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  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • will2k
    • December 16, 2019 at 7:28 PM
    • #13,921

    Old project of mine that I'm thinking of resuming and expanding (into playable map?)

    [Blocked Image: https://i.imgur.com/7B8GVRq.jpg]

    [Blocked Image: https://i.imgur.com/LyXGPHd.jpg]

  • Shandy445
    • December 20, 2019 at 3:11 PM
    • #13,922

  • zombi
    • December 20, 2019 at 4:01 PM
    • #13,923
    Quote from Shandy445

    49 minutes ago, Shandy445 said:

    What am I looking at?

  • mandy lane
    • December 29, 2019 at 10:38 PM
    • #13,924

    this is a map cs_apartment.

    so far i made 2 rooms


  • Minos
    • December 31, 2019 at 10:28 PM
    • #13,925
    Quote from zastels

    7 hours ago, zastels said:

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    Started my own SP Mod for HL2. I'm learning C++ and I'm hacking in a lot of Goldsrc into Source for a retro vibe. This will be like N64 Goldeneye singleplayer, and speedrunning will be a cornerstone!

    Very nice! I remember those NS textures ❤️

  • zombi
    • January 4, 2020 at 7:37 PM
    • #13,926

  • Radu
    • January 6, 2020 at 3:23 PM
    • #13,927

    FAICLITY 2

  • Flower_Shop_Guy
    • January 7, 2020 at 9:56 PM
    • #13,928

    I just ship the new update for one of my maps, and i was wonder how the map looked when i started to make it. So I decided to make this WIP video.

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  • Comfort Jones
    • January 11, 2020 at 5:47 AM
    • #13,929

    [Blocked Image: https://media.moddb.com/images/mods/1/31/30492/securityroom1.png][Blocked Image: https://media.moddb.com/images/members/4/3257/3256186/profile/securityroom3.png]

  • blackdog
    • January 13, 2020 at 8:02 PM
    • #13,930

    Awesome job @Ringel, first shot makes me think of Far Cry 4, the second really takes me back to the beginning of the bridge level in HL2, where you drive through the canyon before getting on the platform/dock

  • mr.P
    • January 14, 2020 at 4:47 AM
    • #13,931

    Been playing around with some forests in Unreal, did this during a afternoon a few weeks back,

    The vista is missing a secondary layer of high mountains, probably snow capped,

    Same world with different fog settings, not super happy with it, nor am I disappointed it will look better as a deciduous forest instead of conifer,

    Thought I'd post something since it's probably been a year or so since I did WIP

  • Rick_D
    • January 14, 2020 at 5:48 AM
    • #13,932

    neat

  • will2k
    • January 15, 2020 at 7:17 PM
    • #13,933

    New project (very early WIP)

    [Blocked Image: https://i.imgur.com/doKCWwY.jpg]

    [Blocked Image: https://i.imgur.com/p6EqCYy.jpg]

  • zombi
    • January 16, 2020 at 9:25 PM
    • #13,934

    Slowly adding stuff to my map. Very sloooow...

  • Lizard
    • January 17, 2020 at 3:14 PM
    • #13,935
    Quote from zombi

    17 hours ago, zombi said: Slowly adding stuff to my map. Very sloooow...

    Remember to turn non vis blocking brushes into details since instances are collapsed on the compile.

  • General Vivi
    • January 18, 2020 at 7:59 AM
    • #13,936
    Quote from Rick_D

    On 1/13/2020 at 11:48 PM, Rick_D said: neat

    Thought so also.

  • strangermonco
    • January 19, 2020 at 5:08 PM
    • #13,937

    Hi all,

    So I had created my first level some time last year. After quite a lot of positive feedback and an appeite, I decided to create a second one as a Level Design exercise to get a better understanding of Unreal, Level Design and Metroid's Level Design, which is something I very much appreciate.

    This is just a small portfolio project, it's not going to be released or anything like that. I'll be moving onto new projects now.

    The assets aren't mine and everything is done in Blueprints. Some things aren't as clean as I had hoped and some things look placeholder. I'm not an artist, nor did I want to spend my time learning something that I'll probably never use again. This was an exercise to better my understanding of all things related to Level Design. I'm quite pleased with how it turned out, it could be better but I've spent too long on it and I'm tired.

    Cheers!

    My first level can be found here: https://www.youtube.com/watch?v=H2JLSw2T5LU

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  • Corvus
    • January 28, 2020 at 5:04 PM
    • #13,938

    Working on a new environment [Blocked Image: https://pbs.twimg.com/media/EPYiY08WkAU2HYR?format=jpg&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/EPYiY1FWoAETYCN?format=jpg&name=4096x4096][Blocked Image: https://pbs.twimg.com/media/EPYiY1HXkAAO11P?format=jpg&name=4096x4096]

  • D3ads
    • February 5, 2020 at 3:25 AM
    • #13,939

    Everyone: You can't do blockouts in Goldsource engine, that's like against the law or something..!

    Me:

    [Blocked Image: https://i.imgur.com/BZ98qBR.gif]

  • Dendygar
    • February 5, 2020 at 3:32 AM
    • #13,940

    I've been making a Danger Zone map in CSGO and my friends have asked me to stop pestering them with it. Take a look!

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