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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • CWardee
    • March 28, 2017 at 3:19 AM
    • #13,161

    Decided to go back to rework and hopefully release my old Asylum project!

  • El Moroes
    • March 28, 2017 at 9:20 AM
    • #13,162
    Quote from CWardee

    6 hours ago, CWardee said: Decided to go back to rework and hopefully release my old Asylum project!

    Is it a custom grass ? :)

  • FMPONE
    • March 28, 2017 at 9:30 AM
    • #13,163
    Quote from CWardee

    6 hours ago, CWardee said: Decided to go back to rework and hopefully release my old Asylum project!

    This looks nice, but your rooms are still quite squared off and underlit. This makes your nice details just feel noisy

  • laminutederire
    • March 28, 2017 at 10:22 PM
    • #13,164
    Quote from will2k

    On Monday, March 27, 2017 at 9:26 PM, will2k said: In Normandy [Blocked Image: http://91.68.209.8/bmi/www.mapcor…/emot_goofy.gif]

    Historically, Nantes was part of Brittany, so... you're good [Blocked Image: http://91.68.209.8/bmi/www.mapcor…mot_biggrin.gif]

    @laminutederire: you're right about the roof being a bit over-reflective; this is a stock Valve texture, I'll probably replace it with a custom texture that is slightly darker to better represent "l'ardoise Bretonne" [Blocked Image: http://91.68.209.8/bmi/www.mapcor…/emot_smile.gif]

    Coming from Nantes as well, I support this message! We got the Castle, the heart of Anne of Britanny and one of the best crêperie, so I guess we have it all :P

    Will you need pictures for those ? I can try to take some when I'll get back from Paris for the elections if that can help

  • will2k
    • March 29, 2017 at 12:37 PM
    • #13,165
    Quote from laminutederire

    14 hours ago, laminutederire said: Coming from Nantes as well, I support this message! We got the Castle, the heart of Anne of Britanny and one of the best crêperie, so I guess we have it all :P

    Will you need pictures for those ? I can try to take some when I'll get back from Paris for the elections if that can help

    While I already have my references photos ready, I wouldn't mine some extra ones especially if they are for nice authentic stone houses or old storefronts or the castle :)

    Focus first on the elections and if you manage to take some pics in your free time, I would be happy to use them .

  • laminutederire
    • March 29, 2017 at 1:58 PM
    • #13,166
    Quote from will2k

    1 hour ago, will2k said: While I already have my references photos ready, I wouldn't mine some extra ones especially if they are for nice authentic stone houses or old storefronts or the castle [Blocked Image: http://91.68.209.8/bmi/www.mapcore.org/uploads/emoticons/default_mapcore_smilies/emot_smile.gif]

    Focus first on the elections and if you manage to take some pics in your free time, I would be happy to use them [Blocked Image: http://91.68.209.8/bmi/www.mapcore.org/uploads/emoticons/default_mapcore_smilies/emot_grinyay.gif].

    Well the choice isn't that hard, candidates aren't all fabulous :P

    I'll try to find some! References as in normal pictures to inspire brushwork, or something more texture ready?

  • TheOnlyDoubleF
    • March 29, 2017 at 2:32 PM
    • #13,167

    There's some really nice content over here these days :) Good job guys.

  • [N]awbie
    • March 29, 2017 at 3:08 PM
    • #13,168

  • Roald
    • March 29, 2017 at 3:15 PM
    • #13,169
    Quote from [N]awbie

    7 minutes ago, [N]awbie said:

    Hey Nawbie

    Just a few things I noticed. The bombsite seems abit small, but I don't know how it feels ingame? The map could use some more lighting, maybe if you place them higher at the ceiling it will provide more light? The shutter infront of the stairs seems a litle misplaced. I would defenitly stumble over it while walking down the stairs xD Anyway just some minor stuff. Overall the brushwork looks interresting

  • blackdog
    • March 29, 2017 at 4:59 PM
    • #13,170

    Uh oh, de_train2!

    Curious to see what theme you're going for, it looks like underground under construction or something :)

  • zombi
    • March 30, 2017 at 1:17 AM
    • #13,171

  • GRiNET
    • March 30, 2017 at 9:51 AM
    • #13,172

    WIP of my Unreal Tournament map. DM-Cove Inspired by Underland and sharing its assets.

  • will2k
    • March 30, 2017 at 2:32 PM
    • #13,173
    Quote from laminutederire

    On 3/29/2017 at 3:58 PM, laminutederire said: I'll try to find some! References as in normal pictures to inspire brushwork, or something more texture ready?

    Both are good. If they are hi-res with good composition, then they serve as texture material :)

  • laminutederire
    • March 30, 2017 at 6:09 PM
    • #13,174
    Quote from will2k

    3 hours ago, will2k said: Both are good. If they are hi-res with good composition, then they serve as texture material [Blocked Image: http://91.68.209.8/bmi/www.mapcore.org/uploads/emoticons/default_mapcore_smilies/emot_smile.gif]

    I won't oversell my photographer talents, but I think I have slate sheets waiting to go on the roof, that could help :)

  • will2k
    • March 31, 2017 at 10:04 AM
    • #13,175

    Couple more shots

    [Blocked Image: http://i.imgur.com/PsUrav4.jpg]

    [Blocked Image: http://i.imgur.com/YYRLhAS.jpg]

  • Roald
    • March 31, 2017 at 5:33 PM
    • #13,176

    Looking good @will2k

    Though the windmill is looking really small to me. You got that from a reference? In Holland, the heaven of windmills, they are mostly way bigger then the houses. So thats my reference :D

  • Vorontsov
    • March 31, 2017 at 6:06 PM
    • #13,177

    I agree. The higher up you get, the more wind :D

  • blackdog
    • March 31, 2017 at 6:18 PM
    • #13,178

    de_dust_canals [Blocked Image: https://www.minecraft-italia.it/forum/images/smilies/asd.gif]


    But seriously, good job Will!

  • will2k
    • March 31, 2017 at 7:06 PM
    • #13,179

    Thanks guys :)

    I'll definitely make the windmill's double-sided sails longer in the next iteration

  • Roald
    • March 31, 2017 at 9:57 PM
    • #13,180
    Quote from will2k

    2 hours ago, will2k said: Thanks guys :)

    I'll definitely make the windmill's double-sided sails longer in the next iteration

    Well those sails are designed to catch the sleightest wind so I dont think there is a problem with them. Just when you make the building taller and the propellor higher, the sails would logicly have more chance to catch the wind. I think u can easyly find info about it on the internet. But yea for proporsion it could be needed you also increase the sails

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