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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • |FRITZ|
    • June 17, 2005 at 9:16 PM
    • #261
    Quote from sensee

    the windmill looks kinda weird. I like the tree model and the texture of the bridge. they are custom, aren't they?

    no and no.

  • PhilipK
    • June 18, 2005 at 4:22 PM
    • #262

    stunning work mino!~~

    btw. just checking in on the forums. travel time again tomorrow :roll:

  • mike-0
    • June 18, 2005 at 7:04 PM
    • #263

    you have no lack of displacement skills. i do.

  • jamin620
    • June 18, 2005 at 10:02 PM
    • #264

    make the wind mill round. it looks kinda ugly. also, you should have some high grass. great bridge though

  • Erratic
    • June 19, 2005 at 8:43 PM
    • #265

    Hey, thanks for the comments from before.

    This is another couple shots from what I'm calling dm_torrent. It's of the first area I actually started with.

    I'm hoping to have this thing completed in the next week or so.

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dm_torrent0028.jpg]

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dm_torrent0029.jpg]

    The lighting, particularly in the second shot, isn't finalized, as that far left back doorway isn't complete. But the first shot is the best indication of what the rest of the narrow sections of the map will resemble.

  • von*ferret
    • June 19, 2005 at 9:43 PM
    • #266

    its so drab its depressing. Maybe find a way to do a focal point in your room, lighting wise, detail wise, or something that doesn't use color. Might help create more of an ambience in your room. Volumetric Light maybe?

  • Tequila
    • June 19, 2005 at 10:21 PM
    • #267

    I can see the inspiration though: that part of HL2, either Anticitizen One or Follow Freeman, trapsing through City 17's underworld.

    However, with deathmatch you won't have the explosive Combine battles and tense manhack chases, you're going to have to make the environment the main star. Like Ferret says, find a focal point and go with it.

  • FrieChamp
    • June 20, 2005 at 8:53 AM
    • #268

    lol what's going on with these crates, they look like they are floating

  • PS_Mouse
    • June 20, 2005 at 5:14 PM
    • #269

    If you look at them from a distance, you can pretend they're from a new engine.

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_frigid0005.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_frigid0003.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_frigid0004.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_frigid0008.jpg]

  • Zazi
    • June 20, 2005 at 6:56 PM
    • #270
    Quote from PS_Mouse

    If you look at them from a distance, you can pretend they're from a new engine.

    No you can't.

  • DaanO
    • June 20, 2005 at 7:41 PM
    • #271

    Zazi answer my message please

  • Belgarion
    • June 20, 2005 at 7:50 PM
    • #272

    Erratic - I think that looks awesome. It feels exactly as an abandonned place should. I wouldn't expect anything else in it, but von's definetly right about color. It doesn't need any. If you were to put color in it, that would destroy the mood which, I find, is quite amazing.

  • DaanO
    • June 20, 2005 at 8:07 PM
    • #273

    Hmmm i'd say it looks exactly like an abandoned place level should look. I mean, those beams at the ceeling don't make sense for example, not in the real world. But in the level they fit in just fine.

  • von*ferret
    • June 20, 2005 at 8:51 PM
    • #274

    whats the point of that 3rd screenshot mouse?

  • Defrag
    • June 20, 2005 at 10:05 PM
    • #275

    I really like those shots, erratic. It just needs to be bashed up and a bit more rustic, plus it could use a few areas of focus (like parts where the roof has fallen in and water has gathered, or something like that). Nice work

  • PS_Mouse
    • June 21, 2005 at 2:35 AM
    • #276
    Quote from Zazi

    No you can't.

    Keep walking back until you can.

    @ferret They're actually part of a set of 6 shots, I was showing how it all connected up.

  • JynxDaddy
    • June 21, 2005 at 6:44 AM
    • #277

    I like it Looks like it has some nice little crannys for skulks

  • Mr.Ben
    • June 29, 2005 at 12:40 AM
    • #278

    Oh yeah baby, float those crates, float umm!

  • Erratic
    • June 29, 2005 at 1:23 AM
    • #279

    I have no control over what Havok® wants to do with the crates.

  • |FRITZ|
    • June 29, 2005 at 1:49 AM
    • #280

    *start asleep

    looks nice btw

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