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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Dr.DK
    • October 27, 2005 at 6:14 PM
    • #921

    It's great to see some mapping activity over here, a lot more than at cs.net

  • RD
    • October 27, 2005 at 8:16 PM
    • #922

    heres an ugly shot of my first source map suicidebomber. Its supposed to bea US base in Iraq, penetrated by the lions of Fallujah

    It has lotsa crates and the floor is flat so far, but heres a schermschot anyway:

    [Blocked Image: http://img485.imageshack.us/img485/336/sbomber0ls.jpg]

  • Minos
    • October 27, 2005 at 8:52 PM
    • #923

    Cool shit RD

  • Captain P
    • October 27, 2005 at 10:41 PM
    • #924

    Those guard towers make me feel the map is set up too square, but it looks like a nice athmosphere. The colors work well together.

  • Nazul
    • October 28, 2005 at 12:22 AM
    • #925

    the 3d sky pwnz all the ones i have seen before

  • von*ferret
    • October 28, 2005 at 12:28 AM
    • #926
    Quote from Nazul

    the 3d sky pwnz all the ones i have seen before

    I think RD is focusing on gameplay rather aesthetics, and than yhou have to realize iraq seems to be a flat desert.

  • Section_Ei8ht
    • October 28, 2005 at 3:22 AM
    • #927

    true. iraq is billiard table flat.

  • RD
    • October 28, 2005 at 11:32 AM
    • #928

    I handt really started yet with the skybox , but ill make one

  • D3ads
    • October 28, 2005 at 1:09 PM
    • #929

    Hehe, he's back with the wacky maps again, all we need is Mazy's css_eggfartgeorf and my life will be complete

    Looks good RD, would look better with a decent skybox though

  • Taylor Swift
    • November 4, 2005 at 12:28 AM
    • #930

    I would like to show you some cool stuff. Me and my friend are working on a map.. it's a real place.. So we are basically 3 persons on the team and we have done some custom models for the map. The map is a de_ style.

    So we have decided to post some screens of what is done.. We are aiming now to make a store in the city like bomb place 2. Bombplace 1 is in the house. You can take the elevator inside the buildings to level 5. then u can use the stairs.. and walk into even apartments.. The best thing about this map is you can blow up the whole block house you see on screenshot 1. It's all breakable.

    and on floor 4 in the building..

    we made you know a room like with a zoombie.. when u takes the elevator to floor 5 u se thru the glass the zombie with blood and its like danger sign and flickering lights.. it makes nightmares.

    And we will make a basement inside one of the blockhouses to go inside and go outside by a sliding door and we will make a kind of a special room to hide out when the building explodes. And of course we will make a football arena somewhere between the buildings and a little park with and other thing like swingseats and playground.

    heh here is some screens. We are making this for fun..

    [Blocked Image: http://img151.imageshack.us/img151/4574/dehogsatra2k600101wj.jpg]

    [Blocked Image: http://img151.imageshack.us/img151/4778/dehogsatra2k600499qn.jpg]

    [Blocked Image: http://img151.imageshack.us/img151/5998/dehogsatra2k600516zi.jpg]

    We don't know if we will release this map as a public since this is more like a hobby project for us.. and we have betatesters enought. Time will tell

  • Minos
    • November 4, 2005 at 2:41 AM
    • #931

    Yeah, very cool nexuz!

    Sup with this door tho http://img151.imageshack.us/img151/5998 ... 0516zi.jpg

  • JynxDaddy
    • November 4, 2005 at 4:33 AM
    • #932

    Thats really awsome Nexus

  • Zacker
    • November 4, 2005 at 5:03 PM
    • #933

    Nice with the custom stuff.

  • JAL
    • November 4, 2005 at 5:13 PM
    • #934

    Sounds like some cool stuff Nexus

  • RD
    • November 4, 2005 at 6:03 PM
    • #935

    post a close up shot of that tree on the right in the first pic

  • RabidMonkey
    • November 6, 2005 at 10:05 PM
    • #936

    [Blocked Image: http://blackmesa.leak-free.org/flash/images/mr4_st1.jpg]

    My WIP for a few months now. I'm finally getting back to work on this level after some work on other chapters, so your input'd be appreciated.

    A couple of things that I've already noted that need some fixes -

    *Skybox mesas are temp. HL2 reskinned ones as a placeholder for our new ones which aren't skinned properly yet

    *Ground texture and cliff texture stretch a lot. We're working on that.

  • insta
    • November 6, 2005 at 10:17 PM
    • #937

    Lovely. Great shadows on the front of the dam.

  • PhilipK
    • November 6, 2005 at 10:44 PM
    • #938

    Yeah looking damn nice

    I loved that area in HL1.

    Only thing I'd say would be the rocks in the background are quite sharp and the rocks right behind the building on the left are pretty smooth.

    I'd try to make those a bit sharper behind the building to get a bit better transition between the two.

    Otherwise it's top quality with shadowing and detailing etc.

  • BlueCoatKarma
    • November 6, 2005 at 10:51 PM
    • #939

    Looks amazingly good. Nice atmosphere - the important thing is that it has to be in extreme contrast to the inside of Black Mesa, and I think you really captured that difference well. Soundscapes will be crucial here, of course.

    Also, he said that the skybox (background) rocks are temporary.

  • Section_Ei8ht
    • November 7, 2005 at 1:54 AM
    • #940

    it sucks, Rabid.

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