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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Algor
    • July 21, 2005 at 4:52 PM
    • #441

    Nice KFS, good texture choices

  • KungFuSquirrel
    • July 21, 2005 at 5:00 PM
    • #442
    Quote from Erratic

    I like the ceiling, how the only things visible are few little random panel lights. You'll probably change that though. Looks neat anyway.

    Actually, I like that too. I think it's a hair too dark (where it's almost black), but I like keeping some stuff hidden up there. I think that'll work very well when I start dropping in more wires and pipes and such.

    And Reno: Nope, here's the other angle:

    [Blocked Image: http://www.button-masher.net/images/wip/d3_eclipse_004.jpg]

    Some nice modular consoles to use there. Needs some more screens up high, though.

  • D3ads
    • July 21, 2005 at 6:23 PM
    • #443

    I'll say it again, it looks so much like a scene from System Shock 2 KFS, this is a good thing I guess? Of course if you make it all dark it'll look D3

  • Alf-Life
    • July 21, 2005 at 6:53 PM
    • #444
    Quote from KungFuSquirrel

    Found a few minutes tonight to fiddle.

    You found enough time to fiddle and make a map?

  • Campaignjunkie
    • July 21, 2005 at 7:13 PM
    • #445
    Quote from Alf-Life

    You found enough time to fiddle and make a map?

    BA-DUM-cchhh!

    Looking good. Just needs more crates.

  • von*ferret
    • July 21, 2005 at 8:17 PM
    • #446

    lah blah blah

    campaign junkie lets see your stuff I know you have something to show

  • mike-0
    • July 21, 2005 at 9:24 PM
    • #447

    the yellow railing does not fit in at all, make that blue and your map will look like sex.

  • Zacker
    • July 21, 2005 at 10:47 PM
    • #448

    Looks as great as expected KFS! It is visible that this is the D3 engine, but I like what you did to not make it look like a clone. The textures and not so dark lighting fits it well.

    Regarding the almost pitch black ceiling, I do not really like that. It is not that bad here, but in D3 there was really a bunch of places which were just pitch black and looking disgusting. Just as the cables in HL2, they are also pitch black which also sucks big time.

  • mike-0
    • July 22, 2005 at 5:58 PM
    • #449

    [Blocked Image: http://img68.imageshack.us/img68/7584/newthingday00026tt.jpg]

  • st0lve
    • July 22, 2005 at 5:59 PM
    • #450
    Quote from von*ferret

    lah blah blahcampaign junkie lets see your stuff I know you have something to show

    doubt he is allowed to show, since he is working on Forsaken..

  • curman
    • July 22, 2005 at 7:57 PM
    • #451

    Nice mike, for a quick second I thought it was a real photo, the only thing I'd improve on, is your pavement seems way to raised for the ground. I'd work on displacement of having the ground/terrien even, and sorta covering up over the sides of the pavement. Like on the coast maps.

  • JynxDaddy
    • July 23, 2005 at 5:20 AM
    • #452

    Get rid of the fence

  • mike-0
    • July 23, 2005 at 1:11 PM
    • #453

    You told me to do that on IRC, but there needs to be a fence there. I don't think a wood fence would do the job.

  • JynxDaddy
    • July 23, 2005 at 3:59 PM
    • #454

    What job? Slightly obscure the view with pixels?

  • Campaignjunkie
    • July 23, 2005 at 7:56 PM
    • #455
    Quote from von*ferret

    lah blah blahcampaign junkie lets see your stuff I know you have something to show

    Well, only because you're calling me out like this...

    Attrition, small singleplayer map-pack/mini-mod. My goal was to plagiarise Nova Prospekt to a high degree, but then put my little spin on it.

    [Blocked Image: http://campaignjunkie.hlgaming.com/temp/attrition0.jpg]

    [Blocked Image: http://campaignjunkie.hlgaming.com/temp/attrition1.jpg]

    [Blocked Image: http://campaignjunkie.hlgaming.com/temp/attrition2.jpg]

    [Blocked Image: http://campaignjunkie.hlgaming.com/temp/attrition3.jpg]

    [Blocked Image: http://campaignjunkie.hlgaming.com/temp/attrition4.jpg]

    Babble, a side-project that is being abandoned (for now); don't have time to learn XSI and all those things. Cartoony-stuff is hard!

    [Blocked Image: http://campaignjunkie.hlgaming.com/temp/babble02.jpg]

    Seraph, another side-project which will hopefully turn out better. It's supposed to be a gothic cathedral, but I still need to flesh out more "Gothic" details and, you know, build the rest of the map!

    [Blocked Image: http://campaignjunkie.hlgaming.com/temp/seraph0.jpg]

    Okay Ferret, your turn! You know, show me your's since I showed you mine.

  • Vinny Testaverde
    • July 23, 2005 at 8:29 PM
    • #456
    Quote from Campaignjunkie

    [Blocked Image: http://campaignjunkie.hlgaming.com/temp/babble02.jpg][Blocked Image: http://campaignjunkie.hlgaming.com/temp/seraph0.jpg]

    I want to see more of those 2 now.

    looks pretty sick

  • RA7
    • July 24, 2005 at 12:11 AM
    • #457

  • Zyn
    • July 24, 2005 at 2:12 AM
    • #458

    Not bad CJ , and a playful cathedral design, heh.

  • JynxDaddy
    • July 24, 2005 at 2:23 AM
    • #459

    That first shot rules

  • von*ferret
    • July 24, 2005 at 4:32 AM
    • #460

    I love serraph. And no can do on my shots.

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