1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Lee3dee
    • May 8, 2005 at 5:48 AM
    • #61

    all these HL2 levels, can someone point me to some good tutorials to learn HL2 mapping

  • von*ferret
    • May 8, 2005 at 7:23 AM
    • #62

    the SDK information has plenty of..information lol check out the docs that are on the valve-erc linked from your steam menus. Its not that difficult from HL1 if you did that at all.

  • Spellbinder
    • May 8, 2005 at 10:24 AM
    • #63

    Yeah i know Philip.

    Its just me, i thought they all looked like:

    [Blocked Image: http://www.yale.edu/trs/images/desk%20with%20return.jpg]

    [Blocked Image: http://www.synaptic.bc.ca/FilmArts/Window_Theory/images/Seans_Bedroom--Desk.jpg]

    [Blocked Image: http://www.kshs.org/cool3/graphics/asnerdesklg.jpg]

    But when i was searching for those picture to explain for you what i meant i came across this:

    [Blocked Image: http://www.bbsmobler.se/BILDER/040921/skrivbord1.jpg]

    So you could go either way i guess.

    Well not if you have wheels on it.

    Then it has only one place

    Spellbinder.

  • MJ
    • May 9, 2005 at 10:04 AM
    • #64

    whoa

    http://www.facepunchstudios.com/forums/ ... ge=1&pp=20

  • Mazy
    • May 9, 2005 at 10:14 AM
    • #65

    looking good so far blaz, just keep popping on more details, then you'll have the bitch of texturing it ~(which i know will make it sooooo sexy wiff ur textures~~prrr).

    Anyway, good stuff, all of you

  • PhilipK
    • May 9, 2005 at 12:40 PM
    • #66

    thx mazzle

    yeah it's gonna take a while to skin it.

    Added some more details. Still a lot to go.

    [Blocked Image: http://blaz.csbanana.com/new_scene4.jpg]

    Also started skinning a bit already on certain parts.

  • Marcos
    • May 9, 2005 at 6:03 PM
    • #67

    Looks cool Blaz!

    Your max skills are improving greatly! ~~

  • Spellbinder
    • May 11, 2005 at 10:51 AM
    • #68

    Yay!

    It looks awsome Philip!

    I worked a bit in 3dsmax4 yesterday, it was all fun.

    Hard though with a 233mhz/49mb but i keep to simple stuff like lamps.

    Way to go, keep it coming!

    Spellbinder.

  • Crackerjack
    • May 12, 2005 at 1:59 AM
    • #69

    oooooooo lookin good

  • Minos
    • May 12, 2005 at 6:14 AM
    • #70

    /me pets peris~

  • Spellbinder
    • May 12, 2005 at 12:16 PM
    • #71

    Nicely done peris!

    Keep at it!

    Spellbinder.

  • st0lve
    • May 12, 2005 at 2:09 PM
    • #72

    smells ins like 10000000 miles away.

    looks nice, what about the polycount?

  • mike-0
    • May 14, 2005 at 1:43 AM
    • #73

    back to the future

  • PhilipK
    • May 14, 2005 at 2:51 AM
    • #74

    im gonna startsome ohyer shit yomottow.. proly.. anyone have any ideas i can use for a "scene",,,, ? using 3dsmax and some texess?

  • Minos
    • May 14, 2005 at 3:23 AM
    • #75

    Blaz, remake this:

    (must be a cool challenge)

    [Blocked Image: http://www.philipk.net/map/de_halla1.png]

  • RA7
    • May 14, 2005 at 11:12 AM
    • #76
    Quote from Minotauro

    Blaz, remake this:(must be a cool challenge)

    I totally agree...

  • st0lve
    • May 14, 2005 at 1:34 PM
    • #77
    Quote from PhilipK

    im gonna startsome ohyer shit yomottow.. proly.. anyone have any ideas i can use for a "scene",,,, ? using 3dsmax and some texess?

    Fallout inspired.

  • Zacker
    • May 14, 2005 at 1:41 PM
    • #78
    Quote from PhilipK

    im gonna startsome ohyer shit yomottow.. proly.. anyone have any ideas i can use for a "scene",,,, ? using 3dsmax and some texess?

    A high-tech arabic desert city.

  • Taylor Swift
    • May 15, 2005 at 2:17 PM
    • #79

    I have been working on this map since new year christmas time.

    And you will be able to download this map sometime when i got time.

    But.. This is a block house (city) map. The map is very large.

    And i hopes this map will not deserve a name for aim_awp_blockhouse since it is too open.

    Well..

    here is a screenshot.

    [Blocked Image: http://img226.echo.cx/img226/129/hgs35mb.jpg]

    Note: you can go inside into the block houses, use the elevators inside and..

    Go Inside the apartments itself.

    this map is a DDR-Ram eater, since everything is detailed like hell.

  • PhilipK
    • May 15, 2005 at 2:37 PM
    • #80

    woah. Thats damn cool imo nexus. Looks really swedish

    but what are those black round shadows everywhere?

    caused by the trees?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM

Users Viewing This Thread

  • 8 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™