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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • LiVl
    • December 2, 2017 at 11:56 AM
    • #13,441

    Hello friends! For the upcoming big media update Episode 17, we released a small teaser trailer. Your opinion is important to us! Subscribe. Thanks.:)

    Episode 17 - Teaser trailerhttps://vk.com/episode17http://www.moddb.com/mods/episode-17

  • StormCatcher.77
    • December 2, 2017 at 3:25 PM
    • #13,442

    I recently start a map in the project "The Joy of Mapping 5 - Winter Weekend"

    First shots (GZDoom):

    Spoiler [Blocked Image: http://www.imageup.ru/img256/2929958/jom5-unnamed-map-01.jpg]

    [Blocked Image: http://www.imageup.ru/img299/2931028/jom5-unnamed-map-02.jpg]

  • MadsenFK
    • December 3, 2017 at 8:55 PM
    • #13,443

    Decided I wanted to share some early progress, that I've made on my map DE_WOODS for CS:GO this weekend.

    *There's a lot of repetition in the textures right now, I'm aware of that

    Please leave any feedback on the visuals, if you have any

  • Corvus
    • December 9, 2017 at 1:10 PM
    • #13,444

    [Blocked Image: https://i.imgur.com/ADH5BGk.jpg]

    [Blocked Image: https://i.imgur.com/uXUFrbM.jpg]

    Finally got an inspiration to start working on another scene. Wanna hear your opinions :)

  • ItzOmega
    • December 9, 2017 at 6:21 PM
    • #13,445
    Quote from Corvus

    5 hours ago, Corvus said: [Blocked Image: https://i.imgur.com/ADH5BGk.jpg]

    [Blocked Image: https://i.imgur.com/uXUFrbM.jpg]

    Finally got an inspiration to make another scene. Wanna hear your opinions :)

    It looks really nice. What game engine is that?

  • MegaKosan
    • December 9, 2017 at 8:03 PM
    • #13,446

    Dang, that is very pretty.

  • Guest
    • December 9, 2017 at 10:24 PM
    • #13,447
    Quote from Corvus

    9 hours ago, Corvus said: [Blocked Image: https://i.imgur.com/ADH5BGk.jpg]

    [Blocked Image: https://i.imgur.com/uXUFrbM.jpg]

    Finally got an inspiration to make another scene. Wanna hear your opinions :)

    That looks awesome Corvus! Reminds me of a bf4 map, I forget the name. Maybe you could experiment with the skybox/lighting closer to sunrise, just to get some more color in there?

  • Plat
    • December 10, 2017 at 3:54 AM
    • #13,448
    Quote from nikkoship

    5 hours ago, nikkoship said: That looks awesome Corvus! Reminds me of a bf4 map, I forget the name. Maybe you could experiment with the skybox/lighting closer to sunrise, just to get some more color in there?

    Operation Whiteout? Loved that map. Kinda looks like a cross between that map and Overwatch's Volskaya Industries.

  • SourceSkyBoxer
    • December 10, 2017 at 3:43 PM
    • #13,449

    Hello nice wip screenshots

  • Minos
    • December 11, 2017 at 8:25 PM
    • #13,450

    Looks fucking cool Corvus! The motion/shape on the snow flakes could probably be exaggerated a bit to make it a bit more dramatic :)

  • gav
    • December 12, 2017 at 5:24 AM
    • #13,451
    Quote from Serialmapper

    On 12/2/2017 at 8:50 PM, Serialmapper said: I am updating an old map of mine, de_alexandra, from the old "dust" theme it had to the new one.

    I really liked dat map . The new D2 stuff will be a cool refurb.

  • dux
    • December 13, 2017 at 12:14 AM
    • #13,452

    Not really WIP anymore but this is where we all post our shit now so

    [Blocked Image: https://i.imgur.com/FSTcAdY.jpg]

    [Blocked Image: https://i.imgur.com/9EuzV5d.jpg]

    [Blocked Image: https://i.imgur.com/Sqz5UBI.jpg]

    [Blocked Image: https://i.imgur.com/phIzY2r.jpg]

    [Blocked Image: https://i.imgur.com/KjvldS7.jpg]

    [Blocked Image: https://i.imgur.com/FJII3JN.jpg]

  • Eric_Chocholacek
    • December 14, 2017 at 9:14 PM
    • #13,453

    Been bored at work lately and decided to play around and get some practice in with sci-fi environments during my downtime :D Here's a small look at one room:


  • SourceSkyBoxer
    • December 15, 2017 at 6:33 PM
    • #13,454

    Wow awesome I think you have to write C# with OpenTK right because OpenTK can work all platforms. I see OpenGL.net is like shit and dies it. OpenTK is still alive and works fine and makes realistic game engine like Wave Engine, Xenko Engine, Unity3D. Urho Engine, Cocos Engine or MonoGame etc...

    PS: I am jealous to C# coders because I want learn more details of textures like emission, speculator or diffuse etc... Does C# coding in our mapcore here?

    Thanks!

  • Corvus
    • December 15, 2017 at 11:13 PM
    • #13,455

    Added a station building and made a better snow shader

    [Blocked Image: https://i.imgur.com/urGw10g.jpg]

    [Blocked Image: https://i.imgur.com/SW1f4Wn.jpg]

    [Blocked Image: https://i.imgur.com/PIXU5u5.jpg]

    [Blocked Image: https://i.imgur.com/oyE7USD.jpg]

  • 2d-chris
    • December 16, 2017 at 7:21 PM
    • #13,456

    Awesome maps people, inspiring!

    This isn't so pretty to look at, but I'm making good progress with my little game prototype.

    External Content www.youtube.com
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  • Minos
    • December 17, 2017 at 9:34 PM
    • #13,457

    Dude, that's sick as fuck!!

  • RA7
    • December 17, 2017 at 10:26 PM
    • #13,458
    Quote from Corvus

    On 16-12-2017 at 12:13 AM, Corvus said: [Blocked Image: https://i.imgur.com/oyE7USD.jpg]

    Looks like a map from BF4, can't think of the name right now... Found it:http://www.bfcentral.net/bf4/battlefield-4-hangar-21/

  • Corvus
    • December 17, 2017 at 10:27 PM
    • #13,459

    BF games are a big inspiration for me :D

  • Serialmapper
    • December 18, 2017 at 9:58 PM
    • #13,460

    I'm refurbishing another old map of mine de_aurelia,

    [Blocked Image: https://i.imgur.com/AvsLLpT.jpg]

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