21, 2005 at 7:11 AM
    • #1,259

    seeing your map bluestrike reminds me of the first fy map i made for source .... gulp ...... im sure yours will turn out way better then mine did

  • Irish
    • December 21, 2005 at 8:59 AM
    • #1,260

    new dod map in the works, hopefully I'll have it ready for playtesting soon

    [Blocked Image: http://img361.imageshack.us/img361/6664/dodroffle00022sj.jpg]

    [Blocked Image: http://img361.imageshack.us/img361/6243/dodroffle00065uo.jpg]

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