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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Radix
    • October 14, 2017 at 12:50 PM
    • #13,381
    Quote from Corvus

    13 hours ago, Corvus said:

    [Blocked Image: https://i.imgur.com/K280Gsa.jpg]

    This looks pretty interesting. So you get a textured 3d mesh after all, that could be used e.g. as a 3d skybox in a game, right?

    Quote from Corvus

    13 hours ago, Corvus said: After all of that you do the usual thing in AgiSoft photoscan.

    But we are talking about a software that cost 3500$ if I actually want to use this feature and not just playing around a little (demo version), or am I wrong?

  • Corvus
    • October 14, 2017 at 1:19 PM
    • #13,382
    Quote from Radix

    29 minutes ago, Radix said: This looks pretty interesting. So you get a textured 3d mesh after all, that could be used e.g. as a 3d skybox in a game, right?

    But we are talking about a software that cost 3500$ if I actually want to use this feature and not just playing around a little (demo version), or am I wrong?

    1. Yes, you can use it in the game, but you'll have to delight the textures somehow or just use 1 particular side of the mesh.

    2. Yeah there's a 30 days trial.

  • Radix
    • October 14, 2017 at 3:18 PM
    • #13,383
    Quote from Corvus

    1 hour ago, Corvus said: 1. Yes, you can use it in the game, but you'll have to delight the textures somehow or just use 1 particular side of the mesh.

    Probably not a big deal. What you have made there already looks pretty awesome.

    Quote from Corvus

    1 hour ago, Corvus said: 2. Yeah there's a 30 days trial.

    I hate these limited trials. Pretty good to find out if the investment is worth it, but frustrating when you already know that you can't effort to buy it in the end. :D

  • blackdog
    • October 14, 2017 at 9:44 PM
    • #13,384

    Awesome @Corvus, this looks awesome.

    I think this would look totally legit for a skybox, otherwise great base to start I guess, or use for platforms like mobile where you want less heavy textures?

    Also is this actually usable, I mean does it break any EULA from google?

  • Corvus
    • October 14, 2017 at 9:45 PM
    • #13,385
    Quote from blackdog

    1 minute ago, blackdog said:

    Also is this actually usable, I mean does it break any EULA from google?

    Have no idea actually xD

  • grapen
    • October 15, 2017 at 7:53 AM
    • #13,386
    Quote from blackdog

    10 hours ago, blackdog said: Also is this actually usable, I mean does it break any EULA from google?

    For commercial use, yeah you need to license the data from Google.

  • blackdog
    • October 15, 2017 at 3:22 PM
    • #13,387
    Quote from grapen

    7 hours ago, grapen said: For commercial use, yeah you need to license the data from Google.

    So I guess if you had it in a skybox of a map that goes in an operation you should redo it?

  • Corvus
    • October 15, 2017 at 4:39 PM
    • #13,388

    [Blocked Image: https://i.imgur.com/rD3iTnv.jpg]

    [Blocked Image: https://media.giphy.com/media/xT9IgCMBWA5mYKKbg4/giphy.gif]

    More of the googlogrammety xD.

  • ItzOmega
    • October 16, 2017 at 12:34 PM
    • #13,389

    Looks promising!!

  • Roald
    • October 16, 2017 at 4:17 PM
    • #13,390

    Working one a new bomb defusal map concept named de_burg (yes another one ). Credits for some of the light settings goes to Cattus which he used on his 'Inferno Dawn' map.

    More images: https://imgur.com/a/KLn79

  • Hipshot
    • October 22, 2017 at 4:47 PM
    • #13,391

    I love quake =D I really do... it's strange, very.


    These has sounds in them, so you know.

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  • WhatGrenadeWhere
    • October 25, 2017 at 7:09 AM
    • #13,392

    Nice work @Roald out of curiosity, how long has this taken so far? I map as a leisurely hobby and have been working on 1 map for over a year now, and still working on the basic greybox. Looks nice. I'll check it out when it's released for sure.

  • Roald
    • October 25, 2017 at 10:53 AM
    • #13,393
    Quote from WhatGrenadeWhere

    4 hours ago, WhatGrenadeWhere said: Nice work @Roald out of curiosity, how long has this taken so far? I map as a leisurely hobby and have been working on 1 map for over a year now, and still working on the basic greybox. Looks nice. I'll check it out when it's released for sure.

    Well I have been cheating. This also is a greybox but for the outsite parts of the map I instantly applied textures and some details. I hope I won't regred this ? I have only spend less then 20 hours on it I think and the layout is about 50% done. Right now going to finish the other half of the layout (in greybox mostly). I have been this fast because of serveral things:

    1. The medieval theme motivates me alot, I love it.

    2. I find outsite enviorment easier to give shape then interiors

    3. I have done enough preparation (references, layout sketching)

    4. I have asked another guy to use his enviorment settings in my map and tweek it

    Please understand that this isn't the right way to create a competetive map haha. I haven't done any playtesting (except my own tests) yet which is bad. For an example my map Avalanche is still mostly greybox since the contest started and had soooo many playtests which took me alot of tweaking and alot of time.

    I have created a topic at the contest section to explain my preparation. Maybe that gives you some insight? I have been thinking of making this a second entry for the contest besides Avalanche and now I feel I got more reason to do so ?

  • xzi
    • October 26, 2017 at 1:43 PM
    • #13,394
    Quote from Hipshot

    On 10/22/2017 at 11:47 AM, Hipshot said: I love quake =D I really do... it's strange, very.


    These has sounds in them, so you know.

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    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

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    I really dig this map man, I love the layout and the visibility is fantastic.

  • blackdog
    • October 27, 2017 at 8:45 AM
    • #13,395

    Very nice loops @Hipshot!

  • Klems
    • October 29, 2017 at 11:29 AM
    • #13,396

    I made a third map for an HL2:EP2 contest, go download the mod TeleportVille here! http://www.runthinkshootlive.com/posts/teleportville/

    The theme of the contest was teleportation. My map is called The Crab.

    [Blocked Image: https://i.imgur.com/IgrhxP2.jpg]

  • FMPONE
    • October 29, 2017 at 4:09 PM
    • #13,397
    Quote from Klems

    4 hours ago, Klems said: I made a third map for an HL2:EP2 contest, go download the mod here! http://www.runthinkshootlive.com/posts/teleportville/

    The theme of the contest was teleportation. My map is called The Crab.

    [Blocked Image: https://i.imgur.com/IgrhxP2.jpg]

    Oooh! Gonna check this out.

  • 'RZL
    • October 29, 2017 at 7:31 PM
    • #13,398
    Quote from Klems

    8 hours ago, Klems said: I made a third map for an HL2:EP2 contest, go download the mod TeleportVille here! http://www.runthinkshootlive.com/posts/teleportville/

    The theme of the contest was teleportation. My map is called The Crab.

    Dude, this deserves a thread of its own, cool stuff!

  • blackdog
    • October 30, 2017 at 7:48 PM
    • #13,399

    Looks good @Klems! Curious to check it out.

    You participated in many other –villes?

  • Hipshot
    • October 31, 2017 at 8:35 AM
    • #13,400

    I always try to use a new theme for a new level and kinda up to this date, I managed to do that. Obviously a lot of broken things in this image, but yea, this is one of the styles of this level.

    [Blocked Image: http://zfight.com/misc/images/maps/m16/4.jpg]

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