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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • blackdog
    • May 20, 2017 at 10:08 PM
    • #13,241

    Ah lol, kept looking at the archways :D

  • will2k
    • May 25, 2017 at 10:56 AM
    • #13,242

    Testing the waters in Pirates, Vikings, & Knights II

    [Blocked Image: http://i.imgur.com/oJVE6pV.jpg]

    [Blocked Image: http://i.imgur.com/SKePIFM.jpg]

    [Blocked Image: http://i.imgur.com/p6Rm9rg.jpg]

  • grapen
    • May 28, 2017 at 8:13 PM
    • #13,243

    Update to my skybox from earlier. I think the atmospheric scattering is just right at last (sorry about the image qual, I seem to have hit my monthly(?) quota for uploads :D).

    The content cannot be displayed because it is no longer available.

  • Corvus
    • May 28, 2017 at 8:21 PM
    • #13,244
    Quote from grapen

    7 minutes ago, grapen said: Update to my skybox from earlier. I think the atmospheric scattering is just right at last (sorry about the image qual, I seem to have hit my monthly(?) quota for uploads :D).

    The content cannot be displayed because it is no longer available.

    Nice terrain, did you made it in world machine ?

  • grapen
    • May 28, 2017 at 8:35 PM
    • #13,245
    Quote from Corvus

    8 minutes ago, Corvus said: Nice terrain, did you made it in world machine ?

    Yep! Only 2k texture though, wish I could use the 8k in source :D

    I will make a UT level soon enough with a sick terrain :)

  • FMPONE
    • May 28, 2017 at 10:34 PM
    • #13,246
    Quote from Corvus

    20 hours ago, Corvus said: Trees


    The content cannot be displayed because it is no longer available.

    The foliage seems a bit under-contrast, needs darker shadows and more definition IMO.

    Quote from grapen

    2 hours ago, grapen said: Update to my skybox from earlier. I think the atmospheric scattering is just right at last (sorry about the image qual, I seem to have hit my monthly(?) quota for uploads :D).

    The content cannot be displayed because it is no longer available.

    This is looking great

  • Corvus
    • May 28, 2017 at 11:07 PM
    • #13,247
    Quote from FMPONE

    31 minutes ago, FMPONE said: The foliage seems a bit under-contrast, needs darker shadows and more definition IMO.

    Fixed i hope

  • FMPONE
    • May 29, 2017 at 12:19 AM
    • #13,248
    Quote from Corvus

    1 hour ago, Corvus said: Fixed i hope

    Definitely better! I also notice that your building's plaster is overly clean.

  • Corvus
    • May 29, 2017 at 12:20 AM
    • #13,249
    Quote from FMPONE

    Just now, FMPONE said: Definitely better! I also notice that your building's plaster is overly clean.

    Yeah it doesnt have any dirt decals yet, plus its a place holder that was made in like 30 mins :D. Ill make a new one later.

  • Gambit92
    • May 29, 2017 at 5:46 PM
    • #13,250

    Just keeping the train going with some vanila textures, hopefully this one will end up being something

    [Blocked Image: http://i.imgur.com/vNH4jEZ.jpg]

  • Stract
    • May 30, 2017 at 11:21 PM
    • #13,251

    [Blocked Image: http://i.imgur.com/rKup3be.jpg]

    [Blocked Image: http://i.imgur.com/xx4V2DZ.jpg]

    [Blocked Image: http://i.imgur.com/XFnao6d.jpg]

    G E L F U M P

  • -HP-
    • May 30, 2017 at 11:28 PM
    • #13,252
    Quote from Corvus

    On 5/28/2017 at 3:07 PM, Corvus said: Fixed i hope

    Out of curiosity, what's the tricount on this?

    I like the irregular silhouete! Would feel even more natural if it ended in a cone I think. Other than that, really good.

  • Corvus
    • May 30, 2017 at 11:32 PM
    • #13,253
    Quote from [HP]

    1 minute ago, [HP] said: Out of curiosity, what's the tricount on this?

    I like the irregular silhouete! Would feel even more natural if it ended in a cone I think. Other than that, really good.

    There's a lot of tries at the moment maybe like 30k or smth. But since im not making it for an actual level its fine for now. Ill try to maybe reduce it in the future.

  • blackdog
    • May 31, 2017 at 11:40 AM
    • #13,254

    You could say that @Stract makes game porn. Does the mod come with lube?

  • Subst4nce
    • May 31, 2017 at 8:31 PM
    • #13,255

    Here's my first scene :D Made with custom assets.

    https://www.artstation.com/artwork/Nz1aJ

  • BJA
    • May 31, 2017 at 8:50 PM
    • #13,256

    That looks pretty awesome for your first environment scene! Not sure if you still plan on working on it, but you could add some clutter props like barrels or so to break up the repeating floor pattern. I like what you did with the wall where you have some random bricks sticking out, that already helps a lot.

  • -HP-
    • May 31, 2017 at 9:04 PM
    • #13,257
    Quote from Dário Pinto

    38 minutes ago, Dário Pinto said: Here's my first scene :D Made with custom assets.

    https://www.artstation.com/artwork/Nz1aJ

    <3 Biased or not, pretty dope for first env! Proud of you, keep kicking ass little bro.

  • Philipp
    • May 31, 2017 at 9:54 PM
    • #13,258

    [Blocked Image: http://i.imgur.com/rAhkLwV.jpg] Very early WIP for CSGO.

  • FMPONE
    • June 1, 2017 at 12:08 AM
    • #13,259
    Quote from Dário Pinto

    3 hours ago, Dário Pinto said: Here's my first scene :D Made with custom assets.

    https://www.artstation.com/artwork/Nz1aJ

    Another Pinto? what the hell!

    Looks really cool.

  • Gale
    • June 4, 2017 at 4:52 AM
    • #13,260

    I haven't posted here in a very long time, and I feel inclined to share so here goes nothing!

    The first set of screenshots are of a church i'd slapped together. It's all BSP minus the benches and statues.

    This is a sci-fi sketch but it's due for a complete makeover. There is a lot of wasted geometry, and if hope it to be a complete map(and I do!) I'll need to refine it a bit.

    This is a bunker that I was commissioned to do for a military RP map. There are more screens but I don't want to take up too much space.

    These last 2 are two textures I worked on. They are a mix of samples from texture sites and handmade shapes and height maps.

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