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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • ReNo
    • September 1, 2005 at 6:18 PM
    • #661

    Oooh interesting I haven't really been following the development of that wiki, but its nice to see things like that on it.

  • pehka
    • September 1, 2005 at 10:21 PM
    • #662

    a small dm map, still WIP:

    [Blocked Image: http://www.sro.at/bildupload/images/0-101_desert290005.jpg]

  • DaanO
    • September 1, 2005 at 11:01 PM
    • #663

    As far as i can see (those being the keywords here) it looks pretty cool, i really dig the columns

  • Tequila
    • September 1, 2005 at 11:46 PM
    • #664
    Quote from Hipshot

    Started this about hammer when VDC opend, this is the biggest chance to get valve empoyees to read it, and also a great way of adding problems and info.this: http://developer.valvesoftware.com/wiki ... mer_Editor

    Right on, guy.

  • zeOx
    • September 2, 2005 at 1:36 AM
    • #665

    looks pretty cool pehka!

  • patriot
    • September 2, 2005 at 1:39 AM
    • #666

    Nice pehka, reminds me of UT.. floors are a bit thin

  • Minos
    • September 2, 2005 at 1:43 AM
    • #667

    Looks pretty crazy GJ

  • Hipshot
    • September 2, 2005 at 2:02 AM
    • #668

    Those pillars are very inspiring...

  • rockdude86
    • September 2, 2005 at 8:54 AM
    • #669

    looking pretty nice man, only i would make those lights on the ceiling a bit bigger (or totally different) cause i think they look a little odd right now.

  • rockdude86
    • September 2, 2005 at 10:02 AM
    • #670
    Quote from Hipshot

    Started this about hammer when VDC opend, this is the biggest chance to get valve empoyees to read it, and also a great way of adding problems and info.this: http://developer.valvesoftware.com/wiki ... mer_Editor

    i just added two things to the page about clipping objects and using the carve tool.

  • Defrag
    • September 2, 2005 at 1:56 PM
    • #671
    Quote

    Not as good, its as with the 3d view and radiant, I can say its as fast just moving your hand to the arrow and the kb and moving there, as it is using the wasd config...In reality, wsad is much better and faster, so is using the RMB to scroll the 2d map. Espec since the RMB dosen't do anything for most times.

    Hammer is super speedy for navigation in all ways that I require. Space + left mouse button scrolls, mousewheel zooms in and out and you can navigate the 3D view using WASD and/or left/right mouse button + space. I much prefer holding space & navigating with the mouse. I can't really think of a more intuitive way of navigating. Zooming in and out is a pain in the ass, especially if you just want to scroll a little.

  • insta
    • September 4, 2005 at 7:04 AM
    • #672

    Some pictures of a map I'm working on for DoD:Source. It's a port of a older dod map of mine. I restarted this project for the third or fourth time today, but I'm pretty happy with the results so far.

    I don't want to commit myself to one texture set just yet, since I want to see what DoD:S ships with in terms of textures and models, but for now the de_inferno textures are doing great.

    This is tonights work :

    [Blocked Image: http://img393.imageshack.us/img393/5236/cyard29ub.jpg]

    Main courtyard overview. Alot of emptiness right now, but I'll spruce it up with some craters and whatnot.

    [Blocked Image: http://img393.imageshack.us/img393/2789/cyard16ly.jpg]

    Extreme closeup of some random junk.

    Mind you this is just one nights work. I'll be sure to keep you all updated on my progress

  • Minos
    • September 4, 2005 at 7:20 AM
    • #673

    Looks good insta. Add some overlays to the floor on the first pic are cuz it looks pretty empty and repetitive atm.

  • RD
    • September 4, 2005 at 10:02 AM
    • #674

    awesum

    add lotsa sandbags and do somthing with the skybox or lighting so it doesnt remind me of inferno

  • Zacker
    • September 4, 2005 at 10:27 AM
    • #675

    The first picture is indeed very empty and the arch in the second doesn't fit in. Besides that it looks fine.

  • st0lve
    • September 4, 2005 at 10:41 AM
    • #676

    dod_advance?

    maybe make a crater or two.

  • skdr
    • September 4, 2005 at 3:35 PM
    • #677

    looks like dod_railroad to me

  • insta
    • September 4, 2005 at 4:40 PM
    • #678
    Quote from Minotauro

    Looks good insta. Add some overlays to the floor on the first pic are cuz it looks pretty empty and repetitive atm.

    Aye. I think I'll break it up with some height difference as well, the surface is a bit too big and empty right now. Hopefully some new pictures later.

  • PhilipK
    • September 4, 2005 at 5:05 PM
    • #679

    looking nice so far insta keep it up.

  • Tequila
    • September 4, 2005 at 6:19 PM
    • #680

    Looking good indeed. A few displacement craters, and you're all set.

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