wow. not to just fall in line with everyone else, but it does look good, and does need custom texturing. But very good job with the remake. You're doing exactly what needs to be done; replace HL quality with Source quality.
WIP in WIP, post your level screenshots!
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hmm I'm not sure yet if I like the realistic settings for push and hunted,
somehow it doesn't fit to the fortress theme imho

Why the Push remake btw, does anyone still play it in tfc?
I found it fun for once, but that was it

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Push is a lot of fun, particularly because it doesn't contain any grens. It's a refreshing change if you're bummed out on CTF -- it's also important to make sure we've got all of the main game modes covered, a lot of people just seem to think TF is CTF when it's so much more flexible & varied. I can understand reservations toward push having a more realistic grounding, but hunted? Hunted was always quasi-realistic (well, as realistic as HL1 could get), but now it's a place that is a lot more alive and has continuity between areas

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Oh and FF is recruiting a level designer & texture artist(s), and we'd love to hear from you mapcorians

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If this is good enough
But perhaps to many have seen it already 
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Oh, more pictures from my map.
[Blocked Image: http://img220.imageshack.us/img220/6607/dodsalerno13yr.jpg]
[Blocked Image: http://img220.imageshack.us/img220/2843/dodsalerno28wp.jpg]
[Blocked Image: http://img220.imageshack.us/img220/7206/dodsalerno36lm.jpg]
Almost 2 weeks in development now. Finished the entire layout except for spawns. More or less just waiting for the DoD:S cache to be unlocked so that I can replace textures and models. Guess I'll start work on the interiors in the meantime, along with lighting.
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Looks very good Insta, could use some more stuff in the streets, but i guess all those models/textures will arrive with dod

[Blocked Image: http://www.xperimental.nu/skjalg/kl_cvc2_17_9_050000.jpg]
Not sure what to say, its for a mod thats third person Action RPG... if that explains anything
its medieval, as you can see 
want crits on the mountainslopes and lighting
(all which is in orange/grey is just placeholders for models anyways)edit; oh, and ive used one of the cool skies by Hipshot.. gj^^
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Looking fine Insta - and Mr Skjalg, that shot has a wonderful sense of scale. Looking forward to seeing more.
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woah, thanks

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Skjalg, dig up the pics that showed Hipshots textures. The shapes of the rocks was great as well, you might learn a thing or 2 from it
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use the rocks with normal maps!!!!!!!11
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you should adjust the colour of the fog.. otherwise it looks like a good start to me.
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Insta, that's lookin' really tight

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Quote from DaanO
Skjalg, dig up the pics that showed Hipshots textures. The shapes of the rocks was great as well, you might learn a thing or 2 from it
(especially the 2nd pic of each texture in that thread)Heh, thanks for the tip, but ive already detailed some more in some parts in the background there... Alot of what you see is actually just subdivide'd squares, so to speak... Ive just fleshed out the map really generic first (to test gameplay), after that im going to make the rocks look a little better

Right now im working on making the ocean (behind the guy) look better.. Not really sure how to make an ocean look good tho... Been trying to learn something from that sdk_coast map, but i cant make it look good.. I will post some more pictures from the map once its finished compiled..
Quote from Sa74nyou should adjust the colour of the fog.. otherwise it looks like a good start to me.
Adjust it to what? now its grey, with some slight blue..
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dats a cool castle u got thurr, skjalg
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Adjust it to what? now its grey, with some slight blue..
The rough colour of where the landscape hits the sky, so it blends into the skybox.
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Very nice insta. and sjalg. I really like the feeling you got there. this one might get really sweet
Looking forward to see progress on it. -
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insta, indeed that looks quite good as usual, are you intending to have that map be played in CAL?
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holeman is jealous
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