1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • alex_demo
    • June 9, 2020 at 8:10 PM
    • #14,001

    Finished polishing this hl2 background map

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • blackdog
    • June 9, 2020 at 10:49 PM
    • #14,002
    Quote from alex_demo

    2 hours ago, alex_demo said: Finished polishing this hl2 background map

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Wow this is detailed!!! Awesome work

  • Le1T
    • June 11, 2020 at 7:22 AM
    • #14,003

    Good day. Help me please a bit.

    How to remove this effect when you are under water?

    [Blocked Image: https://i.imgur.com/rhjgEtj.png]

  • AKRNG
    • June 14, 2020 at 2:35 AM
    • #14,004

    Making a 1v1 map exclusively with @Yanzl's assets from Breach, because they're so cool


  • will2k
    • June 16, 2020 at 4:08 PM
    • #14,005

    [Blocked Image: https://i.imgur.com/5QiPd0Y.jpg]

  • Radu
    • June 17, 2020 at 8:44 AM
    • #14,006
    Quote from will2k

    16 hours ago, will2k said: [Blocked Image: https://i.imgur.com/5QiPd0Y.jpg]

    I see you expanded on the previous idea with the football quest. Well played, well played!

  • will2k
    • June 17, 2020 at 12:52 PM
    • #14,007
    Quote from Radu

    4 hours ago, Radu said: I see you expanded on the previous idea with the football quest. Well played, well played!

    :D

    This is a new campaign where you will compete in "extreme" Olympics.

    Very early WIP; I'm still writing down the story, events and quests.

  • JorisCeoen
    • June 17, 2020 at 8:30 PM
    • #14,008
    Quote from Corvus

    On 2/10/2020 at 4:11 PM, Corvus said: Nice images

    What engine is this?

  • will2k
    • June 21, 2020 at 3:54 PM
    • #14,009

    Summer Olympics are almost here

    [Blocked Image: https://i.imgur.com/x9KCGxi.jpg]

    Bonus pic

    [Blocked Image: https://i.imgur.com/tTwnoMY.jpg]

  • Snusmumriken
    • June 24, 2020 at 4:18 PM
    • #14,010

    de_tomb 2.0 screenshots

    I've been working on an updated version of my map de_tomb(old version). What do you think?

  • Interfearance
    • June 29, 2020 at 5:01 PM
    • #14,011
    Quote from Snusmumriken

    On 6/24/2020 at 11:18 AM, Snusmumriken said: de_tomb 2.0 screenshots

    I've been working on an updated version of my map de_tomb(old version). What do you think?

    The visual style has shaped up considerably and there is still more room for trims and other details.

  • Soldat Du Christ
    • June 29, 2020 at 7:33 PM
    • #14,012

    Here is a very in-depth look at the making of my map Last Bastion :) questions welcome! https://www.youtube.com/watch?v=5N0H8g064mg

  • Snusmumriken
    • June 30, 2020 at 5:02 PM
    • #14,013

    I just uploaded version 2.0 of my first map de_tomb to the workshop. It's been exactly a month since the first version went up. I've completely revamped the map based on playtest feedback. I fixed how dark it was, the narrow paths, and added more routes around the map among other things.

    Steam page here.

    Imgur album here.

    Flythrough video here.

    Hope you like it!

  • sn0wsh00
    • July 3, 2020 at 1:28 AM
    • #14,014

    I've been working on a short minigame/obstacle course map for CS:GO over the past few weeks. This MG map is set in space and pits CTs and Ts in a race to rescue a hostage and detonate a bomb respectively. This map will feature changing elements each round, such as platforms being placed in different locations (I ended up using a lot of logic_case and func_brush entities). Hopefully, these variation will be enough to make each round an interesting experience, while still keeping the variations simple enough so that players will quickly figure out what to do.

    I've attached some GIFs showing off the dynamically changing elements. As you can see, skyboxes also vary each round, thanks to the skybox_swapper entity. A lot of the variations will also be invisible and it will be up to you to determine the safe path.

    Some other planned features not show in the GIFs:

    • Invisible death walls (good for testing your short term memory)
    • A rolling log section (Source Engine really does not like you reversing the direction of func_rotating)
    • A short surf section that's doable using default Global Offensive settings
    • Two secret areas. Perhaps you'll be able to travel to another big wide open galaxy
    • And much more

    I think I might keep the abstract white-square-blocks-floating-in-space aesthetics seen in the GIFs. It's not the prettiest thing in the world, but given that this map is obviously not based on a real location and that bright white surfaces tend to go well with space maps, I don't see it as a huge issue. On the other hand, I am open to suggestions on how to make this map look better while still keeping this simple theme.

  • Soldat Du Christ
    • July 5, 2020 at 5:48 PM
    • #14,015

    Halo 5 Forge

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.


    Remade in Unity

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

  • zombi
    • July 5, 2020 at 8:13 PM
    • #14,016

    [Blocked Image: https://i.imgur.com/8O4TThO.png]

  • celery
    • July 6, 2020 at 3:36 AM
    • #14,017

    Current version of de_calamarihttps://steamcommunity.com/sharedfiles/fi…/?id=2014706191

    Image directly below is a WIP version that's not full detailed yet.

    [Blocked Image: https://media.discordapp.net/attachments/423212812320505869/729434471035568250/unknown.png]

  • Soldat Du Christ
    • July 6, 2020 at 10:55 AM
    • #14,018

    wow guys really? no likes for my post?

  • Soldat Du Christ
    • July 7, 2020 at 8:36 PM
    • #14,019

    What are some examples of deliberately placed smokes that break/ undermine a lane/ encounter?

  • Nakroma
    • July 8, 2020 at 12:26 AM
    • #14,020
    Quote from Soldat Du Christ

    3 hours ago, Soldat Du Christ said: What are some examples of deliberately placed smokes that break/ undermine a lane/ encounter?

    Can you elaborate?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  2. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  3. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  4. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 3 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™