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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Crackerjack
    • August 21, 2005 at 11:56 PM
    • #581

    Yeah its looking really cool... im interested to see what the story involves!

  • Minos
    • August 22, 2005 at 2:02 AM
    • #582

    Wow man that looks pretty good! I love the lighting on this pic http://www.bluestrike.be/awakening/aw3.jpg

    The only thing that needs more work in my opinion is some of the snow parts in the 1rst and 2nd shot, they look too repetitive. Maybe some small rocks would give it a nice touch as well.

  • Fullauto
    • August 22, 2005 at 3:49 AM
    • #583

    Holy crap I can finally see images off your server. That's really nice bluestrike

  • JynxDaddy
    • August 22, 2005 at 6:20 AM
    • #584

    Love the lighting in the 3rd last shot

    The snow shots remind me of star wars.

  • RA7
    • August 22, 2005 at 1:04 PM
    • #585

    very nice, Bluestrike.

  • D3ads
    • August 22, 2005 at 1:38 PM
    • #586

    Wow that certainly looks impressive, excellent work Blue-Strike. Where are those snow textures from? or are they your own?

  • ReNo
    • August 22, 2005 at 2:41 PM
    • #587

    You love the yellow pipe texture don't you Bluestrike I'm loving what you have here, reminds me a lot of the Halo map "sidewinder", but the interiors are a damn sight more impressive. The busyness of the ceilings and the lighting obscured by that really sells it

  • Evert
    • August 22, 2005 at 2:56 PM
    • #588

    Yeah, that one is looking very cool Bluestrike.

    The first interior shot is awesome.

  • Bluestrike
    • August 22, 2005 at 4:53 PM
    • #589

    Looks like I'm on the right track so far

    Snow texture is something I made myself, it does't look that good whan you see it from up close tho.

    Lol Reno you got me with the yellow pipe texture

    Re Fullauto good to hear I complained a few times already that some people could not acces my site, still looks like I sporadicly miss some emails on that account.

  • Defrag
    • August 22, 2005 at 9:12 PM
    • #590

    That's lookin' real purty. Post more when you have 'em

  • Mr.Ben
    • August 23, 2005 at 1:58 PM
    • #591

    I'm not feeling the rock work at all :/

  • st0lve
    • August 23, 2005 at 9:10 PM
    • #592

    My first real prodject in Source

    [Blocked Image: http://img193.imageshack.us/img193/9734/prew058zy.jpg]

    Textures for it:

    [Blocked Image: http://img116.imageshack.us/img116/2517/prew016mo.jpg]

    [Blocked Image: http://img399.imageshack.us/img399/1833/prew029vy.jpg]

    [Blocked Image: http://img399.imageshack.us/img399/4390/prew036kh.jpg]

    I just blocked it out for now, ps: posty made the hl version.

  • PhilipK
    • August 23, 2005 at 9:20 PM
    • #593

    not bad at all little stolve.

    i dig the textures =)

  • Minos
    • August 23, 2005 at 9:40 PM
    • #594

    Nice texes negr0

  • rockdude86
    • August 24, 2005 at 5:42 PM
    • #595

    looking nice man, looks like a good base to start with

    really dig those textures man especially the 2 wall textures, to be honest i could use them for my castle map if you let me

  • DaanO
    • August 24, 2005 at 5:50 PM
    • #596

    I think there are better ways of 'ending' that green banner on the wall, this looks just weird. The base of the wall is very sexy, good job. The tiles look a bit clean compared to the walls, would look strange if you use them side to side. But it's a good texture again.

  • st0lve
    • August 24, 2005 at 6:06 PM
    • #597

    Yeah they are way to clean, I just didn't want to hassle to much with the textures in the start, but just have something that would atleast gimme i scale.

    rockdude, I guess you can use them, just gimmie litt0l cred~

  • rockdude86
    • August 24, 2005 at 6:17 PM
    • #598

    cool:) dunno if youre still going to change them but if you finish them pm me or something ok??

  • mike-0
    • August 27, 2005 at 12:18 AM
    • #599

    pic removed - needs alot more work, and the whole structure of what i had made didnt make much sense.

  • ginsengavenger
    • August 27, 2005 at 12:19 AM
    • #600

    to start with, how come the building isn't damaged by the combine wall, and there is a perfectly unharmed building *behind* the combine wall?

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