1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • zpanzer
    • July 4, 2005 at 11:02 PM
    • #321
    Quote from csharp

    hmm maybe i post my wip kedr..[Blocked Image: http://www.saxu.net/~csharp/gtf_models/wip_kedr.jpg]

    It is a smg model to a gta:sa mod named: Grand Theft Auto: Finland!

    Ill post updates here

    EDIT: I have updated version ,but i havent uploaded it yet..

    EDIT #2: All my wip models to that mode is avaibled HERE ;ZOMG

    EDIT #3: I dont have anything else to edit!

    EDIT #4: SO I DONT EDIT NOMORE !1!!

    Display More

    thats a low poly model

  • Dogmatic
    • July 5, 2005 at 12:10 AM
    • #322
    Quote from zpanzer

    thats a low poly model

    Ofcourse, its for GTA. You hardly see the weapons.

  • DaanO
    • July 5, 2005 at 12:37 AM
    • #323

    Pretty stuff Peris, lovely textures. But there's something not right about the depth of those tiles, but i'm not sure what it is yet. It hurts my brain, it's like the tiles really look like they have depth but the texture and normal map don't look like they have the same depth or something.

  • von*ferret
    • July 5, 2005 at 1:36 AM
    • #324

    the crevacies on the shadow are too deep to be on a flat plane.

  • st0lve
    • July 5, 2005 at 7:52 AM
    • #325

    INSURGENCY INGAME SHOT!!!111

    Nice

  • zpanzer
    • July 5, 2005 at 12:56 PM
    • #326

    nice. How did u made the normal map for it?

  • Grin
    • July 5, 2005 at 1:33 PM
    • #327

    Mmm, those tiles don't look right, maybe it's the visible sharp edge, but it looks like it should bend somehow when you look at it from angle

  • KoKo5oVaR
    • July 5, 2005 at 2:02 PM
    • #328

    hi ! here s two wip screens of the ratsmap i m working on, i ve already post a thread about it, but well it had some advancement

    [Blocked Image: http://kokosovar.free.fr/attic_wip1.jpg]

    a game never released in france :/ what a shame ..

    [Blocked Image: http://kokosovar.free.fr/attic_wip2.jpg]

    models and their textures maybe look a bit ..urhh.. basics, but well i've already 10 of them in the map, counting 1hour30 for each model (mesh mapping texture and physique model ..) you ll guess that i ll not too crack myself on them

  • Evert
    • July 5, 2005 at 4:17 PM
    • #329

    Some blurry textures, but it looks cool, the lightning is great.

  • KoKo5oVaR
    • July 5, 2005 at 6:34 PM
    • #330

    textures are blurry for optimization !

    BUT ANYWAY I DON T FUCKING CARE §§ I GOT MY GRADE WOOOH§§ IT S THE END OF 19 YEARS OF SCHOOL TIRANNY §§!§!

  • DaanO
    • July 5, 2005 at 7:13 PM
    • #331

    Congrats dude

  • jamin620
    • July 5, 2005 at 8:41 PM
    • #332

    [Blocked Image: http://jamin.rant-on.net/mapstuff/de_venice1.gif]

    [Blocked Image: http://jamin.rant-on.net/mapstuff/de_venice2.gif]

    [Blocked Image: http://jamin.rant-on.net/mapstuff/de_venice3.gif]

    [Blocked Image: http://jamin.rant-on.net/mapstuff/de_venice4.gif]

    [Blocked Image: http://jamin.rant-on.net/mapstuff/de_venice5.gif]

    [Blocked Image: http://jamin.rant-on.net/mapstuff/de_venice6.gif]

  • zpanzer
    • July 5, 2005 at 10:29 PM
    • #333

    nice Jamin. but i think the water looks pretty f******, its like its over scaled, try to scale the texture down

  • insta
    • July 5, 2005 at 10:47 PM
    • #334

    Too foggy in my opinion.

  • |FRITZ|
    • July 5, 2005 at 10:51 PM
    • #335

    you think you can afford putting some aa/af while taking pictures please.

    Secondly, I think the lighting is a bit over saturated.

  • kleinluka
    • July 5, 2005 at 10:51 PM
    • #336

    i kinda like the fog. it looks good but a bit basic right now. needs more small details

  • Minos
    • July 5, 2005 at 11:56 PM
    • #337

    That looks cool jamin, way too dead tho.

  • DaanO
    • July 6, 2005 at 12:11 AM
    • #338

    I agree with Mino. Oh and follow Kleins advice and it'll be fixed

  • von*ferret
    • July 6, 2005 at 12:16 AM
    • #339

    you still haven't put shit in the water, and until you do it wont be venice.

  • mike-0
    • July 6, 2005 at 12:29 AM
    • #340

    Heres mine.

    Streetlights are too bright, ill fix that soon. Also the big house looks boring, what do you guys think would make it look nicer?

    [Blocked Image: http://img51.imageshack.us/img51/197/newthing00031jr.jpg]

    [Blocked Image: http://img51.imageshack.us/img51/4515/newthing00041ed.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™