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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • insta
    • September 18, 2005 at 10:56 PM
    • #761
    Quote from Holeman

    insta, indeed that looks quite good as usual, are you intending to have that map be played in CAL?

    I guess. It's a port of rr2, but who knows if it will play the same after the gameplay changes in DoD:S.

  • Tequila
    • September 19, 2005 at 12:48 AM
    • #762
    Quote from insta

    I guess. It's a port of rr2, but who knows if it will play the same after the gameplay changes in DoD:S.

    You have any additional info on these changes?

    I still don't know what the deal with rifle grenades is - who gets them, etc.

  • insta
    • September 19, 2005 at 1:36 AM
    • #763

    No idea. I only betatested the first version, which was more or less a direct port. From what I've gathered from looking at the offical forum and such, there are changes to the classes, changes in weapons (new weapons, some old ones removed) and so on. From what the devteam hints at, it's more or less a complete overhaul of the game.

  • Tequila
    • September 19, 2005 at 2:08 AM
    • #764
    Quote from insta

    No idea. I only betatested the first version, which was more or less a direct port. From what I've gathered from looking at the offical forum and such, there are changes to the classes, changes in weapons (new weapons, some old ones removed) and so on. From what the devteam hints at, it's more or less a complete overhaul of the game.

    Intriguing.

  • Grinwhrl
    • September 19, 2005 at 4:56 AM
    • #765

    Here are a few WIP's of some Nomoreroominhell mod level design work.

    [Blocked Image: http://img356.imageshack.us/img356/5414/10ss.jpg]

    [Blocked Image: http://img356.imageshack.us/img356/5606/28tr.jpg]

    [Blocked Image: http://img356.imageshack.us/img356/5214/37od.jpg]

    [Blocked Image: http://img356.imageshack.us/img356/5787/48kq.jpg]

    [Blocked Image: http://img356.imageshack.us/img356/7029/58zl.jpg]

    -----------------------------------------------------------------------------

    Portfolio work Map for now

    [Blocked Image: http://img254.imageshack.us/img254/8458/olawakening00017hf.jpg]

    [Blocked Image: http://img254.imageshack.us/img254/2120/olawakening00076ww.jpg]

    [Blocked Image: http://img254.imageshack.us/img254/478/olawakening00080td.jpg]

    [Blocked Image: http://img254.imageshack.us/img254/8882/olawakening00094jh.jpg]

    [Blocked Image: http://img362.imageshack.us/img362/1156/base3000up08fl.jpg]

  • Skjalg
    • September 19, 2005 at 1:00 PM
    • #766
    Quote from Defrag

    The rough colour of where the landscape hits the sky, so it blends into the skybox.

    Ah, well ofcourse, silly that i didnt think of that

    Quote from PhilipK

    Very nice insta. and sjalg. I really like the feeling you got there. this one might get really sweet Looking forward to see progress on it.

    Thanks alot when it comes from you, its really something awesome

    I'll try to post some more pictures tomorrow, the compile takes a few hours now so i wont do em so often anymore :/

  • FrieChamp
    • September 19, 2005 at 1:03 PM
    • #767

    That is looking pretty sweet Dark!

  • zeOx
    • September 19, 2005 at 1:57 PM
    • #768

    that prison is almost identical to max payne 2.

    loved the shaft

  • Grinwhrl
    • September 19, 2005 at 2:56 PM
    • #769

    Thanks,

    I did Model it very similar to the MP2 jail area as an easteregg for my map.

  • Algor
    • September 19, 2005 at 3:05 PM
    • #770

    Looks great, Dark.

  • Minos
    • September 19, 2005 at 7:38 PM
    • #771

    The portfolio work is amazing dark! gj

  • MJ
    • September 19, 2005 at 9:15 PM
    • #772

    lil dark but nice.

  • Tequila
    • September 19, 2005 at 9:18 PM
    • #773
    Quote from MJ

    lil dark but nice.

    Arf!

  • D3ads
    • September 19, 2005 at 10:21 PM
    • #774

    Looks real nice Dark, to be honest I have no problems with anyone using MP as a infuluence for design, I myself have used a lot of the areas from mp1 and 2 for my own project, but it isn't the same, you'll see what I mean eventually.

  • RA7
    • September 20, 2005 at 10:06 PM
    • #775

    Words from 3D_Mike:

    http://www.3d-mike.com/game/model_seastallion.htm

    http://www.3d-mike.com/game/model_chinook.htm

  • csharp
    • September 20, 2005 at 10:24 PM
    • #776

    holy shit, that looks hot (mike-3D)

    [Blocked Image: http://www.elisanet.fi/kirsi.juusela/mapit/de_tunnelwar1.jpg]

    [Blocked Image: http://www.elisanet.fi/kirsi.juusela/mapit/de_tunnelwar2.jpg]

    My first try on source! Its hardly wip, but ill put more pics later!

    EDIT: 1st pic was old, now replaced with new!

  • Acumen
    • September 20, 2005 at 10:29 PM
    • #777

    looks like you know how to place them props in a room with walls in source

    whatever you tried on there, i hope you did well

  • Minos
    • September 20, 2005 at 11:34 PM
    • #778
    Quote from RA7

    Words from 3D_Mike:http://www.3d-mike.com/game/model_seastallion.htm

    http://www.3d-mike.com/game/model_chinook.htm

    I'm sure 3d-mike can do better than that

  • RA7
    • September 21, 2005 at 7:17 AM
    • #779
    Quote from Minotauro

    I'm sure 3d-mike can do better than that

    Of course, but he wants to keep the poly's low :)

  • ginsengavenger
    • September 21, 2005 at 7:43 AM
    • #780

    i think it's the texture maps that could use more work

    i know mike can do more than that, it's obvious he hasn't spent too much time on it which is totally understandable.

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