Quote from Holemaninsta, indeed that looks quite good as usual, are you intending to have that map be played in CAL?
I guess. It's a port of rr2, but who knows if it will play the same after the gameplay changes in DoD:S.
Quote from Holemaninsta, indeed that looks quite good as usual, are you intending to have that map be played in CAL?
I guess. It's a port of rr2, but who knows if it will play the same after the gameplay changes in DoD:S.
No idea. I only betatested the first version, which was more or less a direct port. From what I've gathered from looking at the offical forum and such, there are changes to the classes, changes in weapons (new weapons, some old ones removed) and so on. From what the devteam hints at, it's more or less a complete overhaul of the game.
Quote from instaNo idea. I only betatested the first version, which was more or less a direct port. From what I've gathered from looking at the offical forum and such, there are changes to the classes, changes in weapons (new weapons, some old ones removed) and so on. From what the devteam hints at, it's more or less a complete overhaul of the game.
Intriguing.
Here are a few WIP's of some Nomoreroominhell mod level design work.
[Blocked Image: http://img356.imageshack.us/img356/5414/10ss.jpg]
[Blocked Image: http://img356.imageshack.us/img356/5606/28tr.jpg]
[Blocked Image: http://img356.imageshack.us/img356/5214/37od.jpg]
[Blocked Image: http://img356.imageshack.us/img356/5787/48kq.jpg]
[Blocked Image: http://img356.imageshack.us/img356/7029/58zl.jpg]
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Portfolio work Map for now ![]()
[Blocked Image: http://img254.imageshack.us/img254/8458/olawakening00017hf.jpg]
[Blocked Image: http://img254.imageshack.us/img254/2120/olawakening00076ww.jpg]
[Blocked Image: http://img254.imageshack.us/img254/478/olawakening00080td.jpg]
[Blocked Image: http://img254.imageshack.us/img254/8882/olawakening00094jh.jpg]
[Blocked Image: http://img362.imageshack.us/img362/1156/base3000up08fl.jpg]
Quote from DefragThe rough colour of where the landscape hits the sky, so it blends into the skybox.
Ah, well ofcourse, silly that i didnt think of that ![]()
Quote from PhilipKVery nice insta. and sjalg. I really like the feeling you got there. this one might get really sweet
Looking forward to see progress on it.
Thanks alot
when it comes from you, its really something awesome ![]()
I'll try to post some more pictures tomorrow, the compile takes a few hours now so i wont do em so often anymore ![]()
That is looking pretty sweet Dark!
that prison is almost identical to max payne 2.
loved the shaft
Thanks,
I did Model it very similar to the MP2 jail area as an easteregg for my map.
Looks great, Dark.
The portfolio work is amazing dark! gj
lil dark but nice.
Looks real nice Dark, to be honest I have no problems with anyone using MP as a infuluence for design, I myself have used a lot of the areas from mp1 and 2 for my own project, but it isn't the same, you'll see what I mean eventually.
holy shit, that looks hot (mike-3D) ![]()
[Blocked Image: http://www.elisanet.fi/kirsi.juusela/mapit/de_tunnelwar1.jpg]
[Blocked Image: http://www.elisanet.fi/kirsi.juusela/mapit/de_tunnelwar2.jpg]
My first try on source! Its hardly wip, but ill put more pics later!
EDIT: 1st pic was old, now replaced with new!
looks like you know how to place them props in a room with walls in source ![]()
whatever you tried on there, i hope you did well ![]()
Quote from RA7
I'm sure 3d-mike can do better than that ![]()
Quote from MinotauroI'm sure 3d-mike can do better than that
Of course, but he wants to keep the poly's low ![]()
i think it's the texture maps that could use more work ![]()
i know mike can do more than that, it's obvious he hasn't spent too much time on it which is totally understandable.
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