wow very nice
WIP in WIP, post your level screenshots!
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I've always wanted to do a rivendell map but this looks so good i won't bother anymore hehe
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Here is a POS I WAS working on. Ugh. I hate it. I post this for comical value:
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liked your WHL2 map alot more.
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zazi, that looks like one of dragonflies maps, lol
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Quote from WhiteDevil
Heya ppl I'm working on a de map for cs source. It's still on a really early stage but its getting progress quite nicely
oh and btw this is my first post[Blocked Image: http://koti.mbnet.fi/whited/mapit/hautausmaa0009.jpg]
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[Blocked Image: http://koti.mbnet.fi/whited/mapit/hautausmaa3.jpg]
Reminds me of citizen-132

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If u add sounds to that map...
Im sure it will blow away all other maps.. I mean.. all horror- maps.
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Scary map Mino

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Thanks but its not mine

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Wife was gone for a week, spent some of my spare time that wasn't spent playing ridiculous amounts of games to fiddle with this thing I started long long ago:
[Blocked Image: http://www.button-masher.net/wip/d3_outdoor_doodle.jpg]
Plan is to find some decent artist type somewhere to help create some foliage textures/models and make a sort of mars terraforming scene. Probably will build a space elevator for good measure for a little extra Mars trilogy reference.
Won't be a playable level, just a 3d scene in-engine. Will be saving the playable q4 projects for sometime after the game ships.

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I think that'd be good for a ut map.
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yeah, looks real nice. I'm sure it would look nice regardless of the engine.
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It desperately needs some contrast in color and tone. If the setting would be like a desert or something it would work well. Even though the thing itself looks nice i don't like it that much yet. Nice beginning though

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Quote from DaanO
It desperately needs some contrast in color and tone. If the setting would be like a desert or something it would work well. Even though the thing itself looks nice i don't like it that much yet. Nice beginning though

Yeah, it'll get varied up. Plan is to make a pretty standard dusty mars setting, then mix in the greenery for some more vibrant colors (again, pending on finding someone who feels like helping out with that aspect
). I also haven't decaled up the structure or added any accent lighting (save the smokestacks up top); some of that may help as well. We'll see how it turns out. All depends how much time I can spare for it. But it'll be a smaller scene, so who knows.EDIT: By the way, I forgot to specify... that's a D3 editor shot from the rendered view.
heh... Just realized I didn't ever specify what it was or how it was built. -
I never tried doing foliage textures and as for modelling, i only know Milkshape hehe. Good luck with the scene though, looking forward to this
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i forgot i made this, it was my first source thingy. i think it would be good for the snarkpit contest. but i dont think ill even try to finish this. its extremely plain and boring, but it's odd.
3d skybox later, maybe
[Blocked Image: http://img157.echo.cx/img157/4337/dmalmostlost1mv.jpg]
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mike-0,
With some truss-work and such it can look great. ...And a skybox with a city or village would make it look all that much more great.
I like how you made the rubble.
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