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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • TECHNICKER
    • June 10, 2019 at 6:02 PM
    • #13,881
    Quote from Squad

    27 minutes ago, Squad said: Wrong topic. You also didn't specify what game.

    Yeah, I see. Sorry.

  • Soldat Du Christ
    • June 11, 2019 at 10:02 PM
    • #13,882

    Made in halo 5 Forge

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

  • Soldat Du Christ
    • June 18, 2019 at 2:10 PM
    • #13,883

    https://www.youtube.com/watch?v=V2z6tGYQbk0&t=1s

  • Interfearance
    • June 18, 2019 at 5:42 PM
    • #13,884

    @Soldat Du Christ This looks like my house! But seriously, I like the atmosphere and tribunal seems like a fitting name.

  • Comfort Jones
    • June 22, 2019 at 9:08 AM
    • #13,885

    [Blocked Image: https://cdn.discordapp.com/attachments/434541435841413120/591889589564866560/ihpromo1.png]

    [Blocked Image: https://media.moddb.com/images/mods/1/31/30492/ihpromo2.png]

  • Rump3L
    • June 22, 2019 at 9:58 AM
    • #13,886

    Free time chillout sessions, wip wingman

  • General Vivi
    • June 22, 2019 at 4:22 PM
    • #13,887

    Awesome stuff guys! @Comfort Jones That looks great!

    @Rump3L can't wait to see where this goes!

  • blackdog
    • June 22, 2019 at 11:01 PM
    • #13,888

    @Rump3L do you have a grey box model set or you brushed all that in? It’s awesome but seems to go overboard for something that’s gonna be replaced?

  • Rump3L
    • June 23, 2019 at 8:47 AM
    • #13,889

    @blackdog yeah, all affected by the brush disease for now ? I have no experience with custom prop creation yet nor a buddy like this, so I decided to land down the complete set of ideas and their quick iterations/try-outs for aestetics first, before moving into the technical aspects of it and learning the whole prop creation process.

    EDIT - Afterthought: There are roughly 8-9 different placeholders, rest is just a quick replication across the lvl that takes like 30-60mins, its for the sake of seeing the bigger picture now.

  • Soldat Du Christ
    • June 29, 2019 at 10:41 PM
    • #13,890

    External Content www.youtube.com
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  • Freaky_Banana
    • July 5, 2019 at 6:46 PM
    • #13,891

    Just to let you know... work is going on (all Fast compile and lowest graphics, because my laptop is a toaster).

  • jd40
    • July 14, 2019 at 7:28 PM
    • #13,892

    [Blocked Image: https://i.imgur.com/fXEKu5y.jpg]

    [Blocked Image: https://i.imgur.com/paBFUoB.jpg]

    My wingman map that's going on hold for the exotic contest. Had a modular set and everything ?

  • ItzOmega
    • July 15, 2019 at 6:04 PM
    • #13,893

    I'm creating the blockout for what's going to be my final project. The concept is a lost pirate island from the pacific in which there's an explorer that had a crash with his airplane. Now he is stuck there and has to explore to find the hidden secret. The goal is to create a beautiful pacific beach with some rocks and secret places in one side of the island, and an abandoned pirate town in the other side, full of vegetation and trees.

    Heavily inspired by Libertaria and At Sea Chapters from Uncharted 4 and AC4 Black Flag.

    [Blocked Image: https://lh5.googleusercontent.com/WU0r_LzaS51k8hSZUDkxd0YUhT35sBcD822IMVBI-W6JCEEFRPIt9I8K6wJSbqsLJBsBEHY-YGPsvKXkRHN5d2TrT5Qs2He7q_ZJLzGN635qks6rH0rVlrDm7BxpoDXnKiU9H07F]

  • fewseb
    • July 16, 2019 at 8:17 PM
    • #13,894

    I recently overhauled this building in my current project, the building is owned by a design agency and the original exterior reflected a common design I found used among design agency's in Arizona, which is where my map takes place. Over time however I found the exterior to be lacking do in part to how different it was to every other building around it, it didnt fit in with its surroundings. Where as every other building I had based off old and worn storefronts from older districts inside a city, the buildings I took inspiration from while making the agency building were almost always out away the city and were newer. For a while I wasnt sure how I could make the building fit in better given how much of its design was founded on gameplay.

    Eventually while working on a small business to fill an empty space on the outside of the building, I came to the conclusion that the way to make the building fit in was to brake it down into several smaller buildings on the outside, while leaving the inside one cohesive business. I took inspiration from an accounting firm I went too, where the exterior was three separate old buildings, but had been renovated to have one continuous interior. I attempted to apply a similar look here, by breaking down a single large building into several smaller store fronts I believe I have managed to make the building flow better with the overall ascetic of the map.

    A knock on affect of this change along with changing another building, has let more sunlight reach important game play areas. One drawback to this redesign was the loss of the simple white and red background the old exterior provided to areas, though it did not match the surroundings it did make player models stick out. Because of that, ive tried to retain a simple white/grey background in areas where the white wall was most beneficial.






    Also a long awaited update on the stair saga that im sure youve all been clambering for

    Spoiler

  • Roald
    • July 18, 2019 at 9:23 AM
    • #13,895

    So much text and so much screenshots ? but nice changes though! maybe abit too clean for my taste

  • slavikov4
    • August 2, 2019 at 4:52 PM
    • #13,896

    [Blocked Image: https://pp.userapi.com/c853516/v853516254/b0470/f5i0pxaxBLs.jpg]

    [Blocked Image: https://pp.userapi.com/c853516/v853516254/b047a/AEO_b5LORbc.jpg]

  • ItzOmega
    • August 3, 2019 at 8:21 PM
    • #13,897

    Really early WIP, trying to get some Libertalia feelings ?

    [Blocked Image: https://lh3.googleusercontent.com/jzrfqQv1wBFg_YfM_EHojNeOmWc_6-XVu7zKPXPRFnqvpT6GEmmVloKeJj7CicvgV8jZXJjDBJB1B_a8rTEr4AgXZsa1kicqv9UVo4KYkuoXdsjbAaADnw5G3qYiXhUXrIphqyD4]

  • Interfearance
    • August 30, 2019 at 8:43 PM
    • #13,898

    With the realistic fire effects and dynamic lighting options in source, you almost feel like doomslayer!

    Edit: this took 15 minutes of my life what was I thinking

  • Shandy445
    • September 10, 2019 at 12:52 PM
    • #13,899

  • ItzOmega
    • September 16, 2019 at 10:36 AM
    • #13,900

    ?️?️

    [Blocked Image: https://lh5.googleusercontent.com/MOMhwWYpiTwiVphw2Mdi-SqmeOuHVXqhXuHuQ6CCKXsA3ZddRo3ddhTRiXoOA81huOgE8gTwieQcM4W1z9p0nt8GD0dSLd9REIP6SogIrkgpXJ99Uc7J54499CKPACh_qv46M1Ll]

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