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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • El_Exodus
    • May 4, 2017 at 6:39 PM
    • #13,221

    Pretty impressive for a first go in the SDK. Thumbs up!

  • AndyW
    • May 5, 2017 at 7:47 PM
    • #13,222
    Quote from El_Exodus

    On 4.5.2017 at 7:39 PM, El_Exodus said: Pretty impressive for a first go in the SDK. Thumbs up!

    Indeed!

  • grapen
    • May 6, 2017 at 1:42 PM
    • #13,223

    Doing some final polish on Scepter. Here's T-spawn.

    The content cannot be displayed because it is no longer available.

  • Roald
    • May 6, 2017 at 7:19 PM
    • #13,224

    Awesome

  • AndyW
    • May 6, 2017 at 10:56 PM
    • #13,225

    @grapen

    Awesome ceiling man, great job!

  • Stract
    • May 13, 2017 at 7:39 PM
    • #13,226

    Been messing with Episode 2 for a bit. Made this in a few hours. The theme is definitely a breath of fresh air for me.

    [Blocked Image: http://i.imgur.com/OnbKVHK.jpg]

  • vfxNev
    • May 13, 2017 at 7:44 PM
    • #13,227

    @grapen Wow. Looks very AAA. Good job with the ceiling!

  • clankill3r
    • May 15, 2017 at 1:09 PM
    • #13,228
    Quote from Stract

    On 13/05/2017 at 8:39 PM, Stract said: Been messing with Episode 2 for a bit. Made this in a few hours. The theme is definitely a breath of fresh air for me.

    [Blocked Image: http://i.imgur.com/OnbKVHK.jpg]

    Really great! I only dislike the log, someone make him a better model :D

  • Roald
    • May 15, 2017 at 9:07 PM
    • #13,229

    A windmill! It will be part of the background on de_invade. All bruswork except the door Next goal is to make a watermill and some farms with hay fields and some forrest.

  • Roald
    • May 18, 2017 at 7:04 PM
    • #13,230

    Now with a 3d skybox and watermill.

    Still need some tweaking but yeaah.. any suggestions?

    Idk how the mountains got this dark? Btw I need to add fog to the mountains, somehow that didn't show up

    Is it possible to change the fade distance of the water particles at the watermill? They disappear at a certain distance.

    Also I enabled fast reflection on the props near/on the water but only the windows of the building reflect....

    Edit: some small tweaks with the mountains and fog


  • Lizard
    • May 19, 2017 at 12:44 PM
    • #13,231

    Small level for my uni project game.[Blocked Image: http://i.imgur.com/ngD7S7U.png]

  • Corvus
    • May 20, 2017 at 8:00 AM
    • #13,232

  • grapen
    • May 20, 2017 at 8:28 AM
    • #13,233
    Quote from Corvus

    26 minutes ago, Corvus said:

    I like it, but a latin cross in Japan? :)

  • Corvus
    • May 20, 2017 at 8:29 AM
    • #13,234
    Quote from grapen

    Just now, grapen said: I like it, but a latin cross in Japan? :)

    Haha it was on the reference so i put it in :D

  • grapen
    • May 20, 2017 at 8:33 AM
    • #13,235
    Quote from Corvus

    Just now, Corvus said: Haha it was on the reference so i put it in :D

    Ah I see, I suppose there are christians there as well :D

  • FMPONE
    • May 20, 2017 at 8:36 AM
    • #13,236
    Quote from Corvus

    35 minutes ago, Corvus said:

    This is fucking cool.

  • clankill3r
    • May 20, 2017 at 11:50 AM
    • #13,237

    @Corvus

    What is it for? And what engine is it?

  • Lizard
    • May 20, 2017 at 12:21 PM
    • #13,238
    Quote from clankill3r

    30 minutes ago, clankill3r said: @Corvus

    What is it for? And what engine is it?

    UE4

  • blackdog
    • May 20, 2017 at 5:40 PM
    • #13,239
    Quote from Corvus

    9 hours ago, Corvus said:

    I don't see Christian crosses anyway really great

  • grapen
    • May 20, 2017 at 6:02 PM
    • #13,240
    Quote from blackdog

    21 minutes ago, blackdog said: I don't see Christian crosses anyway really great

    Bottom left :)

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