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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Vilham
    • March 26, 2020 at 1:17 PM
    • #13,961
    Quote from mr.P

    On 3/16/2020 at 9:21 AM, mr.P said: Some more wips from my Insurgency: Sandstorm level

    Editor is out?

  • Squad
    • March 26, 2020 at 4:02 PM
    • #13,962
    Quote from Vilham

    2 hours ago, Vilham said: Editor is out?

    Yes, it is :)

  • Vilham
    • March 26, 2020 at 4:06 PM
    • #13,963

    ? ok, mapping time! Unreal 4 modding ?

  • blackdog
    • March 26, 2020 at 4:30 PM
    • #13,964

    Totally missed out on the Insurgency screens, good going @mr.P!

    I think I only tried the game in demo or free weekend, had terrible ping in EU plus the frame rate was bad on my laptop :(

  • michal3210
    • April 8, 2020 at 1:35 PM
    • #13,965

    some screenshots from my latest project, on which im working on in free time! It still needs some improvements, but it looks good in current state I think

    dz_Arctic!

    [Blocked Image: https://i.imgur.com/ugO0EBu.png]

    [Blocked Image: https://i.imgur.com/W7VvSpc.png]


    [Blocked Image: https://i.imgur.com/cEn6zHY.png]


    [Blocked Image: https://i.imgur.com/WrRoFgO.jpg]


    [Blocked Image: https://i.imgur.com/BS7KCjz.png]


    [Blocked Image: https://i.imgur.com/jX6zHoG.jpg]

  • celery
    • April 13, 2020 at 5:41 PM
    • #13,966

    Updated the map with better lighting and more detail. Slight changes in timings as well, but only by moving the CT spawn a little bit.https://steamcommunity.com/sharedfiles/fi…/?id=2014706191

  • NikiOo
    • April 26, 2020 at 2:32 AM
    • #13,967

    Somewhere in Chicago...

    [Blocked Image: https://i.imgur.com/IHSl2yr.jpg]

    ...a map is getting finished...

    [Blocked Image: https://i.imgur.com/JyawD3Z.jpg]

    ...after some more playtesting.

  • Rump3L
    • April 27, 2020 at 6:20 PM
    • #13,968

    Some practice with visuals per reference on small scale (alamo)


    might use this theme in a classic mode one day, who knows..

  • Wintrius
    • May 13, 2020 at 12:18 AM
    • #13,969
    Quote from michal3210

    On 4/8/2020 at 8:35 AM, michal3210 said: some screenshots from my latest project, on which im working on in free time! It still needs some improvements, but it looks good in current state I think

    dz_Arctic!

    This looks great! Did you make the assets? They look very nice.

  • The_Virus
    • May 13, 2020 at 1:59 AM
    • #13,970

    The T Spawn

    [Blocked Image: https://s12.directupload.net/images/200511/zxuiy9y7.jpg]

    [Blocked Image: https://s12.directupload.net/images/200511/2olvs3lo.jpg]

    The CT-Spawn

    [Blocked Image: https://s12.directupload.net/images/200511/ybrs3a6b.jpg]

    B-Bomb Spot

    [Blocked Image: https://s12.directupload.net/images/200511/8fmgawew.jpg]

    [Blocked Image: https://s12.directupload.net/images/200511/lxsgrrqu.jpg]

    [Blocked Image: https://s12.directupload.net/images/200511/el59jenn.jpg]

    Connector

    [Blocked Image: https://s12.directupload.net/images/200511/97yaj2rp.jpg]

    Mid

    [Blocked Image: https://s12.directupload.net/images/200511/3wf8qysd.jpg]

    A-Bomb Spot

    [Blocked Image: https://s12.directupload.net/images/200511/nwtv6gau.jpg]

    Updates will follow ;) I also welcome ideas.

  • Interfearance
    • May 13, 2020 at 8:16 PM
    • #13,971

    @The_Virus I believe that your steps are the wrong scale judging from the screenshot. Usually the steps are not too much wider than the players foot.

  • Kokopelli
    • May 13, 2020 at 9:18 PM
    • #13,972

    @Interfearance @The_Virus

    Yeah, those steps look like they are 16 units high. 8 Units height is more true to size and plays better.

    Cool environment though. ?

  • The_Virus
    • May 14, 2020 at 2:38 AM
    • #13,973

    @Kokopelli @Interfearance Thank you for your answer. I'll take care of the stairs again.

  • ItzOmega
    • May 14, 2020 at 9:09 PM
    • #13,974

    https://www.artstation.com/artwork/aR28q9 ☺️

    [Blocked Image: https://lh6.googleusercontent.com/juP0Hgzj-o-8oPIL3r1to4O7PwHaoDqIZYelOPRGWzI4N6sEJDA0KChVmnU96tEfT5j1nUMjykNAy1jv3ScjCMe4BHG2-HNLv5mgEMAqgHBpZ4HnhOc0gIRNuf1xEHnEO5qyiXkl]

  • [N]awbie
    • May 20, 2020 at 7:14 PM
    • #13,975

    Slowly making progress..

  • mandy lane
    • May 26, 2020 at 2:05 AM
    • #13,976

    after 3 months on halt, the map i am working on has resume development

  • ZZZ
    • May 27, 2020 at 5:39 PM
    • #13,977

    [Blocked Image: https://i.postimg.cc/zXmwXxVq/Clipboard01.jpg]

    [Blocked Image: https://i.postimg.cc/wThXtDmL/Clipboard02.jpg]

    My first time ever trying a map in UE4. I'm trying to rebuild this https://postimg.cc/gallery/cs04sd3

    The scale seems to be twice as large and twice as high. In UT a cube of 256 x 256 was the standard measure for rooms and corridors. In UE4 I have to round that to 250 and multiply by 2. I have to move away from powers of two.

    Triple height seems to be too much.

    [Blocked Image: https://i.postimg.cc/7hXqcBRS/Clipboard03.jpg]

  • AKRNG
    • May 27, 2020 at 5:54 PM
    • #13,978

    Starting my first ever map, don't really know where I'm going with this, well see

  • -HP-
    • May 27, 2020 at 10:48 PM
    • #13,979

    Looking good already!

  • Terrasul
    • May 27, 2020 at 11:28 PM
    • #13,980

    Some stills from my first serious map, de_viejo

    Still very much a WIP

    https://steamcommunity.com/sharedfiles/fi…/?id=2092589679

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