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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • RD
    • October 7, 2005 at 9:35 AM
    • #881
    Quote from von*ferret

    wow KFS, i LOVE that theme. What are you basing your ideas off of?

    wild guess, quake 4

  • Captain P
    • October 7, 2005 at 11:28 AM
    • #882

    Heh, much better than those first shots. Now it actually looks like a place and a good place that is.

    Though I'm not so sure about those colors and materials. Stone and wood, or stone and rusty metal? Either way, needs some more color variation imho. The lighting already does a good job at that but it's still too monotone for me.

  • Mazy
    • October 7, 2005 at 12:13 PM
    • #883

    lookin good kfs~

  • KungFuSquirrel
    • October 7, 2005 at 3:51 PM
    • #884
    Quote from von*ferret

    wow KFS, i LOVE that theme. What are you basing your ideas off of?

    Mostly on the fly, really. I've seen bits and pieces of stuff here and there that give me ideas, but I haven't found one single inspiration that does it for me. I've pulled some structural bits from doom3, but otherwise just cobbling together stuff I like.

    If you've seen the other two images I've posted (all 3 can be seen here: http://www.button-masher.net/content.php?i=532 ), I started with the second one, but minus the blockier midsection. It was mildly ugly, so I moved on, borrowing the base and widening it out for a new building, the first one shown. I liked the elements on the new building like the smokestacks and the support that wraps over the top, and borrowed those ideas to go back to the first building... when I widened it out, everything fit, and I ended up with what you see there.

    Then I got images of a circular array of that structure, with big spires and stuff... I originally wanted this to serve as the base to a space elevator; whether or not that idea sticks is still up in the air. To save time and keep things consistent, I borrowed that new chunk I added to what is now the second building and, after laying down the basic curve structure for the entire thing, attached it and started building on top of it.

    So that's where stuff came from, but aside of some fleeting glances of inspiration from various sources, it's been mostly on the fly.

    Quote

    Though I'm not so sure about those colors and materials. Stone and wood, or stone and rusty metal? Either way, needs some more color variation imho. The lighting already does a good job at that but it's still too monotone for me.

    No wood or stone here, they're all mostly metallic/plating textures, some with a few bits of concrete at most.

    The color variation should get better when I get some terrain and figure out how to get the content for the terraformed aspect. Idea is to create this bastardized collision of the red grimy martian construction as seen in doom3 and mix it together with actual life... I think when there's more in the scene and the buildings take a secondary position to the terrain/rockwork and foliage, it'll turn out better. There'll be some more/improved lighting variation in the final, too, such as light highlights from all those things you see around the outside, more red warning light things, etc. I may mix up a few textures with more high-tech counterparts, too, and let some grunge maps (decals) do the work, but I haven't seen a whole lot I like for that purpose yet.

  • D3ads
    • October 7, 2005 at 4:06 PM
    • #885

    Awesome!

  • Captain P
    • October 7, 2005 at 6:25 PM
    • #886
    Quote

    Idea is to create this bastardized collision of the red grimy martian construction as seen in doom3 and mix it together with actual life...

    Space stuff in real-life features lots of clean white metal panels and caution signs, colored cables and all that. That should give enough color variation, if you decide to derail that much from the look you have going now.

  • KoKo5oVaR
    • October 7, 2005 at 6:54 PM
    • #887

    yarr, meh luve that mr.squirrel, and omg, it's oraaange ! is that for quake4 >;D ?

  • KungFuSquirrel
    • October 7, 2005 at 7:22 PM
    • #888
    Quote from Captain P

    Space stuff in real-life features lots of clean white metal panels and caution signs, colored cables and all that. That should give enough color variation, if you decide to derail that much from the look you have going now.

    but this is outside on mars, hence the red.

  • st0lve
    • October 8, 2005 at 1:52 PM
    • #889

    KFS is master of cool stuff!

  • slicky
    • October 11, 2005 at 3:52 AM
    • #890

    d3ads I have some original HL textures i produced in a set but never used. They match your theme exactly as you can see>

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/payback/mansion001.jpg]

    [Blocked Image: http://img401.imageshack.us/img401/5673/mansion300110bw.jpg]

    So if you want them id be only too happy to see my stuff get used.

  • Grinwhrl
    • October 11, 2005 at 3:57 AM
    • #891

    i like the lighting in the bottom picture.

  • General Vivi
    • October 11, 2005 at 6:24 PM
    • #892

    yeah wow thats a nice map. i would look the pimp shit converted to source.

  • RD
    • October 11, 2005 at 6:37 PM
    • #893

    i dont think its actually a map, more like a testbox for the textures am i rite

  • slicky
    • October 11, 2005 at 9:42 PM
    • #894

    basically just a tester yeah, usually i have the intention of making a map, so i make all the art resources and by that point ive lost interest in the idea. so i just end up with a lot of textures i never get to pimp.

  • ginsengavenger
    • October 12, 2005 at 6:33 AM
    • #895

    slicky ftw~

  • D3ads
    • October 12, 2005 at 2:41 PM
    • #896
    Quote from slicky

    d3ads I have some original HL textures i produced in a set but never used. They match your theme exactly as you can see>[Blocked Image: http://img.photobucket.com/albums/v221/de…/mansion001.jpg][/ img]

    http://img401.imageshack.us/img401/5673/mansion300110bw.jpg[/ img]

    So if you want them id be only too happy to see my stuff get used.

    Yeah ok sure, send me a PM about it, I don't really want to muck about with what I've got at the moment, but if something is exceptional I'll consider it

  • ReNo
    • October 14, 2005 at 3:31 AM
    • #897

    Been out of level design for months and months now, so been playing around with some things the past couple of days to get back into it. Some may recognise this from a few months back - it was going to be my part of DrGlass's mosaic project (basically a group map effort) but unfortunately that seems to have died a death. I'm planning on continuing the theme and doing some sort of Vagrant Story style dungeon/mine. All, or at least most, of the map will take place underground.

    Also notice I'm jumping on the screenshot marking bandwagon - do you think this is too much or too intrusive? I was toying with a few designs, some of which more subtle than this one.

    [Blocked Image: http://www.snarkpit.net/pits/reno/images/cavern/cavern1.jpg]

    [Blocked Image: http://www.snarkpit.net/pits/reno/images/cavern/cavern2.jpg]

  • von*ferret
    • October 14, 2005 at 4:54 AM
    • #898

    jesus you make source NOT look useless. I LOVE your colors... God i'll comment when I lose my boner.

  • Section_Ei8ht
    • October 14, 2005 at 6:45 AM
    • #899

    what fetter said.

  • Evert
    • October 14, 2005 at 7:40 AM
    • #900

    Totally NOT source, that looks stunning.

    Great job so far!

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