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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • DaanO
    • June 7, 2005 at 6:22 PM
    • #201

    Decent start, but nothin all that special. I'd make that sidewalk a bit higher.

  • mike-0
    • June 7, 2005 at 9:40 PM
    • #202

    nexus: your wire seems to stop short before the far right light

    erratic: that looks awesome!

  • |FRITZ|
    • June 7, 2005 at 9:46 PM
    • #203

    Your truss penetrates concrete

    I really dont like the color scheme that much tbh, and why is there one white wall.

  • von*ferret
    • June 7, 2005 at 10:38 PM
    • #204

    boring and lacking the proper ammount of attention towards theme, atmosphere and detail to make it something special. Looks like what it is, a bad remake. Not trying to be mean, but thats simply how it looks.

  • Irish
    • June 7, 2005 at 11:38 PM
    • #205

    Here's my section for the map mosaic, i know it looks kinda linear. But its changed since those screens were taken, not quite so linear anymore.

    [Blocked Image: http://img171.echo.cx/img171/2858/area700012re.jpg]

    [Blocked Image: http://img171.echo.cx/img171/4710/area700028zo.jpg]

    [Blocked Image: http://img171.echo.cx/img171/9652/area700001ln.jpg]

    I tried a good ole' remake of de_inferno(bad idea) Valve announced their version about a week or two before i finished up It really never got finished........a little bare

  • |FRITZ|
    • June 7, 2005 at 11:44 PM
    • #206

    cement grass walkways...hmmm

  • Irish
    • June 8, 2005 at 12:17 AM
    • #207
    Quote from |FRITZ|

    cement grass walkways...hmmm

    Actually concrete and dirt Kinda gives it a charred, burnt look at the ends were its been destoryed

  • von*ferret
    • June 8, 2005 at 12:25 AM
    • #208

    looks decent. However the walkways should've been broken closer so that they're more easily jumped. As you have it the gameplay would suck cause you'd have to fall off the walkways and go up the stairs...boring. The fan desperately needs some sort of trim to seperate it from the ground. Also spending time putting depth in your ceilings would help the atmosphere without cluttering the ground so that the gameplay stays fluid. As you have it now, except for the giant hole, its a very boring ceiling.

  • Irish
    • June 8, 2005 at 12:39 AM
    • #209

    like i said above, it has changed since those screen's were taken and the fan does have a trim now. Also you can jump from walkway to walkway, but theres no need to jump since the fan blows you up to to the skylight(to another section of the map) I tried a few things with the ceiling before settling on what you see there, but it just didn't look right for some reason.

  • Mr.Ben
    • June 8, 2005 at 12:50 AM
    • #210

    Maybe I missed something but where did the parts of the walkway that broke off go?

  • von*ferret
    • June 8, 2005 at 12:55 AM
    • #211

    omfg its benneh boy~~~~

  • Campaignjunkie
    • June 8, 2005 at 1:22 AM
    • #212

    You might want to move the ceiling/glows up a bit (if there's room). The white light glows are kind of obstructing the player's view across the walkway. Oh, and I love the fan too.

  • FrieChamp
    • June 8, 2005 at 8:20 AM
    • #213
    Quote from von*ferret

    omfg its benneh boy~~~~

    The have been shredded to dust by the big fan

  • Marcos
    • June 8, 2005 at 10:00 AM
    • #214

    After doing about 1/4 of my map, Hammer decided to leave me with a blank rmf file when i reloaded my map.. Joy!

  • csharp
    • June 8, 2005 at 10:16 AM
    • #215

    oh.. do you still love valve World hammers is so fucking erratic (is it the right word (.. Ive tried to map hl2 couple of times, but every time that fucking hammer just decay.. When i reload my maps, they are sometime empty, sometimes it just one peace of shit..

  • Irish
    • June 8, 2005 at 1:35 PM
    • #216
    Quote from Marcos

    After doing about 1/4 of my map, Hammer decided to leave me with a blank rmf file when i reloaded my map.. Joy!

    Just find the the "map_name.vmx" file in your maps folder, and rename it to "map_name.vmf" That should fix your problem:)

  • Defrag
    • June 9, 2005 at 8:50 AM
    • #217

    Since FortressForever just did a media release with some of my stuff, I can finally post it here:

    Clickies:

    [Blocked Image: http://img291.echo.cx/img291/2654/ffbases37df.th.jpg]

    [Blocked Image: http://img291.echo.cx/img291/3429/ffbases24yp.th.jpg]

    [Blocked Image: http://img291.echo.cx/img291/5209/ffbases48sn.th.jpg]

    I'm gonna go nuts with the 3dskybox when the map is ~nearly finished. NUTS.

  • Marcos
    • June 9, 2005 at 9:47 AM
    • #218

    Looks really cool Defrag! I love the clean typical dm style~

  • RD
    • June 9, 2005 at 11:03 AM
    • #219

    Defrag: superb

    Irish: hate the fences and railings, but thats just me=( Almost evry map seems to be filled with em, they look much better without

  • JAL
    • June 9, 2005 at 11:07 AM
    • #220

    Very nice Defrag. Those old tfc maps look horrific compared to the new

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